Player Matchup

Chang'e
Chang'e
Apeli
Chang'e
Level 29
God Stats
4W - 5L
1,396 SR
Queue Stats
93W - 103L
1,366 Elo+
Party 2
Thanatos
Thanatos
Darkerebuz
Thanatos
Level 23
God Stats
3W - 8L
1,735 SR
Queue Stats
112W - 128L
1,416 Elo+
Solo
Medusa
Medusa
Monfu
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,481 Elo+
Party 2
Nox
Nox
NewteIIa
Nox
Level 8
God Stats
0W - 1L
1,309 SR
Queue Stats
2W - 2L
1,539 Elo+
Solo
Tyr
Tyr
thefkingx
Tyr
Level 9
God Stats
2W - 1L
1,845 SR
Queue Stats
12W - 15L
1,441 Elo+
Solo
Team Averages
Level 15
1,557 SR
1,449 Elo+

VS

Team Averages
Level 20
1,557 SR
1,436 Elo+
King Arthur
King Arthur
Kortie69
King Arthur
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Kuzande
Tiamat
Level 13
God Stats
4W - 1L
1,659 SR
Queue Stats
91W - 63L
1,417 Elo+
Solo
Erlang Shen
Erlang Shen
Lowzi
Erlang Shen
Level 24
God Stats
12W - 7L
1,618 SR
Queue Stats
42W - 35L
1,459 Elo+
Party 1
Skadi
Skadi
SpiritBunny12
Skadi
Level 24
God Stats
33W - 16L
1,592 SR
Queue Stats
91W - 71L
1,437 Elo+
Party 1
Tsukuyomi
Tsukuyomi
gabrielsv97
Tsukuyomi
Level 28
God Stats
10W - 11L
1,415 SR
Queue Stats
61W - 72L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Apeli
Chang'e
7
0 / 3 / 0
4,595
418
848
6,025
1,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thanatos
Darkerebuz
Thanatos
8
1 / 3 / 0
5,225
475
2,499
6,611
2,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
Monfu
Medusa
8
0 / 4 / 0
4,734
430
2,724
6,009
1,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 1
5,003
455
3,395
3,817
1,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 0 / 0
6,153
559
2,702
5,112
3,336
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kortie69
King Arthur
10
0 / 1 / 1
5,248
477
2,119
4,862
2,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
Kuzande
Tiamat
11
3 / 0 / 2
6,482
589
6,563
3,824
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Lowzi
Erlang Shen
9
2 / 1 / 4
6,097
554
2,478
7,187
2,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 0 / 3
6,278
571
4,016
4,401
1,323
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
gabrielsv97
Tsukuyomi
12
2 / 0 / 1
6,620
602
2,276
5,058
1,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
10
11
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Apeli
Chang'e
0
3
0
0
L
Thanatos
Darkerebuz
Thanatos
1
3
0
0.33
W
King Arthur
Kortie69
King Arthur
0
1
1
0.5
W
Tiamat
Kuzande
Tiamat
3
0
2
4
W
Erlang Shen
Lowzi
Erlang Shen
2
1
4
4
L
Medusa
Monfu
Medusa
0
4
0
0
L
0
1
1
0.5
W
3
0
3
4.5
W
Tsukuyomi
gabrielsv97
Tsukuyomi
2
0
1
2.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,168
Damage
17,452
27,574
Taken
25,332
10,006
Mitigated
10,600
7,584
Healing
10,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Apeli
Chang'e
848
63
164
1,466
6,025
1,606
0
3,121
2,718
13,786
0
L
Thanatos
Darkerebuz
Thanatos
2,499
287
0
4,204
6,611
2,410
0
1,444
4,980
0
24,054
W
King Arthur
Kortie69
King Arthur
2,119
827
0
496
4,862
2,675
26
852
4,010
0
16,940
W
Tiamat
Kuzande
Tiamat
6,563
1,064
0
1,648
3,824
2,547
944
1,141
2,683
33,474
0
W
Erlang Shen
Lowzi
Erlang Shen
2,478
1,067
0
2,299
7,187
2,501
306
1,982
5,205
0
12,337
L
Medusa
Monfu
Medusa
2,724
1,537
0
490
6,009
1,219
0
860
5,105
0
23,593
L
3,395
544
0
274
3,817
1,435
0
702
3,071
8,799
0
W
4,016
1,840
0
2,163
4,401
1,323
614
1,120
3,281
0
39,413
W
Tsukuyomi
gabrielsv97
Tsukuyomi
2,276
907
0
3,871
5,058
1,554
0
319
4,739
0
41,703
L
2,702
133
0
986
5,112
3,336
35
0
4,862
9,054
17,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,710
Gold Earned
30,725
199
Minions Killed
298
0
Camps Cleared
0
1,017,047
Distance Traveled
1,083,164
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,595
418
38
3
0
184,232
3
L
Thanatos
5,225
475
53
5
0
214,834
0
W
King Arthur
5,248
477
34
3
0
200,845
0
W
Tiamat
6,482
589
72
7
0
226,438
5
W
Erlang Shen
6,097
554
9
1
0
239,898
1
L
Medusa
4,734
430
43
4
0
206,341
1
L
Nox
5,003
455
8
1
0
229,880
0
W
Skadi
6,278
571
82
7
0
207,735
1
W
Tsukuyomi
6,620
602
101
9
0
208,248
1
L
Tyr
6,153
559
57
5
0
181,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role