Player Matchup

Skadi
Skadi
Bogosss
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,766 Elo+
Solo
Tsukuyomi
Tsukuyomi
Esquego2
Tsukuyomi
Level 26
God Stats
0W - 1L
1,303 SR
Queue Stats
28W - 17L
1,590 Elo+
Solo
Anubis
Anubis
GetL4STed
Anubis
Level 28
God Stats
3W - 1L
1,656 SR
Queue Stats
148W - 140L
1,577 Elo+
Solo
Cthulhu
Cthulhu
Quetzalgang
Cthulhu
Level 7
God Stats
20W - 15L
1,745 SR
Queue Stats
128W - 133L
1,647 Elo+
Solo
Agni
Agni
fackunub
Agni
Level 24
God Stats
26W - 12L
1,762 SR
Queue Stats
38W - 22L
1,740 Elo+
Solo
Team Averages
Level 19
1,593 SR
1,664 Elo+

VS

Team Averages
Level 22
1,652 SR
1,718 Elo+
He Bo
He Bo
BangCarriage1669
He Bo
Level 28
God Stats
7W - 2L
1,761 SR
Queue Stats
115W - 82L
1,674 Elo+
Solo
Danzaburou
Danzaburou
BearOfTheHell
Danzaburou
Level 7
God Stats
5W - 2L
1,600 SR
Queue Stats
8W - 2L
1,694 Elo+
Solo
Baron Samedi
Baron Samedi
LordTouchMeX
Baron Samedi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 36L
1,728 Elo+
Party 1
Ares
Ares
NeroCladius
Ares
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,806 Elo+
Party 1
Fenrir
Fenrir
aTryhardinPC
Fenrir
Level 29
God Stats
4W - 2L
1,900 SR
Queue Stats
349W - 246L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Bogosss
Skadi
11
2 / 6 / 3
7,278
560
5,599
10,321
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Esquego2
Tsukuyomi
10
4 / 6 / 2
6,927
533
6,423
9,058
2,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
GetL4STed
Anubis
13
2 / 7 / 2
7,713
593
6,237
11,082
5,849
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Quetzalgang
Cthulhu
8
1 / 2 / 3
5,761
443
1,460
6,991
2,832
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Agni
13
4 / 4 / 2
7,558
581
9,062
7,723
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 4
9,015
693
10,242
8,308
3,092
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
BearOfTheHell
Danzaburou
13
4 / 2 / 3
8,312
639
6,665
9,515
2,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
LordTouchMeX
Baron Samedi
13
3 / 2 / 5
7,907
608
6,080
6,846
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 3 / 8
8,088
622
4,178
11,384
7,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
13
7 / 5 / 3
8,024
617
6,450
11,465
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
13
Kills
25
25
Deaths
13
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
1
4
9
W
Danzaburou
BearOfTheHell
Danzaburou
4
2
3
2.75
L
Skadi
Bogosss
Skadi
2
6
3
0.58
L
Tsukuyomi
Esquego2
Tsukuyomi
4
6
2
0.83
L
Anubis
GetL4STed
Anubis
2
7
2
0.43
W
Baron Samedi
LordTouchMeX
Baron Samedi
3
2
5
2.75
W
4
3
8
2.67
L
Cthulhu
Quetzalgang
Cthulhu
1
2
3
1.25
W
Fenrir
7
5
3
1.7
L
Agni
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,781
Damage
33,615
45,175
Taken
47,518
16,640
Mitigated
20,146
10,392
Healing
15,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,242
853
0
4,973
8,308
3,092
0
3,481
4,827
52,900
0
W
Danzaburou
BearOfTheHell
Danzaburou
6,665
3,188
0
4,385
9,515
2,921
1,477
1,023
8,492
0
56,502
L
Skadi
Bogosss
Skadi
5,599
2,730
87
1,277
10,321
2,698
666
4,607
5,714
0
35,746
L
Tsukuyomi
Esquego2
Tsukuyomi
6,423
1,865
0
1,607
9,058
2,973
0
3,998
5,060
0
28,213
L
Anubis
GetL4STed
Anubis
6,237
404
0
3,691
11,082
5,849
405
7,416
3,666
46,817
0
W
Baron Samedi
LordTouchMeX
Baron Samedi
6,080
832
160
2,688
6,846
2,572
1,380
3,286
3,560
49,973
0
W
4,178
336
0
2,276
11,384
7,435
273
4,729
6,655
18,722
0
L
Cthulhu
Quetzalgang
Cthulhu
1,460
93
194
1,092
6,991
2,832
250
619
6,372
10,795
0
W
Fenrir
6,450
2,173
0
1,451
11,465
4,126
0
4,240
7,225
0
45,715
L
Agni
9,062
1,211
0
2,444
7,723
2,288
0
3,860
3,863
45,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,237
Gold Earned
41,346
319
Minions Killed
385
0
Camps Cleared
0
1,074,257
Distance Traveled
1,282,202
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,015
693
107
8
0
262,058
5
W
Danzaburou
8,312
639
89
7
0
238,204
0
L
Skadi
7,278
560
74
6
0
228,193
0
L
Tsukuyomi
6,927
533
51
4
0
219,218
0
L
Anubis
7,713
593
93
7
0
212,260
3
W
Baron Samedi
7,907
608
89
7
0
242,498
3
W
Ares
8,088
622
26
2
0
252,754
2
L
Cthulhu
5,761
443
22
2
0
162,944
2
W
Fenrir
8,024
617
74
6
0
286,688
5
L
Agni
7,558
581
79
6
0
251,642
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role