Player Matchup

Bacchus
Bacchus
DepressoEspersso
Bacchus
Level 23
God Stats
3W - 2L
1,386 SR
Queue Stats
31W - 29L
1,494 Elo+
Solo
Pele
Pele
Emrian
Pele
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Nervar
Erlang Shen
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Samix9
Ra
Level 8
God Stats
2W - 1L
1,432 SR
Queue Stats
4W - 6L
1,443 Elo+
Party 1
Janus
Janus
morpheus08
Janus
Level 26
God Stats
4W - 6L
1,214 SR
Queue Stats
40W - 32L
1,389 Elo+
Party 1
Team Averages
Level 38
1,407 SR
1,465 Elo+

VS

Team Averages
Level 24
1,645 SR
1,542 Elo+
Cthulhu
Cthulhu
AKFrosty
Cthulhu
Level 27
God Stats
6W - 1L
1,757 SR
Queue Stats
110W - 102L
1,463 Elo+
Party 3
Danzaburou
Danzaburou
BearOfTheHell
Danzaburou
Level 8
God Stats
5W - 2L
1,624 SR
Queue Stats
8W - 2L
1,706 Elo+
Solo
Ratatoskr
Ratatoskr
CallMeGesu
Ratatoskr
Level 64
God Stats
5W - 4L
1,758 SR
Queue Stats
10W - 9L
1,600 Elo+
Party 2
Anubis
Anubis
Sonoreo1
Anubis
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 5L
1,457 Elo+
Party 2
Izanami
Izanami
littledecks
Izanami
Level 18
God Stats
25W - 31L
1,588 SR
Queue Stats
78W - 89L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 1
5,494
458
2,975
8,719
4,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
Emrian
Pele
12
8 / 4 / 0
7,365
614
7,786
9,273
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
Nervar
Erlang Shen
13
3 / 0 / 1
7,563
630
6,654
8,804
4,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ra
8
0 / 5 / 1
5,299
442
1,591
4,479
1,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Janus
9
0 / 4 / 0
5,525
460
3,118
5,709
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AKFrosty
Cthulhu
10
6 / 0 / 6
6,955
580
6,028
6,193
4,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
BearOfTheHell
Danzaburou
11
0 / 4 / 0
6,492
541
4,857
8,318
3,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Ratatoskr
CallMeGesu
Ratatoskr
12
6 / 0 / 3
7,171
598
4,748
6,848
2,202
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Sonoreo1
Anubis
11
3 / 5 / 7
6,868
572
5,212
7,795
3,602
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
littledecks
Izanami
10
2 / 3 / 8
6,107
509
3,320
5,558
1,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
12
Kills
17
17
Deaths
12
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AKFrosty
Cthulhu
6
0
6
9
W
Danzaburou
BearOfTheHell
Danzaburou
0
4
0
0
W
Ratatoskr
CallMeGesu
Ratatoskr
6
0
3
7.5
L
1
4
1
0.38
L
Pele
Emrian
Pele
8
4
0
2
L
Erlang Shen
Nervar
Erlang Shen
3
0
1
3.5
L
Ra
0
5
1
0.1
W
Anubis
Sonoreo1
Anubis
3
5
7
1.3
W
Izanami
littledecks
Izanami
2
3
8
2
L
Janus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,124
Damage
24,165
36,984
Taken
34,712
14,085
Mitigated
15,144
11,716
Healing
10,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AKFrosty
Cthulhu
6,028
1,072
175
374
6,193
4,299
0
1,624
4,466
19,499
0
W
Danzaburou
BearOfTheHell
Danzaburou
4,857
2,050
0
2,232
8,318
3,671
570
0
8,318
0
34,053
W
Ratatoskr
CallMeGesu
Ratatoskr
4,748
851
0
3,178
6,848
2,202
0
738
6,030
0
38,550
L
2,975
446
0
2,480
8,719
4,457
228
3,690
4,868
11,762
0
L
Pele
Emrian
Pele
7,786
2,068
0
2,864
9,273
2,529
0
2,429
6,744
0
40,845
L
Erlang Shen
Nervar
Erlang Shen
6,654
3,933
0
5,516
8,804
4,921
688
211
8,568
0
44,424
L
Ra
1,591
72
162
154
4,479
1,156
405
2,508
1,796
19,776
0
W
Anubis
Sonoreo1
Anubis
5,212
277
0
2,292
7,795
3,602
628
3,140
4,355
27,779
0
W
Izanami
littledecks
Izanami
3,320
2,077
0
2,082
5,558
1,370
0
1,585
3,859
0
27,262
L
Janus
3,118
96
0
540
5,709
1,022
422
1,941
3,768
22,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,246
Gold Earned
33,593
284
Minions Killed
278
0
Camps Cleared
0
1,171,692
Distance Traveled
1,123,779
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,955
580
28
2
0
242,332
0
W
Danzaburou
6,492
541
73
6
0
181,563
1
W
Ratatoskr
7,171
598
65
5
0
280,861
5
L
Bacchus
5,494
458
24
2
0
233,838
2
L
Pele
7,365
614
72
6
0
243,518
5
L
Erlang Shen
7,563
630
111
9
0
272,605
2
L
Ra
5,299
442
37
3
0
212,033
2
W
Anubis
6,868
572
59
5
0
188,628
1
W
Izanami
6,107
509
53
4
0
230,395
2
L
Janus
5,525
460
40
3
0
209,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role