Player Matchup

Chernobog
Chernobog
NarukamiYu
Chernobog
Level 10
God Stats
3W - 2L
1,500 SR
Queue Stats
452W - 336L
1,801 Elo+
Party 1
Sobek
Sobek
Pervy-Sage-0
Sobek
Level 125
God Stats
6W - 1L
1,432 SR
Queue Stats
187W - 120L
1,584 Elo+
Party 1
Discordia
Discordia
lilamb
Discordia
Level 5
God Stats
8W - 4L
1,761 SR
Queue Stats
26W - 19L
1,582 Elo+
Solo
Team Averages
Level 47
1,564 SR
1,656 Elo+

VS

Team Averages
Level 48
1,572 SR
1,798 Elo+
He Bo
He Bo
Hoodie757
He Bo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 25L
1,821 Elo+
Party 2
Odin
Odin
Zipsterrr
Odin
Level 64
God Stats
1W - 2L
1,715 SR
Queue Stats
161W - 120L
1,584 Elo+
Party 2
Fenrir
Fenrir
gazoonie
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,989 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
NarukamiYu
Chernobog
19
8 / 8 / 3
16,624
723
19,051
20,354
8,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 7 / 9
14,800
643
11,128
29,415
32,548
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
lilamb
Discordia
19
3 / 8 / 8
15,104
657
15,435
12,996
4,986
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Hoodie757
He Bo
19
10 / 7 / 8
15,491
674
22,248
17,193
5,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
18
5 / 3 / 12
14,860
646
11,104
19,273
23,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
gazoonie
Fenrir
17
8 / 4 / 9
15,551
676
17,543
26,597
26,127
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
52
14
Kills
23
23
Deaths
14
20
Assists
29
Player
Kills
Deaths
Assists
KDA
L
He Bo
Hoodie757
He Bo
10
7
8
2
W
Chernobog
NarukamiYu
Chernobog
8
8
3
1.19
W
3
7
9
1.07
L
Odin
5
3
12
3.67
L
Fenrir
gazoonie
Fenrir
8
4
9
3.13
W
Discordia
lilamb
Discordia
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,614
Damage
50,895
62,765
Taken
63,063
46,144
Mitigated
55,676
6,849
Healing
10,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Hoodie757
He Bo
22,248
926
0
2,656
17,193
5,817
1,307
9,538
7,655
95,533
0
W
Chernobog
NarukamiYu
Chernobog
19,051
12,595
0
2,358
20,354
8,610
2,994
5,507
14,701
0
94,884
W
11,128
231
345
3,440
29,415
32,548
90
12,337
16,728
34,963
0
L
Odin
11,104
2,638
0
4,282
19,273
23,732
406
7,100
12,173
0
80,061
L
Fenrir
gazoonie
Fenrir
17,543
6,707
0
3,451
26,597
26,127
968
10,309
16,288
652
73,097
W
Discordia
lilamb
Discordia
15,435
785
0
706
12,996
4,986
747
5,055
7,858
80,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,528
Gold Earned
45,902
220
Minions Killed
281
0
Camps Cleared
0
1,142,534
Distance Traveled
1,243,556
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
15,491
674
110
5
0
367,116
3
W
Chernobog
16,624
723
98
4
0
362,003
4
W
Sobek
14,800
643
33
1
0
406,522
1
L
Odin
14,860
646
82
4
0
442,751
0
L
Fenrir
15,551
676
89
4
0
433,689
4
W
Discordia
15,104
657
89
4
0
374,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role