Player Matchup

Khepri
Khepri
Coolsonicjaker
Khepri
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,422 Elo+
Party 1
Kukulkan
Kukulkan
DommeMeHarder
Kukulkan
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,498 Elo+
Party 1
Skadi
Skadi
SlyBlue007
Skadi
Level 124
God Stats
5W - 3L
1,500 SR
Queue Stats
104W - 147L
1,406 Elo+
Party 1
Susano
Susano
cadelandee17
Susano
Level 22
God Stats
1W - 7L
1,500 SR
Queue Stats
122W - 182L
1,403 Elo+
Party 1
Hercules
Hercules
ktjogk
Hercules
Level 15
God Stats
5W - 7L
1,653 SR
Queue Stats
40W - 77L
1,315 Elo+
Party 1
Team Averages
Level 36
1,531 SR
1,409 Elo+

VS

Team Averages
Level 15
1,489 SR
1,406 Elo+
Jing Wei
Jing Wei
Alex0812
Jing Wei
Level 28
God Stats
16W - 12L
1,589 SR
Queue Stats
75W - 55L
1,492 Elo+
Solo
Nu Wa
Nu Wa
Lovatic-Warrior
Nu Wa
Level 27
God Stats
60W - 54L
1,474 SR
Queue Stats
360W - 381L
1,334 Elo+
Solo
Bellona
Bellona
Minatothesage
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
los_nikos_nikos
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Da Ji
Da Ji
ruldookuu
Da Ji
Level 17
God Stats
3W - 10L
1,381 SR
Queue Stats
19W - 42L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 8
7,697
513
4,346
8,193
7,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
DommeMeHarder
Kukulkan
14
15 / 1 / 0
9,856
657
11,765
5,226
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Skadi
14
4 / 2 / 1
8,562
571
3,883
6,306
2,618
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
13
6 / 3 / 10
8,383
559
6,560
10,353
3,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
ktjogk
Hercules
14
3 / 1 / 3
8,305
554
4,548
7,201
5,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Alex0812
Jing Wei
12
5 / 4 / 2
7,660
511
6,674
7,694
2,321
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
4 / 2 / 0
7,565
504
7,428
5,885
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
8
0 / 10 / 1
5,339
356
1,604
9,076
4,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 12 / 2
5,623
375
1,975
13,100
7,028
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
ruldookuu
Da Ji
11
1 / 4 / 3
6,915
461
3,098
10,298
3,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
31
Kills
10
11
Deaths
32
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Alex0812
Jing Wei
5
4
2
1.5
W
3
4
8
1.75
W
Kukulkan
DommeMeHarder
Kukulkan
15
1
0
15
L
4
2
0
2
L
Bellona
0
10
1
0.05
W
Skadi
4
2
1
2.25
W
Susano
6
3
10
3.67
W
Hercules
ktjogk
Hercules
3
1
3
4.5
L
0
12
2
0.08
L
Da Ji
ruldookuu
Da Ji
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,102
Damage
20,779
37,279
Taken
46,053
21,429
Mitigated
19,689
8,521
Healing
4,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Alex0812
Jing Wei
6,674
5,660
247
672
7,694
2,321
798
3,231
4,445
0
33,906
W
4,346
754
0
871
8,193
7,290
579
1,620
6,485
13,359
0
W
Kukulkan
DommeMeHarder
Kukulkan
11,765
1,674
0
0
5,226
2,664
1,265
2,956
2,096
51,542
0
L
7,428
1,546
0
440
5,885
2,010
711
3,517
2,228
39,102
0
L
Bellona
1,604
469
0
112
9,076
4,861
0
1,305
7,511
0
10,591
W
Skadi
3,883
2,260
0
2,331
6,306
2,618
2,952
438
5,832
0
50,054
W
Susano
6,560
2,189
669
2,670
10,353
3,583
2,063
3,013
7,155
0
36,671
W
Hercules
ktjogk
Hercules
4,548
1,326
0
1,980
7,201
5,274
1,515
823
6,308
0
39,440
L
1,975
428
0
254
13,100
7,028
361
5,228
7,538
12,490
0
L
Da Ji
ruldookuu
Da Ji
3,098
1,108
0
2,362
10,298
3,469
0
2,252
7,949
0
34,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,803
Gold Earned
33,102
369
Minions Killed
254
0
Camps Cleared
0
1,200,725
Distance Traveled
1,167,063
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,660
511
68
5
0
255,687
2
W
Khepri
7,697
513
15
1
0
254,521
3
W
Kukulkan
9,856
657
103
7
0
236,318
3
L
Nu Wa
7,565
504
73
5
0
231,495
4
L
Bellona
5,339
356
23
2
0
181,021
3
W
Skadi
8,562
571
102
7
0
234,319
0
W
Susano
8,383
559
64
4
0
270,587
0
W
Hercules
8,305
554
85
6
0
204,980
0
L
Ymir
5,623
375
23
2
0
259,602
3
L
Da Ji
6,915
461
67
4
0
239,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role