Player Matchup

Cerberus
Cerberus
Maqnetise
Cerberus
Level 15
God Stats
1W - 1L
1,667 SR
Queue Stats
5W - 8L
1,426 Elo+
Party 2
Pele
Pele
Marked1
Pele
Level 22
God Stats
1W - 2L
1,667 SR
Queue Stats
8W - 14L
1,418 Elo+
Party 2
Tyr
Tyr
Winpex
Tyr
Level 87
God Stats
5W - 7L
1,640 SR
Queue Stats
8W - 16L
1,385 Elo+
Party 2
Anubis
Anubis
iiAylius
Anubis
Level 67
God Stats
5W - 7L
1,418 SR
Queue Stats
8W - 16L
1,385 Elo+
Party 2
Artemis
Artemis
itsactuallyakif
Artemis
Level 17
God Stats
1W - 1L
1,667 SR
Queue Stats
8W - 16L
1,385 Elo+
Party 2
Team Averages
Level 42
1,612 SR
1,400 Elo+

VS

Team Averages
Level 18
1,560 SR
1,598 Elo+
Fenrir
Fenrir
Egate
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,444 Elo+
Solo
Athena
Athena
Fidgety_Oxygen_
Athena
Level 8
God Stats
5W - 0L
1,909 SR
Queue Stats
32W - 18L
1,786 Elo+
Solo
Bellona
Bellona
ReegaliTo
Bellona
Level 20
God Stats
18W - 11L
1,414 SR
Queue Stats
29W - 24L
1,447 Elo+
Solo
Ra
Ra
don_sabandija
Ra
Level 29
God Stats
4W - 1L
1,643 SR
Queue Stats
23W - 12L
1,708 Elo+
Party 1
Neith
Neith
pava_relajada
Neith
Level 16
God Stats
1W - 1L
1,334 SR
Queue Stats
135W - 121L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Maqnetise
Cerberus
12
3 / 7 / 4
8,205
373
7,278
17,384
9,777
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
Marked1
Pele
17
13 / 8 / 7
12,644
575
19,084
23,293
10,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tyr
Winpex
Tyr
13
0 / 4 / 1
8,817
401
5,277
12,688
5,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
iiAylius
Anubis
19
10 / 5 / 6
11,814
537
18,709
21,186
12,125
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 8 / 11
9,908
450
11,763
18,041
6,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Egate
Fenrir
16
5 / 7 / 9
10,634
483
10,483
15,891
6,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
11 / 6 / 3
12,029
547
20,262
24,223
10,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
ReegaliTo
Bellona
18
2 / 3 / 6
10,943
497
7,054
15,165
10,002
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 5 / 12
12,959
589
17,061
15,379
6,188
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 8 / 9
11,948
543
17,462
16,460
6,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
70
29
Kills
31
32
Deaths
29
29
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Egate
Fenrir
5
7
9
1.36
W
11
6
3
2.08
L
Cerberus
Maqnetise
Cerberus
3
7
4
0.71
L
Pele
Marked1
Pele
13
8
7
2.06
W
Bellona
ReegaliTo
Bellona
2
3
6
1.67
L
Tyr
Winpex
Tyr
0
4
1
0.13
W
7
5
12
2.6
L
Anubis
iiAylius
Anubis
10
5
6
2.6
L
3
8
11
1.06
W
6
8
9
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,111
Damage
72,322
92,592
Taken
87,118
44,462
Mitigated
39,747
26,499
Healing
22,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Egate
Fenrir
10,483
2,222
0
663
15,891
6,380
428
7,749
8,142
0
24,638
W
20,262
6,710
0
6,282
24,223
10,747
0
6,335
17,888
75,292
0
L
Cerberus
Maqnetise
Cerberus
7,278
877
275
1,486
17,384
9,777
262
7,701
9,683
22,163
0
L
Pele
Marked1
Pele
19,084
5,521
84
3,826
23,293
10,501
1,725
9,503
13,790
0
61,552
W
Bellona
ReegaliTo
Bellona
7,054
1,811
0
3,168
15,165
10,002
1,536
3,381
11,784
0
47,796
L
Tyr
Winpex
Tyr
5,277
502
0
4,929
12,688
5,705
700
4,394
8,294
0
32,351
W
17,061
1,530
3,351
5,421
15,379
6,188
0
5,696
9,683
100,491
0
L
Anubis
iiAylius
Anubis
18,709
1,681
792
11,164
21,186
12,125
1,465
10,543
10,643
76,401
0
L
11,763
5,338
489
3,454
18,041
6,354
385
5,182
12,859
0
36,572
W
17,462
8,364
0
3,980
16,460
6,430
2,841
2,826
13,634
0
81,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,388
Gold Earned
58,513
362
Minions Killed
535
0
Camps Cleared
0
1,729,016
Distance Traveled
2,040,732
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,634
483
39
2
0
409,219
0
W
Athena
12,029
547
107
5
0
401,742
1
L
Cerberus
8,205
373
39
2
0
341,278
0
L
Pele
12,644
575
88
4
0
395,115
0
W
Bellona
10,943
497
99
5
0
423,616
0
L
Tyr
8,817
401
65
3
0
308,316
4
W
Ra
12,959
589
174
8
0
469,156
5
L
Anubis
11,814
537
109
5
0
346,672
2
L
Artemis
9,908
450
61
3
0
337,635
0
W
Neith
11,948
543
116
5
0
336,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role