Player Matchup

Da Ji
Da Ji
Ascorgath
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Barrmonsan
Odin
Level 29
God Stats
123W - 114L
1,525 SR
Queue Stats
246W - 303L
1,454 Elo+
Party 2
Zhong Kui
Zhong Kui
Hanblower
Zhong Kui
Level 105
God Stats
16W - 20L
1,524 SR
Queue Stats
398W - 462L
1,482 Elo+
Party 2
Team Averages
Level 86
1,517 SR
1,479 Elo+

VS

Team Averages
Level 57
1,561 SR
1,461 Elo+
Hercules
Hercules
Awildmoth
Hercules
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,428 Elo+
Party 1
Tiamat
Tiamat
Irva
Tiamat
Level 23
God Stats
1W - 4L
1,261 SR
Queue Stats
18W - 14L
1,428 Elo+
Party 1
Danzaburou
Danzaburou
maskdirty
Danzaburou
Level 143
God Stats
4W - 1L
1,923 SR
Queue Stats
61W - 73L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ascorgath
Da Ji
18
9 / 5 / 9
14,873
708
14,941
19,974
9,155
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
5 / 2 / 14
14,459
689
12,686
14,138
14,550
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Hanblower
Zhong Kui
16
7 / 7 / 7
14,097
671
20,758
23,971
14,155
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Awildmoth
Hercules
17
3 / 4 / 9
13,091
623
13,641
22,814
28,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
Irva
Tiamat
17
3 / 5 / 10
14,058
669
8,359
10,781
7,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
maskdirty
Danzaburou
18
8 / 12 / 4
15,431
735
21,003
24,625
9,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
37
21
Kills
14
14
Deaths
21
30
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Ascorgath
Da Ji
9
5
9
2.7
W
Hercules
Awildmoth
Hercules
3
4
9
1.88
L
5
2
14
6
L
Zhong Kui
Hanblower
Zhong Kui
7
7
7
1.5
W
Tiamat
Irva
Tiamat
3
5
10
1.6
W
Danzaburou
maskdirty
Danzaburou
8
12
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,385
Damage
43,003
58,083
Taken
58,220
37,860
Mitigated
45,058
16,090
Healing
15,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Ascorgath
Da Ji
14,941
3,708
0
5,345
19,974
9,155
1,701
2,732
16,997
0
73,160
W
Hercules
Awildmoth
Hercules
13,641
3,858
0
8,398
22,814
28,032
288
8,300
14,514
0
41,545
L
12,686
1,533
0
1,367
14,138
14,550
536
3,185
10,753
0
58,986
L
Zhong Kui
Hanblower
Zhong Kui
20,758
2,786
0
9,378
23,971
14,155
504
3,184
20,535
70,745
0
W
Tiamat
Irva
Tiamat
8,359
999
0
1,922
10,781
7,306
406
3,227
7,554
44,534
0
W
Danzaburou
maskdirty
Danzaburou
21,003
11,152
0
5,373
24,625
9,720
1,955
9,295
15,330
0
99,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,429
Gold Earned
42,580
229
Minions Killed
201
0
Camps Cleared
0
1,181,733
Distance Traveled
1,044,592
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
14,873
708
61
3
0
411,861
3
W
Hercules
13,091
623
49
2
0
374,776
2
L
Odin
14,459
689
89
4
0
423,448
1
L
Zhong Kui
14,097
671
79
4
0
346,424
0
W
Tiamat
14,058
669
43
2
0
357,834
6
W
Danzaburou
15,431
735
109
5
0
311,982
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role