Player Matchup

Cthulhu
Cthulhu
Carrot_Dtop1
Cthulhu
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 90L
1,453 Elo+
Solo
Skadi
Skadi
JJmonster07
Skadi
Level 17
God Stats
7W - 4L
1,815 SR
Queue Stats
66W - 61L
1,369 Elo+
Solo
King Arthur
King Arthur
Nevada7904
King Arthur
Level 12
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 13L
1,535 Elo+
Party 2
Agni
Agni
RedBrenono
Agni
Level 27
God Stats
7W - 7L
1,566 SR
Queue Stats
121W - 123L
1,429 Elo+
Party 2
Horus
Horus
matheuszika9
Horus
Level 28
God Stats
9W - 14L
1,368 SR
Queue Stats
51W - 48L
1,393 Elo+
Party 2
Team Averages
Level 22
1,550 SR
1,436 Elo+

VS

Team Averages
Level 24
1,645 SR
1,452 Elo+
Cerberus
Cerberus
PaulBradshaw_
Cerberus
Level 8
God Stats
24W - 26L
1,708 SR
Queue Stats
138W - 148L
1,510 Elo+
Party 1
Set
Set
Reilly968
Set
Level 28
God Stats
1W - 2L
1,687 SR
Queue Stats
238W - 250L
1,394 Elo+
Party 1
Nike
Nike
WizardKodiak
Nike
Level 29
God Stats
5W - 2L
1,540 SR
Queue Stats
668W - 638L
1,523 Elo+
Solo
Chang'e
Chang'e
chrisssnakepit
Chang'e
Level 26
God Stats
1W - 1L
1,708 SR
Queue Stats
249W - 258L
1,372 Elo+
Party 1
Hachiman
Hachiman
scup_1
Hachiman
Level 29
God Stats
7W - 6L
1,582 SR
Queue Stats
87W - 98L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Carrot_Dtop1
Cthulhu
12
3 / 1 / 4
7,032
586
5,460
7,759
3,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 3 / 4
5,935
495
3,298
3,861
766
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Nevada7904
King Arthur
13
8 / 0 / 1
7,714
643
6,286
7,132
7,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 0 / 2
7,094
591
5,305
3,350
942
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 0 / 5
5,722
477
2,315
6,159
1,786
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PaulBradshaw_
Cerberus
9
1 / 3 / 2
6,008
501
2,428
6,636
3,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 7 / 0
5,567
464
3,628
9,794
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 3 / 1
5,662
472
4,011
8,146
4,720
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
0 / 3 / 0
5,602
467
1,895
6,473
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
scup_1
Hachiman
9
2 / 3 / 1
5,863
489
3,733
6,390
1,824
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
19
Kills
4
4
Deaths
19
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Carrot_Dtop1
Cthulhu
3
1
4
5
W
2
3
4
1.33
W
King Arthur
Nevada7904
King Arthur
8
0
1
8.5
L
Cerberus
PaulBradshaw_
Cerberus
1
3
2
0.67
W
4
0
2
5
L
1
7
0
0.14
L
0
3
1
0.17
L
0
3
0
0
W
2
0
5
4.5
L
Hachiman
scup_1
Hachiman
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,664
Damage
15,695
28,261
Taken
37,439
14,709
Mitigated
15,498
5,318
Healing
9,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Carrot_Dtop1
Cthulhu
5,460
867
0
989
7,759
3,894
309
861
6,812
36,387
0
W
3,298
1,469
0
35
3,861
766
84
931
2,930
0
22,946
W
King Arthur
Nevada7904
King Arthur
6,286
477
0
1,455
7,132
7,321
72
455
6,647
0
36,553
L
Cerberus
PaulBradshaw_
Cerberus
2,428
157
0
915
6,636
3,554
322
557
6,054
19,047
0
W
5,305
381
0
95
3,350
942
1,126
514
2,784
33,286
0
L
3,628
1,184
0
2,062
9,794
3,469
0
3,612
5,952
0
30,649
L
4,011
1,103
0
1,540
8,146
4,720
0
2,001
5,845
0
29,435
L
1,895
628
60
2,543
6,473
1,931
282
2,528
3,648
23,288
0
W
2,315
1,179
100
2,644
6,159
1,786
168
1,334
4,765
0
17,672
L
Hachiman
scup_1
Hachiman
3,733
1,217
0
2,175
6,390
1,824
517
1,513
4,750
0
30,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,497
Gold Earned
28,702
286
Minions Killed
261
0
Camps Cleared
0
1,160,793
Distance Traveled
1,125,114
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,032
586
69
6
0
242,557
3
W
Skadi
5,935
495
47
4
0
219,162
0
W
King Arthur
7,714
643
75
6
0
211,272
3
L
Cerberus
6,008
501
45
4
0
262,315
0
W
Agni
7,094
591
69
6
0
246,775
1
L
Set
5,567
464
55
5
0
209,251
0
L
Nike
5,662
472
59
5
0
232,174
3
L
Chang'e
5,602
467
47
4
0
213,193
0
W
Horus
5,722
477
26
2
0
241,027
2
L
Hachiman
5,863
489
55
5
0
208,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role