Player Matchup

Nu Wa
Nu Wa
Platinum IV
Elisabeth9
Nu Wa
Platinum IV
Level 156
God Stats
44W - 38L
1,684 SR
Queue Stats
394W - 385L
1,886 MMR
Party 1
Tyr
Tyr
Gold V
FeelMyKarma
Tyr
Gold V
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Nemesis
Nemesis
Platinum II
GetYouTheMoon
Nemesis
Platinum II
Level 47
God Stats
3W - 4L
1,500 SR
Queue Stats
243W - 191L
2,095 MMR
Party 4
Sylvanus
Sylvanus
Gold I
SimpleJan
Sylvanus
Gold I
Level 139
God Stats
38W - 36L
1,710 SR
Queue Stats
181W - 180L
1,866 MMR
Solo
Cupid
Cupid
Gold I
archaon1911
Cupid
Gold I
Level 160
God Stats
9W - 13L
1,467 SR
Queue Stats
523W - 516L
1,750 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 115
1,572 SR
1,819 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 140
1,632 SR
1,791 MMR
Ah Puch
Ah Puch
Platinum III
Alaxendor
Ah Puch
Platinum III
Level 149
God Stats
3W - 3L
1,759 SR
Queue Stats
434W - 416L
1,820 MMR
Party 2
Apollo
Apollo
Platinum I
CertifiedFreak
Apollo
Platinum I
Level 149
God Stats
17W - 14L
1,303 SR
Queue Stats
269W - 263L
1,919 MMR
Party 2
Hun Batz
Hun Batz
Platinum I
Cief01
Hun Batz
Platinum I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum I
Happyinday
Athena
Platinum I
Level 134
God Stats
11W - 8L
1,827 SR
Queue Stats
168W - 145L
1,904 MMR
Party 3
Chernobog
Chernobog
Platinum II
Vellux
Chernobog
Platinum II
Level 144
God Stats
2W - 4L
1,770 SR
Queue Stats
163W - 145L
1,812 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
1 / 8 / 4
8,816
420
13,195
14,249
5,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 7 / 3
9,382
447
10,437
23,184
19,628
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
18
5 / 8 / 1
11,317
539
15,627
21,734
12,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
SimpleJan
Sylvanus
14
0 / 5 / 5
8,804
419
6,689
17,698
10,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
0 / 5 / 0
9,069
432
10,009
16,577
6,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetAphroditeTiamatChang'eAo Kuang

VS

Bans
TsukuyomiDanzaburouFenrirAnhurThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Alaxendor
Ah Puch
19
7 / 3 / 9
12,700
605
19,153
20,055
8,124
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 1 / 7
13,534
644
14,221
15,411
7,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
Cief01
Hun Batz
19
8 / 0 / 13
12,972
618
14,201
11,779
5,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
Happyinday
Athena
16
4 / 1 / 21
11,962
570
11,435
22,582
27,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
Vellux
Chernobog
20
8 / 2 / 7
13,245
631
13,557
18,740
8,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
90
7
Kills
33
33
Deaths
7
13
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Alaxendor
Ah Puch
7
3
9
3.83
W
6
1
7
9.5
W
Hun Batz
Cief01
Hun Batz
8
0
13
14.5
L
Nu Wa
1
8
4
0.38
L
1
7
3
0.36
L
Nemesis
5
8
1
0.69
W
Athena
Happyinday
Athena
4
1
21
14.5
L
Sylvanus
SimpleJan
Sylvanus
0
5
5
0.5
W
Chernobog
Vellux
Chernobog
8
2
7
5.75
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,957
Damage
72,567
93,442
Taken
88,567
54,551
Mitigated
57,552
22,386
Healing
43,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Alaxendor
Ah Puch
19,153
651
324
13,968
20,055
8,124
2,385
7,180
12,631
88,784
0
W
14,221
9,994
0
7,014
15,411
7,591
4,832
1,372
13,933
0
98,871
W
Hun Batz
Cief01
Hun Batz
14,201
4,619
0
4,678
11,779
5,401
2,541
2,674
8,967
0
92,950
L
Nu Wa
13,195
2,048
0
718
14,249
5,370
0
8,353
5,896
58,892
0
L
10,437
437
0
5,780
23,184
19,628
0
5,781
17,403
0
55,779
L
Nemesis
15,627
9,230
0
2,779
21,734
12,517
0
3,390
18,344
0
96,791
W
Athena
Happyinday
Athena
11,435
3,369
0
8,381
22,582
27,590
751
5,767
16,569
31,765
0
L
Sylvanus
SimpleJan
Sylvanus
6,689
1,573
2,580
4,162
17,698
10,816
68
8,769
8,929
27,948
0
W
Chernobog
Vellux
Chernobog
13,557
7,660
0
9,041
18,740
8,846
966
2,644
16,003
0
100,811
L
10,009
4,479
357
6,010
16,577
6,220
750
4,295
12,282
0
75,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,388
Gold Earned
64,413
551
Minions Killed
636
0
Camps Cleared
0
1,834,652
Distance Traveled
2,156,241
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,700
605
136
6
0
391,940
5
W
Apollo
13,534
644
176
8
0
437,246
8
W
Hun Batz
12,972
618
136
6
0
477,607
3
L
Nu Wa
8,816
420
110
5
0
337,358
6
L
Tyr
9,382
447
112
5
0
384,306
6
L
Nemesis
11,317
539
148
7
0
394,254
1
W
Athena
11,962
570
25
1
0
468,036
5
L
Sylvanus
8,804
419
43
2
0
364,411
8
W
Chernobog
13,245
631
163
8
0
381,412
3
L
Cupid
9,069
432
138
7
0
354,323
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role