Player Matchup

Nemesis
Nemesis
Biohazardous98
Nemesis
Level 82
God Stats
4W - 5L
1,505 SR
Queue Stats
118W - 112L
1,527 Elo+
Solo
Sylvanus
Sylvanus
Its_Jek
Sylvanus
Level 126
God Stats
51W - 49L
1,667 SR
Queue Stats
356W - 319L
1,513 Elo+
Party 2
Skadi
Skadi
TheRealMud77
Skadi
Level 101
God Stats
2W - 1L
1,786 SR
Queue Stats
143W - 134L
1,504 Elo+
Party 2
Nu Wa
Nu Wa
thenosedd
Nu Wa
Level 155
God Stats
7W - 2L
1,302 SR
Queue Stats
380W - 329L
1,504 Elo+
Party 2
Osiris
Osiris
xXxRetroSwagxXx
Osiris
Level 90
God Stats
17W - 18L
1,785 SR
Queue Stats
480W - 418L
1,546 Elo+
Solo
Team Averages
Level 111
1,609 SR
1,519 Elo+

VS

Team Averages
Level 77
1,562 SR
1,572 Elo+
Skadi
Skadi
Big_Sos29
Skadi
Level 36
God Stats
7W - 6L
1,555 SR
Queue Stats
246W - 211L
1,648 Elo+
Party 3
Mulan
Mulan
BusterWolf1994
Mulan
Level 121
God Stats
8W - 9L
1,185 SR
Queue Stats
922W - 900L
1,495 Elo+
Party 1
Merlin
Merlin
ERIZBY
Merlin
Level 82
God Stats
5W - 0L
1,890 SR
Queue Stats
59W - 54L
1,536 Elo+
Solo
Ao Kuang
Ao Kuang
MATRICXX
Ao Kuang
Level 118
God Stats
21W - 24L
1,554 SR
Queue Stats
793W - 782L
1,507 Elo+
Party 1
Bacchus
Bacchus
Toribinoo
Bacchus
Level 29
God Stats
2W - 2L
1,625 SR
Queue Stats
148W - 127L
1,675 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 3
5,055
632
1,884
5,416
1,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Its_Jek
Sylvanus
6
0 / 1 / 3
4,290
536
3,970
5,100
1,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
2 / 2 / 1
4,356
545
3,934
4,182
1,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Nu Wa
thenosedd
Nu Wa
11
4 / 0 / 1
6,333
792
5,791
2,208
655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 1 / 0
5,037
630
2,674
4,327
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Big_Sos29
Skadi
7
0 / 1 / 4
4,491
561
3,139
4,871
1,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 0 / 0
5,192
649
2,651
6,130
2,110
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
ERIZBY
Merlin
9
0 / 2 / 0
4,776
597
776
4,137
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ao Kuang
MATRICXX
Ao Kuang
9
4 / 1 / 1
5,207
651
2,228
5,253
1,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Toribinoo
Bacchus
7
1 / 2 / 4
4,652
582
3,545
6,898
3,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
6
Kills
6
6
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
Big_Sos29
Skadi
0
1
4
2
L
0
2
3
0.75
W
1
0
0
1
W
Merlin
ERIZBY
Merlin
0
2
0
0
L
Sylvanus
Its_Jek
Sylvanus
0
1
3
1.5
W
Ao Kuang
MATRICXX
Ao Kuang
4
1
1
4.5
L
2
2
1
1.25
W
Bacchus
Toribinoo
Bacchus
1
2
4
1.5
L
Nu Wa
thenosedd
Nu Wa
4
0
1
4.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,253
Damage
12,339
21,233
Taken
27,289
8,251
Mitigated
9,234
6,559
Healing
9,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Big_Sos29
Skadi
3,139
1,631
0
1,876
4,871
1,113
910
2,546
2,235
0
22,099
L
1,884
1,101
0
536
5,416
1,509
0
2,084
3,332
0
26,578
W
2,651
515
0
2,546
6,130
2,110
0
528
5,484
0
23,768
W
Merlin
ERIZBY
Merlin
776
0
62
677
4,137
1,124
0
1,929
2,021
25,886
0
L
Sylvanus
Its_Jek
Sylvanus
3,970
993
639
2,580
5,100
1,824
0
1,521
3,579
7,235
0
W
Ao Kuang
MATRICXX
Ao Kuang
2,228
648
0
2,097
5,253
1,611
0
1,365
3,770
18,774
0
L
3,934
2,088
0
964
4,182
1,123
0
1,842
2,340
0
18,620
W
Bacchus
Toribinoo
Bacchus
3,545
794
0
2,312
6,898
3,276
0
2,770
4,018
8,349
0
L
Nu Wa
thenosedd
Nu Wa
5,791
513
0
500
2,208
655
26
1,102
1,106
35,193
0
L
2,674
712
0
1,340
4,327
3,140
0
0
4,327
0
23,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,071
Gold Earned
24,318
221
Minions Killed
230
0
Camps Cleared
0
754,094
Distance Traveled
803,631
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
4,491
561
48
6
0
149,860
3
L
Nemesis
5,055
632
52
7
0
184,965
1
W
Mulan
5,192
649
62
8
0
151,354
1
W
Merlin
4,776
597
63
8
0
148,188
2
L
Sylvanus
4,290
536
9
1
0
135,209
2
W
Ao Kuang
5,207
651
45
6
0
172,451
4
L
Skadi
4,356
545
25
3
0
117,496
0
W
Bacchus
4,652
582
12
2
0
181,778
3
L
Nu Wa
6,333
792
74
9
0
168,957
2
L
Osiris
5,037
630
61
8
0
147,467
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role