Player Matchup

Bakasura
Bakasura
Diamond V
Caleusby
Bakasura
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum II
Jonslay
Vulcan
Platinum II
Level 69
God Stats
3W - 0L
1,707 SR
Queue Stats
67W - 47L
2,059 MMR
Solo
Heimdallr
Heimdallr
Diamond V
OkuSuda
Heimdallr
Diamond V
Level 105
God Stats
5W - 1L
1,840 SR
Queue Stats
51W - 29L
2,032 MMR
Party 2
Khepri
Khepri
Platinum II
XboxUser69
Khepri
Platinum II
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 37L
2,032 MMR
Party 2
Amaterasu
Amaterasu
Diamond I
xNMRx
Amaterasu
Diamond I
Level 83
God Stats
9W - 13L
1,643 SR
Queue Stats
926W - 820L
2,310 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 93
1,638 SR
1,987 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 98
1,548 SR
2,106 MMR
Geb
Geb
Platinum I
GebSolo
Geb
Platinum I
Level 86
God Stats
26W - 15L
1,700 SR
Queue Stats
73W - 53L
2,033 MMR
Solo
Anhur
Anhur
Diamond IV
Isseenose
Anhur
Diamond IV
Level 48
God Stats
0W - 2L
1,280 SR
Queue Stats
97W - 86L
2,026 MMR
Party 1
Scylla
Scylla
Platinum III
ShockOz
Scylla
Platinum III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,894 MMR
Solo
Ravana
Ravana
Diamond IV
ThatsRad
Ravana
Diamond IV
Level 49
God Stats
2W - 2L
1,519 SR
Queue Stats
99W - 85L
2,164 MMR
Party 1
Sobek
Sobek
Diamond II
pistollwill
Sobek
Diamond II
Level 148
God Stats
26W - 25L
1,741 SR
Queue Stats
289W - 282L
2,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Caleusby
Bakasura
20
9 / 1 / 6
14,842
675
14,401
19,592
11,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vulcan
Jonslay
Vulcan
19
4 / 8 / 6
13,537
615
16,374
15,382
5,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
OkuSuda
Heimdallr
20
9 / 1 / 5
15,196
691
17,280
10,995
5,935
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Khepri
XboxUser69
Khepri
16
0 / 2 / 14
12,066
548
4,683
15,571
13,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
xNMRx
Amaterasu
20
2 / 3 / 6
14,293
650
15,550
25,746
22,304
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ApolloSetGuan YuDanzaburouAthena

VS

Bans
TiamatIzanamiAphroditeNemesisChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
17
4 / 5 / 3
11,306
514
14,454
22,080
21,672
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Anhur
Isseenose
Anhur
17
1 / 4 / 1
10,374
472
5,230
16,616
6,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Scylla
ShockOz
Scylla
15
2 / 5 / 6
9,684
440
12,856
12,335
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
ThatsRad
Ravana
18
6 / 3 / 6
10,980
499
14,613
13,701
9,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 7 / 8
8,996
409
4,953
20,892
14,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
38
24
Kills
14
15
Deaths
24
37
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Caleusby
Bakasura
9
1
6
12
L
Geb
4
5
3
1.1
L
Anhur
Isseenose
Anhur
1
4
1
0.38
W
Vulcan
Jonslay
Vulcan
4
8
6
0.88
W
Heimdallr
OkuSuda
Heimdallr
9
1
5
11.5
L
Scylla
ShockOz
Scylla
2
5
6
1
L
Ravana
ThatsRad
Ravana
6
3
6
3
W
Khepri
XboxUser69
Khepri
0
2
14
3.5
L
1
7
8
0.71
W
Amaterasu
xNMRx
Amaterasu
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,288
Damage
52,106
87,286
Taken
85,624
58,917
Mitigated
55,326
37,192
Healing
23,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Caleusby
Bakasura
14,401
9,962
0
7,192
19,592
11,182
2,959
5,171
14,341
0
132,487
L
Geb
14,454
3,249
0
4,764
22,080
21,672
110
2,569
18,860
73,024
0
L
Anhur
Isseenose
Anhur
5,230
2,454
0
6,389
16,616
6,166
0
926
15,289
0
83,045
W
Vulcan
Jonslay
Vulcan
16,374
5,925
0
2,865
15,382
5,884
1,186
7,619
7,443
87,374
0
W
Heimdallr
OkuSuda
Heimdallr
17,280
8,710
0
4,648
10,995
5,935
7,456
2,104
8,855
0
139,198
L
Scylla
ShockOz
Scylla
12,856
1,418
0
1,167
12,335
3,782
22
5,574
5,831
71,074
0
L
Ravana
ThatsRad
Ravana
14,613
4,202
0
4,630
13,701
9,071
0
3,333
9,588
0
96,123
W
Khepri
XboxUser69
Khepri
4,683
555
0
5,668
15,571
13,612
1,140
6,928
8,398
27,555
0
L
4,953
254
0
6,635
20,892
14,635
0
7,909
12,068
21,549
0
W
Amaterasu
xNMRx
Amaterasu
15,550
9,615
0
16,819
25,746
22,304
3,836
9,821
15,833
0
91,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,934
Gold Earned
51,340
746
Minions Killed
599
0
Camps Cleared
0
2,271,809
Distance Traveled
2,261,831
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,842
675
189
9
0
513,101
4
L
Geb
11,306
514
119
5
0
478,481
4
L
Anhur
10,374
472
161
7
0
399,194
5
W
Vulcan
13,537
615
168
8
0
428,585
2
W
Heimdallr
15,196
691
180
8
0
429,422
4
L
Scylla
9,684
440
138
6
0
428,302
10
L
Ravana
10,980
499
152
7
0
500,836
2
W
Khepri
12,066
548
25
1
0
480,600
8
L
Sobek
8,996
409
29
1
0
455,018
4
W
Amaterasu
14,293
650
184
8
0
420,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role