Player Matchup

Fenrir
Fenrir
KRAMPUS LORD
Fenrir
Level 125
God Stats
8W - 1L
1,801 SR
Queue Stats
149W - 145L
1,734 Elo+
Party 1
Zeus
Zeus
Mole19
Zeus
Level 158
God Stats
9W - 2L
1,809 SR
Queue Stats
125W - 73L
1,680 Elo+
Solo
Mulan
Mulan
WENDIG0 LORD
Mulan
Level 149
God Stats
32W - 21L
1,709 SR
Queue Stats
261W - 260L
1,631 Elo+
Party 1
Team Averages
Level 144
1,773 SR
1,682 Elo+

VS

Team Averages
Level 146
1,541 SR
1,580 Elo+
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Junji Jun
Chaac
Level 154
God Stats
1W - 2L
1,510 SR
Queue Stats
16W - 26L
1,598 Elo+
Solo
Anubis
Anubis
Vengeful3
Anubis
Level 129
God Stats
49W - 39L
1,614 SR
Queue Stats
129W - 153L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 2 / 12
8,514
774
6,261
8,231
4,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
Mole19
Zeus
14
8 / 1 / 5
9,610
874
12,450
6,835
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
4 / 2 / 10
8,704
791
6,507
9,452
5,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 6 / 3
7,719
702
5,358
13,295
7,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chaac
Junji Jun
Chaac
10
1 / 4 / 3
8,222
747
5,028
8,830
8,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
Vengeful3
Anubis
11
2 / 5 / 1
7,659
696
6,317
8,821
4,026
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
15
Kills
5
5
Deaths
15
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
6
3
0.58
L
Chaac
Junji Jun
Chaac
1
4
3
0.63
W
Fenrir
3
2
12
4.5
W
Zeus
Mole19
Zeus
8
1
5
10.5
L
Anubis
Vengeful3
Anubis
2
5
1
0.5
W
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,218
Damage
16,703
24,518
Taken
30,946
11,565
Mitigated
20,513
5,095
Healing
7,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,358
1,341
0
1,924
13,295
7,826
234
4,355
8,765
0
13,855
L
Chaac
Junji Jun
Chaac
5,028
471
0
2,560
8,830
8,661
0
2,865
5,777
0
19,279
W
Fenrir
6,261
2,201
0
1,593
8,231
4,431
618
2,608
5,548
0
16,997
W
Zeus
Mole19
Zeus
12,450
1,006
0
1,615
6,835
1,960
1,158
1,891
4,844
57,362
0
L
Anubis
Vengeful3
Anubis
6,317
278
0
3,006
8,821
4,026
0
5,325
3,471
35,964
0
W
6,507
904
548
1,339
9,452
5,174
1,053
1,924
7,403
0
21,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,828
Gold Earned
23,600
139
Minions Killed
90
0
Camps Cleared
0
642,672
Distance Traveled
524,183
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,719
702
11
1
0
188,397
0
L
Chaac
8,222
747
23
2
0
170,748
1
W
Fenrir
8,514
774
23
2
0
238,043
0
W
Zeus
9,610
874
83
8
0
174,459
6
L
Anubis
7,659
696
56
5
0
165,038
2
W
Mulan
8,704
791
33
3
0
230,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role