Player Matchup

Merlin
Merlin
BaltiLA_
Merlin
Level 13
God Stats
290W - 303L
1,375 SR
Queue Stats
621W - 689L
1,254 Elo+
Solo
Chang'e
Chang'e
CubicalSKULL
Chang'e
Level 8
God Stats
3W - 0L
1,471 SR
Queue Stats
9W - 12L
1,225 Elo+
Party 2
Thor
Thor
IThe Weekent
Thor
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
69W - 46L
1,225 Elo+
Party 2
Odin
Odin
L1LV1CIOUS
Odin
Level 23
God Stats
5W - 6L
1,414 SR
Queue Stats
63W - 60L
1,406 Elo+
Solo
Thanatos
Thanatos
byYisiusR
Thanatos
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,452 SR
1,322 Elo+

VS

Team Averages
Level 20
1,394 SR
1,319 Elo+
Hel
Hel
Alzvarghel
Hel
Level 12
God Stats
5W - 16L
1,334 SR
Queue Stats
17W - 40L
1,226 Elo+
Solo
Nemesis
Nemesis
BIGJ04203872
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,396 Elo+
Party 1
Scylla
Scylla
MoNeYkLiP99
Scylla
Level 22
God Stats
2W - 4L
1,085 SR
Queue Stats
9W - 22L
1,118 Elo+
Party 1
Thoth
Thoth
TheJustCape66
Thoth
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,474 Elo+
Solo
Danzaburou
Danzaburou
demolitionman-43
Danzaburou
Level 28
God Stats
3W - 1L
1,550 SR
Queue Stats
35W - 44L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BaltiLA_
Merlin
18
2 / 1 / 15
11,193
933
10,203
9,288
4,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chang'e
CubicalSKULL
Chang'e
19
6 / 1 / 23
12,585
1,049
10,933
8,849
3,223
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
15 / 0 / 11
13,407
1,117
18,215
8,308
3,119
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
5 / 3 / 18
11,866
989
10,657
11,491
8,639
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
byYisiusR
Thanatos
18
4 / 2 / 13
11,170
931
6,442
8,491
7,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

290

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 13 / 5
10,273
856
7,782
18,809
13,570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
BIGJ04203872
Nemesis
13
0 / 0 / 0
7,340
612
0
0
0
Scylla
16
3 / 12 / 2
10,800
900
9,061
17,511
6,832
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 3 / 3
11,682
974
17,306
16,156
6,132
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
demolitionman-43
Danzaburou
15
1 / 4 / 3
10,107
842
6,376
10,966
4,029
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
20
32
Kills
7
7
Deaths
32
80
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
13
5
0.19
L
Nemesis
BIGJ04203872
Nemesis
0
0
0
0
W
Merlin
BaltiLA_
Merlin
2
1
15
9.5
W
Chang'e
CubicalSKULL
Chang'e
6
1
23
17.5
W
15
0
11
20.5
W
5
3
18
4.67
L
Scylla
3
12
2
0.33
L
3
3
3
1.5
W
Thanatos
byYisiusR
Thanatos
4
2
13
5.25
L
Danzaburou
demolitionman-43
Danzaburou
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,450
Damage
40,525
46,427
Taken
63,442
27,448
Mitigated
30,563
18,023
Healing
5,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,782
1,866
186
202
18,809
13,570
0
7,254
11,340
24,264
0
L
Nemesis
BIGJ04203872
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
BaltiLA_
Merlin
10,203
229
1,888
939
9,288
4,557
0
7,135
2,153
24,721
0
W
Chang'e
CubicalSKULL
Chang'e
10,933
1,826
3,306
3,187
8,849
3,223
0
6,358
2,491
33,118
0
W
18,215
9,801
1,197
2,408
8,308
3,119
0
6,087
2,221
0
44,034
W
10,657
2,862
1,358
858
11,491
8,639
0
8,798
2,693
0
23,889
L
Scylla
9,061
1,600
0
0
17,511
6,832
0
2,610
14,484
18,192
0
L
17,306
2,144
530
4,057
16,156
6,132
0
5,737
9,935
49,096
0
W
Thanatos
byYisiusR
Thanatos
6,442
1,775
0
2,882
8,491
7,910
0
5,771
2,720
0
16,747
L
Danzaburou
demolitionman-43
Danzaburou
6,376
2,653
0
982
10,966
4,029
0
4,529
6,045
0
17,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,221
Gold Earned
50,202
229
Minions Killed
162
8
Camps Cleared
1
940,314
Distance Traveled
645,675
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,273
856
27
2
0
149,928
0
L
Nemesis
7,340
612
0
0
0
0
0
W
Merlin
11,193
933
49
4
0
169,980
3
W
Chang'e
12,585
1,049
65
5
2
193,958
0
W
Thor
13,407
1,117
63
5
2
233,479
0
W
Odin
11,866
989
39
3
2
181,636
3
L
Scylla
10,800
900
30
3
0
163,412
1
L
Thoth
11,682
974
76
6
0
209,129
1
W
Thanatos
11,170
931
13
1
2
161,261
0
L
Danzaburou
10,107
842
29
2
1
123,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role