Player Matchup

Anhur
Anhur
Silver II
Ghost38
Anhur
Silver II
Level 115
God Stats
13W - 11L
1,590 SR
Queue Stats
49W - 59L
1,152 MMR
Solo
Tyr
Tyr
Silver IV
IVANWOLF
Tyr
Silver IV
Level 85
God Stats
5W - 6L
1,500 SR
Queue Stats
142W - 153L
1,098 MMR
Solo
Janus
Janus
Silver II
KINGZORO67
Janus
Silver II
Level 99
God Stats
2W - 7L
1,422 SR
Queue Stats
242W - 256L
1,127 MMR
Solo
Xing Tian
Xing Tian
Silver II
Muramasä
Xing Tian
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
Sevrion
Bacchus
Silver I
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 71L
1,127 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,502 SR
1,201 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,497 SR
1,199 MMR
Xbalanque
Xbalanque
Gold V
CodViLLa
Xbalanque
Gold V
Level 140
God Stats
6W - 4L
1,576 SR
Queue Stats
327W - 330L
1,146 MMR
Party 1
Chiron
Chiron
Silver II
Djungelkniv
Chiron
Silver II
Level 157
God Stats
11W - 10L
1,498 SR
Queue Stats
50W - 58L
1,089 MMR
Solo
Nemesis
Nemesis
Gold III
Epicuruš
Nemesis
Gold III
Level 149
God Stats
22W - 32L
1,507 SR
Queue Stats
482W - 489L
1,172 MMR
Party 1
Agni
Agni
Silver I
VicroSK
Agni
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver I
q777q
Athena
Silver I
Level 107
God Stats
4W - 2L
1,405 SR
Queue Stats
197W - 196L
1,090 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Ghost38
Anhur
12
4 / 4 / 3
7,310
522
6,923
10,799
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 5 / 0
6,754
482
2,988
13,067
8,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
10
0 / 7 / 1
6,187
442
3,251
8,313
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Muramasä
Xing Tian
11
2 / 2 / 2
6,599
471
4,531
8,853
3,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Sevrion
Bacchus
11
2 / 2 / 5
7,176
513
5,011
8,270
5,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SetTsukuyomiCthulhuScyllaPersephone

VS

Bans
ApolloGuan YuTiamatAo KuangAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CodViLLa
Xbalanque
12
1 / 5 / 4
7,203
515
4,397
8,327
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
15
5 / 0 / 4
8,924
637
12,996
6,046
2,352
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Epicuruš
Nemesis
14
8 / 2 / 3
8,429
602
6,183
10,209
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Agni
VicroSK
Agni
15
5 / 1 / 4
8,633
617
7,722
5,900
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
q777q
Athena
13
1 / 0 / 6
8,169
584
4,761
7,606
5,666
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
8
Kills
20
20
Deaths
8
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
CodViLLa
Xbalanque
1
5
4
0.6
W
Chiron
5
0
4
7
W
Nemesis
Epicuruš
Nemesis
8
2
3
4.75
L
Anhur
Ghost38
Anhur
4
4
3
1.38
L
0
5
0
0
L
Janus
0
7
1
0.07
L
Xing Tian
Muramasä
Xing Tian
2
2
2
1.5
L
Bacchus
Sevrion
Bacchus
2
2
5
2.25
W
Agni
VicroSK
Agni
5
1
4
7
W
Athena
q777q
Athena
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,704
Damage
36,059
49,302
Taken
38,088
22,830
Mitigated
15,689
12,508
Healing
11,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
CodViLLa
Xbalanque
4,397
1,342
0
1,555
8,327
2,250
3,050
2,985
5,342
0
40,891
W
Chiron
12,996
7,460
385
4,903
6,046
2,352
2,897
665
5,359
0
56,979
W
Nemesis
Epicuruš
Nemesis
6,183
2,231
0
2,605
10,209
3,350
0
3,752
6,321
0
42,240
L
Anhur
Ghost38
Anhur
6,923
2,347
0
4,539
10,799
3,133
0
3,099
7,600
0
37,540
L
2,988
391
0
4,035
13,067
8,675
0
1,389
11,656
0
40,015
L
Janus
3,251
0
0
621
8,313
2,082
66
2,519
5,544
37,985
0
L
Xing Tian
Muramasä
Xing Tian
4,531
434
0
1,888
8,853
3,504
0
2,449
6,274
36,094
0
L
Bacchus
Sevrion
Bacchus
5,011
685
0
1,425
8,270
5,436
0
2,455
5,745
14,450
0
W
Agni
VicroSK
Agni
7,722
819
0
500
5,900
2,071
0
2,938
2,812
51,600
0
W
Athena
q777q
Athena
4,761
825
0
1,835
7,606
5,666
0
2,105
5,461
25,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,026
Gold Earned
41,358
326
Minions Killed
406
0
Camps Cleared
0
1,257,072
Distance Traveled
1,328,520
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,203
515
79
6
0
215,428
5
W
Chiron
8,924
637
107
8
0
250,556
8
W
Nemesis
8,429
602
68
5
0
294,794
3
L
Anhur
7,310
522
85
6
0
249,687
3
L
Tyr
6,754
482
89
6
0
240,584
0
L
Janus
6,187
442
79
6
0
222,782
4
L
Xing Tian
6,599
471
55
4
0
316,972
3
L
Bacchus
7,176
513
18
1
0
227,047
3
W
Agni
8,633
617
101
7
0
270,688
5
W
Athena
8,169
584
51
4
0
297,054
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role