Player Matchup

Chaac
Chaac
JägerMaster
Chaac
Level 26
God Stats
1W - 2L
1,261 SR
Queue Stats
34W - 38L
1,295 Elo+
Solo
Hou Yi
Hou Yi
VrgniDida
Hou Yi
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 75L
1,441 Elo+
Solo
Set
Set
X94Darkside94X
Set
Level 21
God Stats
20W - 16L
1,899 SR
Queue Stats
67W - 49L
1,605 Elo+
Solo
Zeus
Zeus
ZagreusHadesson
Zeus
Level 27
God Stats
72W - 78L
1,445 SR
Queue Stats
133W - 145L
1,356 Elo+
Solo
Yemoja
Yemoja
farkaspeeter
Yemoja
Level 29
God Stats
1W - 4L
1,118 SR
Queue Stats
127W - 142L
1,323 Elo+
Solo
Team Averages
Level 26
1,445 SR
1,404 Elo+

VS

Team Averages
Level 16
1,452 SR
1,392 Elo+
Danzaburou
Danzaburou
Auxiliuz
Danzaburou
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Hazard32
Fenrir
Level 26
God Stats
44W - 39L
1,589 SR
Queue Stats
1,103W - 1,372L
1,367 Elo+
Solo
Ares
Ares
Jâck1337
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 61L
1,216 Elo+
Party 1
Thanatos
Thanatos
alexander89Back
Thanatos
Level 29
God Stats
8W - 7L
1,464 SR
Queue Stats
56W - 82L
1,376 Elo+
Party 1
Loki
Loki
mateuszdzieciol
Loki
Level 5
God Stats
1W - 1L
1,206 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 3
8,266
486
9,104
9,615
8,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
VrgniDida
Hou Yi
14
5 / 2 / 6
8,766
516
11,628
10,715
3,901
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
7 / 2 / 8
9,168
539
7,412
11,206
4,301
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
12 / 1 / 2
11,114
654
11,862
7,167
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
13
1 / 1 / 13
8,464
498
5,677
6,306
4,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Auxiliuz
Danzaburou
12
1 / 6 / 2
7,275
428
8,594
10,615
3,454
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Hazard32
Fenrir
12
1 / 3 / 3
7,824
460
5,502
10,988
3,882
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
11
1 / 7 / 3
7,556
444
5,587
16,091
12,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
12
2 / 9 / 0
7,336
432
5,519
16,440
6,377
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 1 / 0
6,992
411
3,025
6,836
3,029
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
26
Kills
5
6
Deaths
26
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Auxiliuz
Danzaburou
1
6
2
0.33
L
Fenrir
Hazard32
Fenrir
1
3
3
0.83
L
Ares
1
7
3
0.36
W
1
0
3
2.5
W
Hou Yi
VrgniDida
Hou Yi
5
2
6
4
W
7
2
8
5.5
W
12
1
2
13
L
Thanatos
2
9
0
0.22
W
Yemoja
1
1
13
7.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,683
Damage
28,227
45,009
Taken
60,970
23,850
Mitigated
29,124
18,772
Healing
18,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Auxiliuz
Danzaburou
8,594
5,302
0
1,506
10,615
3,454
0
3,079
7,460
0
40,858
L
Fenrir
Hazard32
Fenrir
5,502
705
0
2,629
10,988
3,882
0
2,028
8,785
0
38,421
L
Ares
5,587
511
545
3,232
16,091
12,382
0
5,128
10,808
18,387
0
W
9,104
1,531
0
5,373
9,615
8,347
1,096
430
8,810
0
40,342
W
Hou Yi
VrgniDida
Hou Yi
11,628
6,283
0
3,795
10,715
3,901
1,430
2,564
8,151
0
47,704
W
7,412
3,041
0
3,148
11,206
4,301
198
1,225
9,981
0
45,150
W
11,862
1,011
0
941
7,167
2,832
3,428
213
6,954
55,687
0
L
Thanatos
5,519
2,326
19
8,477
16,440
6,377
0
6,600
9,292
0
32,040
W
Yemoja
5,677
986
3,153
2,362
6,306
4,469
281
1,155
5,151
20,666
0
L
3,025
601
0
2,375
6,836
3,029
0
0
6,365
0
30,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,778
Gold Earned
36,983
383
Minions Killed
266
0
Camps Cleared
0
1,519,237
Distance Traveled
1,439,572
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,275
428
65
4
0
305,511
0
L
Fenrir
7,824
460
65
4
0
343,228
0
L
Ares
7,556
444
20
1
0
289,598
0
W
Chaac
8,266
486
71
4
0
320,177
0
W
Hou Yi
8,766
516
89
5
0
292,702
4
W
Set
9,168
539
75
4
0
323,330
0
W
Zeus
11,114
654
117
7
0
272,055
0
L
Thanatos
7,336
432
53
3
0
272,503
0
W
Yemoja
8,464
498
31
2
0
310,973
4
L
Loki
6,992
411
63
4
0
228,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role