Player Matchup

Athena
Athena
KyleLightning
Athena
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 2L
1,586 Elo+
Party 2
Nu Wa
Nu Wa
Pěrõlà
Nu Wa
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,719 Elo+
Party 2
Achilles
Achilles
SickJay
Achilles
Level 68
God Stats
2W - 6L
1,457 SR
Queue Stats
135W - 108L
1,599 Elo+
Party 2
Da Ji
Da Ji
mórtyy
Da Ji
Level 65
God Stats
1W - 0L
1,732 SR
Queue Stats
40W - 39L
1,554 Elo+
Party 2
Apollo
Apollo
plumpp
Apollo
Level 24
God Stats
11W - 4L
1,637 SR
Queue Stats
13W - 5L
1,624 Elo+
Party 2
Team Averages
Level 67
1,565 SR
1,616 Elo+

VS

Team Averages
Level 67
1,522 SR
1,545 Elo+
Khepri
Khepri
BIHNinja98
Khepri
Level 25
God Stats
26W - 26L
1,193 SR
Queue Stats
232W - 232L
1,515 Elo+
Party 3
Tiamat
Tiamat
CorvusCorone666
Tiamat
Level 156
God Stats
17W - 14L
1,518 SR
Queue Stats
74W - 61L
1,538 Elo+
Party 1
Bellona
Bellona
Madorizor
Bellona
Level 27
God Stats
4W - 3L
1,582 SR
Queue Stats
26W - 20L
1,614 Elo+
Party 1
Osiris
Osiris
Zimpdallr
Osiris
Level 20
God Stats
1W - 1L
1,748 SR
Queue Stats
72W - 67L
1,504 Elo+
Party 3
Rama
Rama
yo_boi_kapitano
Rama
Level 108
God Stats
13W - 13L
1,571 SR
Queue Stats
312W - 254L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 13
10,035
502
10,154
18,790
18,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Pěrõlà
Nu Wa
17
2 / 4 / 6
9,794
490
14,431
8,062
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
SickJay
Achilles
17
2 / 2 / 5
10,173
509
8,488
14,313
14,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
mórtyy
Da Ji
17
5 / 1 / 2
10,064
503
4,269
12,087
5,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
plumpp
Apollo
18
9 / 2 / 2
11,047
552
13,914
17,171
7,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BIHNinja98
Khepri
10
0 / 5 / 4
7,677
384
3,901
12,484
8,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
5 / 2 / 1
10,990
550
13,866
10,042
9,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Madorizor
Bellona
14
0 / 4 / 2
8,672
434
5,296
12,975
8,053
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
Zimpdallr
Osiris
16
3 / 5 / 2
10,663
533
6,754
16,088
7,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 4 / 1
11,160
558
15,511
16,649
5,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
20
Kills
9
9
Deaths
20
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Khepri
BIHNinja98
Khepri
0
5
4
0.4
L
5
2
1
2.75
W
2
0
13
8.5
L
Bellona
Madorizor
Bellona
0
4
2
0.25
W
Nu Wa
Pěrõlà
Nu Wa
2
4
6
1.25
W
Achilles
SickJay
Achilles
2
2
5
2.25
L
Osiris
Zimpdallr
Osiris
3
5
2
0.8
W
Da Ji
mórtyy
Da Ji
5
1
2
6
W
Apollo
plumpp
Apollo
9
2
2
5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,256
Damage
45,328
70,423
Taken
68,238
48,893
Mitigated
37,936
24,058
Healing
16,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
BIHNinja98
Khepri
3,901
572
0
1,890
12,484
8,113
0
4,954
7,304
13,378
0
L
13,866
845
0
2,386
10,042
9,148
1,329
4,247
5,474
85,025
0
W
10,154
3,518
0
2,687
18,790
18,260
17
4,942
13,848
34,601
0
L
Bellona
Madorizor
Bellona
5,296
889
0
3,215
12,975
8,053
81
1,550
10,800
6,892
26,821
W
Nu Wa
Pěrõlà
Nu Wa
14,431
2,438
0
1,210
8,062
3,032
480
4,778
3,284
75,334
0
W
Achilles
SickJay
Achilles
8,488
552
0
3,125
14,313
14,940
552
5,563
8,750
0
53,973
L
Osiris
Zimpdallr
Osiris
6,754
3,132
0
760
16,088
7,077
0
7,313
8,384
0
68,298
W
Da Ji
mórtyy
Da Ji
4,269
1,038
0
5,998
12,087
5,011
0
1,708
10,379
0
72,785
W
Apollo
plumpp
Apollo
13,914
8,506
0
11,038
17,171
7,650
1,249
1,819
15,352
0
85,658
L
15,511
12,862
0
7,753
16,649
5,545
0
5,425
11,075
0
94,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,113
Gold Earned
49,162
576
Minions Killed
504
0
Camps Cleared
0
1,984,564
Distance Traveled
1,932,975
8
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,677
384
7
0
0
399,406
11
L
Tiamat
10,990
550
149
7
0
389,026
7
W
Athena
10,035
502
31
2
0
454,965
5
L
Bellona
8,672
434
55
3
0
405,695
3
W
Nu Wa
9,794
490
160
8
0
367,612
1
W
Achilles
10,173
509
121
6
0
385,999
0
L
Osiris
10,663
533
126
6
0
392,760
2
W
Da Ji
10,064
503
136
7
0
411,912
0
W
Apollo
11,047
552
128
6
0
364,076
2
L
Rama
11,160
558
167
8
0
346,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role