Player Matchup

Cernunnos
Cernunnos
CaptMimosa
Cernunnos
Level 85
God Stats
72W - 50L
1,627 SR
Queue Stats
164W - 128L
1,583 Elo+
Party 2
Arachne
Arachne
InertSix3
Arachne
Level 119
God Stats
8W - 3L
1,516 SR
Queue Stats
197W - 182L
1,534 Elo+
Party 3
Tyr
Tyr
KjngYummy
Tyr
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 93L
1,540 Elo+
Party 3
Olorun
Olorun
MKZ xWOLVERINEx
Olorun
Level 140
God Stats
15W - 5L
1,615 SR
Queue Stats
769W - 800L
1,428 Elo+
Party 2
Cthulhu
Cthulhu
S0LARL
Cthulhu
Level 55
God Stats
14W - 15L
1,592 SR
Queue Stats
248W - 209L
1,546 Elo+
Party 3
Team Averages
Level 101
1,570 SR
1,526 Elo+

VS

Team Averages
Level 80
1,685 SR
1,546 Elo+
Skadi
Skadi
A1R x IVIoney
Skadi
Level 85
God Stats
2W - 3L
1,961 SR
Queue Stats
293W - 284L
1,494 Elo+
Party 1
Arachne
Arachne
FlavoryFour0782
Arachne
Level 57
God Stats
9W - 7L
1,500 SR
Queue Stats
365W - 357L
1,445 Elo+
Solo
Ymir
Ymir
Oiram210
Ymir
Level 66
God Stats
1W - 2L
1,771 SR
Queue Stats
13W - 19L
1,714 Elo+
Solo
Cupid
Cupid
UnicornKingAlex
Cupid
Level 88
God Stats
12W - 10L
1,735 SR
Queue Stats
56W - 50L
1,544 Elo+
Solo
Janus
Janus
xxPacMan32xx
Janus
Level 104
God Stats
18W - 18L
1,458 SR
Queue Stats
312W - 304L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CaptMimosa
Cernunnos
5
1 / 0 / 2
3,316
663
3,382
2,377
424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
InertSix3
Arachne
6
3 / 0 / 0
3,897
779
1,114
2,054
503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 1 / 0
3,494
699
1,139
4,872
1,513
5
1 / 1 / 2
3,582
716
1,041
2,265
600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
S0LARL
Cthulhu
5
1 / 0 / 2
3,480
696
1,218
3,622
1,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
2,936
587
1,944
2,718
517
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

2
0 / 1 / 0
2,594
519
0
974
272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Ymir
4
0 / 2 / 0
2,884
577
994
3,108
788
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

6
1 / 0 / 0
3,499
700
2,934
1,560
337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 2 / 0
3,526
705
1,342
1,684
444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
2
2
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Cernunnos
CaptMimosa
Cernunnos
1
0
2
2
L
0
1
0
0
W
Arachne
InertSix3
Arachne
3
0
0
3
W
0
1
0
0
W
1
1
2
2
L
Ymir
0
2
0
0
W
Cthulhu
S0LARL
Cthulhu
1
0
2
2
L
1
0
0
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,894
Damage
7,214
15,190
Taken
10,044
4,282
Mitigated
2,358
6,406
Healing
3,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,944
912
0
986
2,718
517
0
960
1,758
0
8,394
W
Cernunnos
CaptMimosa
Cernunnos
3,382
2,197
0
1,121
2,377
424
352
532
1,845
0
10,079
L
0
0
0
299
974
272
0
104
870
0
2,745
W
Arachne
InertSix3
Arachne
1,114
861
0
521
2,054
503
0
232
1,774
0
13,548
W
1,139
187
0
2,467
4,872
1,513
0
0
4,872
0
13,599
W
1,041
484
160
1,103
2,265
600
288
940
1,203
11,821
0
L
Ymir
994
76
0
991
3,108
788
0
258
2,850
7,158
0
W
Cthulhu
S0LARL
Cthulhu
1,218
40
76
958
3,622
1,242
0
462
3,160
9,045
0
L
2,934
1,791
0
592
1,560
337
0
0
1,560
0
13,229
L
1,342
74
0
210
1,684
444
0
937
747
12,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,769
Gold Earned
15,439
118
Minions Killed
79
0
Camps Cleared
0
446,562
Distance Traveled
379,813
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
2,936
587
21
4
0
84,907
0
W
Cernunnos
3,316
663
22
4
0
88,838
1
L
Arachne
2,594
519
7
1
0
27,461
1
W
Arachne
3,897
779
30
6
0
109,457
1
W
Tyr
3,494
699
35
7
0
86,617
1
W
Olorun
3,582
716
19
4
0
72,603
1
L
Ymir
2,884
577
13
3
0
101,179
2
W
Cthulhu
3,480
696
12
2
0
89,047
0
L
Cupid
3,499
700
25
5
0
78,525
2
L
Janus
3,526
705
13
3
0
87,741
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role