Player Matchup

Osiris
Osiris
Silver II
Counter
Osiris
Silver II
Level 155
God Stats
2W - 0L
1,383 SR
Queue Stats
35W - 46L
1,019 MMR
Solo
Merlin
Merlin
Silver I
Danib1102
Merlin
Silver I
Level 84
God Stats
14W - 9L
1,590 SR
Queue Stats
638W - 653L
1,029 MMR
Solo
Set
Set
Silver II
Sam_Stevenz
Set
Silver II
Level 108
God Stats
3W - 2L
1,544 SR
Queue Stats
287W - 295L
1,012 MMR
Solo
Terra
Terra
Silver II
TitanxWolf44
Terra
Silver II
Level 123
God Stats
5W - 4L
1,465 SR
Queue Stats
264W - 271L
946 MMR
Solo
Izanami
Izanami
Silver II
niceyy
Izanami
Silver II
Level 115
God Stats
9W - 3L
1,813 SR
Queue Stats
100W - 98L
930 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,559 SR
987 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 71
1,513 SR
936 MMR
Ratatoskr
Ratatoskr
Bronze I
Criis-5L
Ratatoskr
Bronze I
Level 89
God Stats
4W - 9L
1,266 SR
Queue Stats
165W - 191L
419 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
EVIL KG 75
Cu Chulainn
Silver II
Level 114
God Stats
1W - 4L
1,498 SR
Queue Stats
287W - 306L
1,037 MMR
Solo
Anubis
Anubis
Bronze IV
Faze_Remlok_XD
Anubis
Bronze IV
Level 43
God Stats
0W - 1L
1,555 SR
Queue Stats
26W - 52L
1,032 MMR
Solo
Ganesha
Ganesha
Silver III
JumpyWaffles
Ganesha
Silver III
Level 62
God Stats
9W - 15L
1,572 SR
Queue Stats
116W - 131L
1,097 MMR
Party 1
Danzaburou
Danzaburou
Silver III
RENBA---
Danzaburou
Silver III
Level 49
God Stats
0W - 1L
1,675 SR
Queue Stats
121W - 145L
1,097 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Counter
Osiris
20
5 / 3 / 11
15,080
603
21,645
21,382
22,515
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Danib1102
Merlin
20
7 / 2 / 12
14,252
570
31,197
13,515
6,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
12 / 2 / 9
14,791
592
19,164
24,953
13,003
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 4 / 17
11,673
467
7,055
22,573
17,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
niceyy
Izanami
20
8 / 2 / 8
13,893
556
19,214
17,921
7,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ArachneCthulhuNu WaTsukuyomiKing Arthur

VS

Bans
ScyllaAthenaNemesisCerberusAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Criis-5L
Ratatoskr
15
1 / 6 / 1
9,554
382
8,421
34,917
13,271
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
EVIL KG 75
Cu Chulainn
19
2 / 4 / 5
12,321
493
17,167
24,543
20,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
7 / 10 / 1
11,989
480
10,425
20,585
9,897
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
JumpyWaffles
Ganesha
16
1 / 7 / 10
11,036
441
12,067
25,928
27,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
RENBA---
Danzaburou
16
2 / 6 / 6
10,936
437
11,926
17,448
6,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
36
33
Kills
13
13
Deaths
33
57
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Osiris
Counter
Osiris
5
3
11
3.5
L
Ratatoskr
Criis-5L
Ratatoskr
1
6
1
0.25
W
Merlin
Danib1102
Merlin
7
2
12
6.5
L
Cu Chulainn
EVIL KG 75
Cu Chulainn
2
4
5
1.13
L
7
10
1
0.75
L
Ganesha
JumpyWaffles
Ganesha
1
7
10
0.86
L
Danzaburou
RENBA---
Danzaburou
2
6
6
0.83
W
12
2
9
8.25
W
1
4
17
2.38
W
Izanami
niceyy
Izanami
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,275
Damage
60,006
100,344
Taken
123,421
67,080
Mitigated
77,308
40,928
Healing
29,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Counter
Osiris
21,645
7,344
0
607
21,382
22,515
3,233
4,144
16,771
5,364
87,792
L
Ratatoskr
Criis-5L
Ratatoskr
8,421
1,888
1,031
13,239
34,917
13,271
189
8,388
25,915
0
62,634
W
Merlin
Danib1102
Merlin
31,197
1,056
563
2,894
13,515
6,441
916
4,473
8,992
127,820
0
L
Cu Chulainn
EVIL KG 75
Cu Chulainn
17,167
2,833
0
5,779
24,543
20,441
0
9,070
15,221
6,307
63,463
L
10,425
977
961
1,974
20,585
9,897
781
7,543
12,672
67,839
0
L
Ganesha
JumpyWaffles
Ganesha
12,067
806
0
2,695
25,928
27,301
86
8,932
16,676
30,721
0
L
Danzaburou
RENBA---
Danzaburou
11,926
3,652
0
3,926
17,448
6,398
382
5,133
12,015
0
76,536
W
19,164
9,388
0
11,678
24,953
13,003
952
3,746
21,056
0
122,755
W
7,055
512
7,376
10,762
22,573
17,595
160
8,093
14,404
24,654
0
W
Izanami
niceyy
Izanami
19,214
11,601
0
7,048
17,921
7,526
4,700
4,531
13,315
0
114,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,689
Gold Earned
55,836
708
Minions Killed
457
0
Camps Cleared
0
2,349,061
Distance Traveled
2,190,632
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
15,080
603
153
6
0
473,232
2
L
Ratatoskr
9,554
382
94
4
0
492,980
4
W
Merlin
14,252
570
179
7
0
465,965
11
L
Cu Chulainn
12,321
493
122
5
0
445,906
1
L
Anubis
11,989
480
107
4
0
364,336
2
L
Ganesha
11,036
441
2
0
0
446,529
0
L
Danzaburou
10,936
437
132
5
0
440,881
2
W
Set
14,791
592
163
7
0
496,919
1
W
Terra
11,673
467
28
1
0
483,767
1
W
Izanami
13,893
556
185
7
0
429,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role