Player Matchup

Ra
Ra
GVNGPLVNK
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 33L
1,424 Elo+
Solo
Chaac
Chaac
Pooperrscooper09
Chaac
Level 28
God Stats
7W - 5L
1,499 SR
Queue Stats
63W - 67L
1,361 Elo+
Party 2
Danzaburou
Danzaburou
Skrummi
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 68L
1,351 Elo+
Party 4
Fenrir
Fenrir
Superior_Death28
Fenrir
Level 16
God Stats
2W - 10L
1,216 SR
Queue Stats
163W - 181L
1,331 Elo+
Party 2
Yemoja
Yemoja
neijum567
Yemoja
Level 12
God Stats
8W - 7L
1,631 SR
Queue Stats
28W - 29L
1,380 Elo+
Party 4
Team Averages
Level 20
1,469 SR
1,369 Elo+

VS

Team Averages
Level 21
1,541 SR
1,483 Elo+
Merlin
Merlin
DeadRazzle9410
Merlin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,568 Elo+
Party 3
Khepri
Khepri
ICoNtRaC-KiL3rI
Khepri
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
166W - 142L
1,539 Elo+
Party 1
Hachiman
Hachiman
Khang_916
Hachiman
Level 24
God Stats
18W - 11L
1,611 SR
Queue Stats
285W - 263L
1,438 Elo+
Party 1
Mercury
Mercury
frobieeuwu
Mercury
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 45L
1,381 Elo+
Solo
Bellona
Bellona
untouchablman10
Bellona
Level 14
God Stats
14W - 10L
1,592 SR
Queue Stats
24W - 16L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 4 / 3
13,266
577
12,678
11,130
5,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 3 / 3
9,665
420
9,638
19,900
18,875
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Skrummi
Danzaburou
16
2 / 8 / 3
10,565
459
8,637
20,564
8,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
4 / 6 / 1
9,197
400
8,815
17,391
7,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
neijum567
Yemoja
11
0 / 10 / 4
7,918
344
9,384
13,691
10,094
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 5
10,638
463
4,600
12,097
7,050
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 3 / 13
11,375
495
6,689
12,718
15,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Khang_916
Hachiman
17
8 / 2 / 8
11,703
509
12,256
12,962
7,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
frobieeuwu
Mercury
20
19 / 2 / 2
16,015
696
26,865
21,974
12,696
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 2 / 7
11,034
480
14,781
20,961
23,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
66
16
Kills
31
31
Deaths
16
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
0
7
5
0.36
L
9
4
3
2.63
W
3
3
13
3.17
W
Hachiman
Khang_916
Hachiman
8
2
8
6
L
1
3
3
0.83
L
Danzaburou
Skrummi
Danzaburou
2
8
3
0.44
L
4
6
1
0.75
W
Mercury
frobieeuwu
Mercury
19
2
2
10
L
Yemoja
neijum567
Yemoja
0
10
4
0.2
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,152
Damage
65,191
82,676
Taken
80,712
50,511
Mitigated
66,032
19,967
Healing
20,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,600
981
0
286
12,097
7,050
2,936
3,880
7,864
49,035
0
L
12,678
404
884
2,402
11,130
5,236
404
3,140
7,990
79,407
0
W
6,689
552
0
3,258
12,718
15,674
1,353
5,565
7,024
19,980
0
W
Hachiman
Khang_916
Hachiman
12,256
7,219
366
3,207
12,962
7,313
3,095
4,988
7,910
0
72,065
L
9,638
3,388
510
9,082
19,900
18,875
315
1,420
18,480
0
43,517
L
Danzaburou
Skrummi
Danzaburou
8,637
4,089
0
2,584
20,564
8,754
0
1,930
18,634
0
64,355
L
8,815
2,197
0
3,175
17,391
7,552
276
1,889
15,502
0
37,754
W
Mercury
frobieeuwu
Mercury
26,865
18,236
0
7,588
21,974
12,696
1,009
3,549
18,235
0
176,091
L
Yemoja
neijum567
Yemoja
9,384
761
690
640
13,691
10,094
0
3,086
10,605
21,122
0
W
14,781
4,965
0
5,985
20,961
23,299
1,286
3,252
17,617
184
55,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,611
Gold Earned
60,765
419
Minions Killed
592
0
Camps Cleared
0
1,931,290
Distance Traveled
2,115,978
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,638
463
89
4
0
384,962
0
L
Ra
13,266
577
175
8
0
393,766
2
W
Khepri
11,375
495
33
1
0
374,899
5
W
Hachiman
11,703
509
123
5
0
392,192
3
L
Chaac
9,665
420
73
3
0
387,218
4
L
Danzaburou
10,565
459
96
4
0
388,515
2
L
Fenrir
9,197
400
56
2
0
419,540
1
W
Mercury
16,015
696
245
11
0
549,024
0
L
Yemoja
7,918
344
19
1
0
342,251
5
W
Bellona
11,034
480
102
4
0
414,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role