Player Matchup

Ymir
Ymir
Doinks11
Ymir
Level 14
God Stats
1W - 4L
1,500 SR
Queue Stats
43W - 34L
1,519 Elo+
Solo
Raijin
Raijin
Koan06
Raijin
Level 20
God Stats
1W - 4L
1,271 SR
Queue Stats
49W - 45L
1,494 Elo+
Solo
Xbalanque
Xbalanque
Priffindas
Xbalanque
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 122L
1,397 Elo+
Solo
Nemesis
Nemesis
RIPNedStark
Nemesis
Level 18
God Stats
1W - 3L
1,499 SR
Queue Stats
19W - 22L
1,495 Elo+
Solo
King Arthur
King Arthur
meteoro_tactil
King Arthur
Level 27
God Stats
8W - 8L
1,483 SR
Queue Stats
29W - 29L
1,430 Elo+
Solo
Team Averages
Level 17
1,451 SR
1,467 Elo+

VS

Team Averages
Level 15
1,549 SR
1,583 Elo+
Ravana
Ravana
ChivaJam
Ravana
Level 26
God Stats
8W - 6L
1,543 SR
Queue Stats
197W - 138L
1,632 Elo+
Party 1
Nox
Nox
GuppyWoo
Nox
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 24L
1,677 Elo+
Party 1
Ares
Ares
Mendswalk
Ares
Level 11
God Stats
3W - 2L
1,701 SR
Queue Stats
6W - 12L
1,346 Elo+
Solo
Cthulhu
Cthulhu
SetHenk
Cthulhu
Level 16
God Stats
5W - 1L
1,337 SR
Queue Stats
25W - 21L
1,604 Elo+
Party 1
Neith
Neith
planckscon
Neith
Level 19
God Stats
2W - 1L
1,663 SR
Queue Stats
70W - 47L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
3 / 7 / 5
9,119
456
6,625
21,145
15,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
Koan06
Raijin
15
2 / 7 / 0
9,892
495
2,734
14,154
4,872
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Priffindas
Xbalanque
14
5 / 5 / 3
9,738
487
5,667
10,206
3,136
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
RIPNedStark
Nemesis
14
2 / 8 / 5
9,009
450
6,460
17,490
7,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
meteoro_tactil
King Arthur
17
5 / 1 / 2
10,314
516
13,089
23,831
20,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ChivaJam
Ravana
19
14 / 1 / 6
11,955
598
20,549
10,422
5,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 1 / 10
10,717
536
12,146
8,268
3,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ares
15
2 / 7 / 2
9,060
453
5,650
13,550
6,811
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
SetHenk
Cthulhu
14
7 / 2 / 9
10,537
527
12,965
12,699
11,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
14
0 / 6 / 9
9,020
451
10,481
12,583
4,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
64
17
Kills
28
28
Deaths
17
15
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ravana
ChivaJam
Ravana
14
1
6
17
L
Ymir
3
7
5
0.79
W
5
1
10
10
L
Raijin
Koan06
Raijin
2
7
0
0.29
W
Ares
2
7
2
0.43
L
Xbalanque
Priffindas
Xbalanque
5
5
3
1.3
L
Nemesis
RIPNedStark
Nemesis
2
8
5
0.56
W
Cthulhu
SetHenk
Cthulhu
7
2
9
5.75
L
King Arthur
meteoro_tactil
King Arthur
5
1
2
6
W
Neith
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,575
Damage
61,791
86,826
Taken
57,522
51,433
Mitigated
32,159
22,766
Healing
14,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
ChivaJam
Ravana
20,549
8,009
0
3,560
10,422
5,271
0
652
9,484
0
87,255
L
Ymir
6,625
1,877
0
3,537
21,145
15,810
0
8,469
12,512
29,869
0
W
12,146
2,979
0
3,149
8,268
3,739
0
3,196
5,047
64,422
0
L
Raijin
Koan06
Raijin
2,734
356
0
1,403
14,154
4,872
155
5,507
8,456
51,663
0
W
Ares
5,650
923
0
694
13,550
6,811
994
984
12,116
39,994
0
L
Xbalanque
Priffindas
Xbalanque
5,667
3,233
0
1,350
10,206
3,136
0
2,660
7,518
0
57,872
L
Nemesis
RIPNedStark
Nemesis
6,460
2,491
0
5,113
17,490
7,034
71
4,910
12,496
147
53,830
W
Cthulhu
SetHenk
Cthulhu
12,965
1,605
484
2,217
12,699
11,886
70
1,818
10,786
38,932
0
L
King Arthur
meteoro_tactil
King Arthur
13,089
845
0
11,363
23,831
20,581
139
8,606
15,083
0
63,604
W
Neith
10,481
5,746
0
4,593
12,583
4,452
282
2,816
9,742
0
61,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,072
Gold Earned
51,289
428
Minions Killed
455
0
Camps Cleared
0
1,707,442
Distance Traveled
1,852,936
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,955
598
134
7
0
412,564
2
L
Ymir
9,119
456
42
2
0
356,007
4
W
Nox
10,717
536
129
6
0
367,799
2
L
Raijin
9,892
495
99
5
0
304,512
6
W
Ares
9,060
453
66
3
0
294,474
2
L
Xbalanque
9,738
487
92
5
0
282,330
2
L
Nemesis
9,009
450
81
4
0
380,996
3
W
Cthulhu
10,537
527
25
1
0
422,801
5
L
King Arthur
10,314
516
114
6
0
383,597
2
W
Neith
9,020
451
101
5
0
355,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role