Player Matchup

Arachne
Arachne
HenKingTai
Arachne
Level 126
God Stats
5W - 2L
1,714 SR
Queue Stats
245W - 214L
1,654 Elo+
Party 1
Cthulhu
Cthulhu
IAMBVRKE
Cthulhu
Level 18
God Stats
1W - 1L
1,683 SR
Queue Stats
1W - 3L
1,422 Elo+
Party 1
Heimdallr
Heimdallr
Poor Gambler
Heimdallr
Level 127
God Stats
10W - 4L
1,644 SR
Queue Stats
258W - 232L
1,653 Elo+
Party 1
Osiris
Osiris
TacticalPotato54
Osiris
Level 28
God Stats
34W - 16L
1,766 SR
Queue Stats
586W - 491L
1,599 Elo+
Party 3
Baron Samedi
Baron Samedi
el_xaviboy
Baron Samedi
Level 85
God Stats
42W - 30L
1,686 SR
Queue Stats
406W - 386L
1,575 Elo+
Party 3
Team Averages
Level 77
1,698 SR
1,581 Elo+

VS

Team Averages
Level 104
1,607 SR
1,555 Elo+
Rama
Rama
CheKeyTiKi
Rama
Level 137
God Stats
16W - 8L
1,811 SR
Queue Stats
314W - 230L
1,699 Elo+
Party 2
Tiamat
Tiamat
GingerSniper92
Tiamat
Level 46
God Stats
29W - 14L
1,580 SR
Queue Stats
221W - 194L
1,499 Elo+
Party 2
Discordia
Discordia
KingRetroz
Discordia
Level 129
God Stats
18W - 14L
1,570 SR
Queue Stats
207W - 184L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
SeparatedMango1
Cthulhu
Level 143
God Stats
11W - 4L
1,543 SR
Queue Stats
269W - 223L
1,539 Elo+
Party 2
Tsukuyomi
Tsukuyomi
The WuTang Wolf
Tsukuyomi
Level 66
God Stats
58W - 34L
1,532 SR
Queue Stats
534W - 482L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HenKingTai
Arachne
9
1 / 3 / 2
5,382
538
1,608
7,121
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
IAMBVRKE
Cthulhu
6
0 / 2 / 1
4,230
423
1,131
4,568
1,275
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
Poor Gambler
Heimdallr
9
1 / 4 / 1
5,063
506
5,055
6,371
2,262
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 0 / 1
6,331
633
5,245
5,769
3,474
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
el_xaviboy
Baron Samedi
10
1 / 1 / 0
5,813
581
1,651
4,148
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 4
6,423
642
6,008
5,298
1,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
4,738
474
1,918
6,430
5,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Discordia
KingRetroz
Discordia
11
2 / 0 / 0
6,019
602
2,694
3,031
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
3 / 2 / 5
5,599
560
2,681
6,006
4,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
The WuTang Wolf
Tsukuyomi
10
1 / 0 / 4
5,612
561
2,814
4,902
1,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
10
10
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
0
3
0
0
L
Arachne
HenKingTai
Arachne
1
3
2
0.67
L
Cthulhu
IAMBVRKE
Cthulhu
0
2
1
0.25
W
Discordia
KingRetroz
Discordia
2
0
0
2
L
Heimdallr
Poor Gambler
Heimdallr
1
4
1
0.38
W
3
2
5
2.75
L
2
0
1
2.5
W
Tsukuyomi
The WuTang Wolf
Tsukuyomi
1
0
4
3
L
Baron Samedi
el_xaviboy
Baron Samedi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,690
Damage
16,115
27,977
Taken
25,667
10,230
Mitigated
12,750
9,181
Healing
9,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,008
5,170
0
2,275
5,298
1,319
0
857
4,373
0
37,611
W
1,918
314
0
2,850
6,430
5,162
256
0
6,430
20,653
0
L
Arachne
HenKingTai
Arachne
1,608
1,165
0
3,659
7,121
1,916
0
685
6,384
0
22,632
L
Cthulhu
IAMBVRKE
Cthulhu
1,131
31
0
465
4,568
1,275
0
366
4,202
7,099
0
W
Discordia
KingRetroz
Discordia
2,694
44
0
801
3,031
834
0
825
2,084
34,480
0
L
Heimdallr
Poor Gambler
Heimdallr
5,055
2,771
0
1,664
6,371
2,262
0
1,841
4,530
0
31,968
W
2,681
314
183
1,241
6,006
4,015
0
578
5,389
10,443
0
L
5,245
1,603
0
1,805
5,769
3,474
0
1,467
4,043
0
33,461
W
Tsukuyomi
The WuTang Wolf
Tsukuyomi
2,814
912
0
2,435
4,902
1,420
0
293
4,609
0
31,906
L
Baron Samedi
el_xaviboy
Baron Samedi
1,651
142
175
1,413
4,148
1,303
0
2,203
1,525
33,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,819
Gold Earned
28,391
292
Minions Killed
298
0
Camps Cleared
0
929,824
Distance Traveled
1,004,636
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,423
642
83
8
0
238,239
2
W
Tiamat
4,738
474
42
4
0
149,648
1
L
Arachne
5,382
538
54
5
0
206,407
3
L
Cthulhu
4,230
423
13
1
0
178,145
1
W
Discordia
6,019
602
80
8
0
187,081
4
L
Heimdallr
5,063
506
60
6
0
161,774
2
W
Cthulhu
5,599
560
12
1
0
193,633
3
L
Osiris
6,331
633
92
9
0
189,573
2
W
Tsukuyomi
5,612
561
81
8
0
236,035
1
L
Baron Samedi
5,813
581
73
7
0
193,925
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role