Player Matchup

Sun Wukong
Sun Wukong
Gold II
CaptainLD
Sun Wukong
Gold II
Level 158
God Stats
2W - 0L
1,806 SR
Queue Stats
58W - 45L
1,777 MMR
Solo
Apollo
Apollo
Diamond IV
ManeRex
Apollo
Diamond IV
Level 160
God Stats
2W - 1L
1,890 SR
Queue Stats
99W - 65L
2,225 MMR
Solo
Ra
Ra
Platinum III
ShockOz
Ra
Platinum III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,847 MMR
Solo
Xing Tian
Xing Tian
Platinum V
TheSquishyApple
Xing Tian
Platinum V
Level 158
God Stats
7W - 6L
1,670 SR
Queue Stats
48W - 36L
1,966 MMR
Solo
Cernunnos
Cernunnos
Gold IV
XanderBTVS
Cernunnos
Gold IV
Level 147
God Stats
1W - 1L
1,366 SR
Queue Stats
20W - 11L
1,725 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,646 SR
1,908 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,693 SR
1,863 MMR
Guan Yu
Guan Yu
Platinum II
Ashen3clipse
Guan Yu
Platinum II
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
513W - 504L
1,821 MMR
Solo
Anhur
Anhur
Platinum I
CAPTAINxHAWK19
Anhur
Platinum I
Level 159
God Stats
15W - 12L
1,761 SR
Queue Stats
62W - 47L
2,060 MMR
Solo
Janus
Janus
Diamond IV
Hail
Janus
Diamond IV
Level 144
God Stats
11W - 10L
1,726 SR
Queue Stats
177W - 151L
2,212 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
JGowe
Hun Batz
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold I
mrextreme123
Sobek
Gold I
Level 160
God Stats
6W - 4L
1,978 SR
Queue Stats
505W - 492L
1,721 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CaptainLD
Sun Wukong
20
3 / 1 / 11
13,778
599
23,193
19,383
18,206
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
ManeRex
Apollo
20
10 / 3 / 13
14,865
646
15,674
16,588
7,091
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
3 / 6 / 9
13,456
585
14,738
13,880
5,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
TheSquishyApple
Xing Tian
19
5 / 1 / 16
13,443
584
15,110
26,736
20,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
XanderBTVS
Cernunnos
20
8 / 3 / 5
14,679
638
13,059
16,487
6,400
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SetAthenaTiamatScylla

VS

Bans
TsukuyomiCu ChulainnPersephoneKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ashen3clipse
Guan Yu
16
0 / 6 / 5
10,194
443
13,161
33,040
27,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
5 / 6 / 2
12,134
528
14,061
20,198
7,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Hail
Janus
17
1 / 7 / 6
10,394
452
9,942
17,036
5,640
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
JGowe
Hun Batz
19
6 / 6 / 4
12,252
533
14,167
17,559
8,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
2 / 4 / 7
9,512
414
6,789
14,385
11,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
38
29
Kills
14
14
Deaths
29
54
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Ashen3clipse
Guan Yu
0
6
5
0.42
L
5
6
2
1
W
Sun Wukong
CaptainLD
Sun Wukong
3
1
11
8.5
L
Janus
Hail
Janus
1
7
6
0.57
L
Hun Batz
JGowe
Hun Batz
6
6
4
1.33
W
Apollo
ManeRex
Apollo
10
3
13
5.5
W
3
6
9
1.25
W
Xing Tian
TheSquishyApple
Xing Tian
5
1
16
13
W
Cernunnos
XanderBTVS
Cernunnos
8
3
5
3.5
L
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,774
Damage
58,120
93,074
Taken
102,218
56,915
Mitigated
59,913
37,246
Healing
28,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Ashen3clipse
Guan Yu
13,161
2,817
963
14,526
33,040
27,117
0
5,865
27,037
0
67,338
L
14,061
7,144
0
5,326
20,198
7,659
0
5,930
14,234
0
79,784
W
Sun Wukong
CaptainLD
Sun Wukong
23,193
6,380
0
6,637
19,383
18,206
966
1,281
17,377
0
94,326
L
Janus
Hail
Janus
9,942
457
0
1,290
17,036
5,640
0
6,399
10,357
78,485
0
L
Hun Batz
JGowe
Hun Batz
14,167
3,758
0
1,450
17,559
8,212
1,492
4,370
13,097
0
96,243
W
Apollo
ManeRex
Apollo
15,674
8,884
0
7,156
16,588
7,091
2,292
4,569
11,994
0
109,710
W
14,738
1,690
2,708
3,656
13,880
5,191
634
5,806
8,024
104,049
0
W
Xing Tian
TheSquishyApple
Xing Tian
15,110
1,048
64
8,947
26,736
20,027
363
3,324
23,262
48,098
0
W
Cernunnos
XanderBTVS
Cernunnos
13,059
5,673
0
8,078
16,487
6,400
9,219
2,127
14,335
0
111,196
L
6,789
627
0
4,548
14,385
11,285
0
6,526
7,645
22,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,221
Gold Earned
54,486
743
Minions Killed
578
0
Camps Cleared
0
2,339,248
Distance Traveled
2,089,361
29
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,194
443
124
5
0
422,690
4
L
Anhur
12,134
528
142
6
0
399,150
6
W
Sun Wukong
13,778
599
170
7
0
501,512
0
L
Janus
10,394
452
139
6
0
467,327
6
L
Hun Batz
12,252
533
147
6
0
448,671
4
W
Apollo
14,865
646
157
7
0
500,058
5
W
Ra
13,456
585
191
8
0
423,069
8
W
Xing Tian
13,443
584
34
1
0
502,531
11
W
Cernunnos
14,679
638
191
8
0
412,078
5
L
Sobek
9,512
414
26
1
0
351,523
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role