Player Matchup

Ymir
Ymir
Gold IV
Fourtwenty69548
Ymir
Gold IV
Level 89
God Stats
3W - 0L
1,794 SR
Queue Stats
15W - 15L
1,531 MMR
Party 1
Kukulkan
Kukulkan
Platinum III
Ginjaroo
Kukulkan
Platinum III
Level 109
God Stats
25W - 18L
1,843 SR
Queue Stats
332W - 326L
1,618 MMR
Solo
Achilles
Achilles
Gold II
LowlandShark931
Achilles
Gold II
Level 124
God Stats
4W - 0L
1,788 SR
Queue Stats
24W - 21L
1,659 MMR
Party 1
Cernunnos
Cernunnos
Gold II
pS x Gambit
Cernunnos
Gold II
Level 144
God Stats
20W - 18L
1,574 SR
Queue Stats
730W - 745L
1,575 MMR
Solo
Hun Batz
Hun Batz
Gold III
sincara717
Hun Batz
Gold III
Level 126
God Stats
3W - 0L
1,600 SR
Queue Stats
162W - 140L
1,617 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,720 SR
1,600 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,619 SR
1,601 MMR
Scylla
Scylla
Gold I
FurIong
Scylla
Gold I
Level 148
God Stats
6W - 9L
1,789 SR
Queue Stats
176W - 161L
1,563 MMR
Solo
Aphrodite
Aphrodite
Silver I
GoldGunslinger
Aphrodite
Silver I
Level 83
God Stats
26W - 29L
1,555 SR
Queue Stats
103W - 114L
1,646 MMR
Solo
Arachne
Arachne
Platinum V
MakeMyDayXXXX
Arachne
Platinum V
Level 153
God Stats
54W - 38L
1,596 SR
Queue Stats
174W - 166L
1,610 MMR
Solo
Izanami
Izanami
Gold III
skiplum0
Izanami
Gold III
Level 103
God Stats
6W - 7L
1,653 SR
Queue Stats
415W - 432L
1,612 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
uhYamii
Sun Wukong
Gold IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 7
12,051
524
7,309
18,543
10,865
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Ginjaroo
Kukulkan
20
3 / 2 / 5
12,838
558
7,404
11,582
5,113
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
19
4 / 3 / 11
12,978
564
17,012
21,922
26,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
pS x Gambit
Cernunnos
20
9 / 3 / 4
14,361
624
19,629
22,413
9,770
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
sincara717
Hun Batz
20
4 / 3 / 6
13,083
569
12,356
18,060
7,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SetDanzaburouThothCu ChulainnTiamat

VS

Bans
ApolloCerberusKing ArthurCthulhuGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FurIong
Scylla
19
7 / 4 / 4
12,751
554
18,765
13,664
5,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
GoldGunslinger
Aphrodite
17
2 / 5 / 6
11,195
487
8,817
15,210
11,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
19
4 / 6 / 7
12,283
534
12,988
24,204
9,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
skiplum0
Izanami
20
4 / 5 / 4
12,543
545
11,255
17,679
9,115
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
uhYamii
Sun Wukong
17
0 / 3 / 3
10,999
478
6,711
16,236
19,210
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
41
23
Kills
17
17
Deaths
23
33
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
6
7
1.08
L
Scylla
FurIong
Scylla
7
4
4
2.25
W
Kukulkan
Ginjaroo
Kukulkan
3
2
5
2.75
L
Aphrodite
GoldGunslinger
Aphrodite
2
5
6
1
W
Achilles
4
3
11
3.17
L
Arachne
4
6
7
1.25
W
Cernunnos
pS x Gambit
Cernunnos
9
3
4
3.67
W
Hun Batz
sincara717
Hun Batz
4
3
6
2.33
L
Izanami
skiplum0
Izanami
4
5
4
1.2
L
Sun Wukong
uhYamii
Sun Wukong
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,710
Damage
58,536
92,520
Taken
86,993
59,379
Mitigated
54,739
31,708
Healing
22,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,309
443
0
4,026
18,543
10,865
468
10,810
7,434
43,509
0
L
Scylla
FurIong
Scylla
18,765
2,409
0
837
13,664
5,825
0
2,354
11,310
96,722
0
W
Kukulkan
Ginjaroo
Kukulkan
7,404
341
0
2,219
11,582
5,113
440
2,914
8,505
107,816
0
L
Aphrodite
GoldGunslinger
Aphrodite
8,817
1,056
3,499
7,119
15,210
11,222
0
5,421
9,789
35,060
0
W
Achilles
17,012
5,248
0
8,584
21,922
26,579
1,488
5,824
15,923
0
77,766
L
Arachne
12,988
8,741
0
7,056
24,204
9,367
0
3,839
20,365
0
97,404
W
Cernunnos
pS x Gambit
Cernunnos
19,629
12,291
0
13,325
22,413
9,770
6,561
1,507
20,890
0
128,265
W
Hun Batz
sincara717
Hun Batz
12,356
4,016
0
3,554
18,060
7,052
0
5,690
12,186
0
101,474
L
Izanami
skiplum0
Izanami
11,255
7,259
0
3,078
17,679
9,115
1,226
1,057
16,622
0
106,076
L
Sun Wukong
uhYamii
Sun Wukong
6,711
1,758
0
1,045
16,236
19,210
1,916
2,042
14,194
0
59,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,311
Gold Earned
59,771
754
Minions Killed
656
0
Camps Cleared
0
2,269,041
Distance Traveled
2,132,940
37
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,051
524
75
3
0
400,292
0
L
Scylla
12,751
554
159
7
0
416,077
0
W
Kukulkan
12,838
558
194
8
0
461,100
14
L
Aphrodite
11,195
487
70
3
0
403,097
1
W
Achilles
12,978
564
146
6
0
448,248
7
L
Arachne
12,283
534
127
6
0
457,978
1
W
Cernunnos
14,361
624
183
8
0
443,252
12
W
Hun Batz
13,083
569
156
7
0
516,149
4
L
Izanami
12,543
545
163
7
0
422,550
8
L
Sun Wukong
10,999
478
137
6
0
433,238
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role