Player Matchup

Arachne
Arachne
Lillolo1210
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,006 Elo+
Solo
Da Ji
Da Ji
ManipulatorX5
Da Ji
Level 12
God Stats
11W - 15L
1,270 SR
Queue Stats
85W - 83L
1,303 Elo+
Party 2
Loki
Loki
Requires AI
Loki
Level 12
God Stats
4W - 16L
1,266 SR
Queue Stats
25W - 56L
1,340 Elo+
Solo
Scylla
Scylla
jascee
Scylla
Level 25
God Stats
19W - 14L
1,633 SR
Queue Stats
127W - 92L
1,562 Elo+
Solo
King Arthur
King Arthur
skandsss
King Arthur
Level 4
God Stats
2W - 5L
1,414 SR
Queue Stats
100W - 95L
1,268 Elo+
Party 2
Team Averages
Level 12
1,416 SR
1,296 Elo+

VS

Team Averages
Level 26
1,610 SR
1,517 Elo+
Apollo
Apollo
BalisticSniper
Apollo
Level 27
God Stats
2W - 1L
1,705 SR
Queue Stats
27W - 36L
1,531 Elo+
Solo
Danzaburou
Danzaburou
Chowdab
Danzaburou
Level 29
God Stats
34W - 26L
1,757 SR
Queue Stats
293W - 244L
1,624 Elo+
Solo
Sun Wukong
Sun Wukong
LMagnusP
Sun Wukong
Level 24
God Stats
11W - 8L
1,587 SR
Queue Stats
38W - 66L
1,326 Elo+
Solo
Bellona
Bellona
Tuberculoa
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Scylla
Scylla
xTsukuyomi_Okami
Scylla
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Lillolo1210
Arachne
16
0 / 8 / 1
9,747
812
1,195
12,900
5,523
16
4 / 13 / 2
11,558
963
10,581
22,250
11,001
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 2 / 4
9,612
801
2,635
5,709
2,068
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
jascee
Scylla
17
2 / 3 / 5
11,372
948
18,223
15,493
6,654
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
skandsss
King Arthur
16
4 / 7 / 4
10,858
905
9,852
34,617
28,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

280

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 1 / 10
14,930
1,244
34,239
9,581
3,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
Chowdab
Danzaburou
20
6 / 0 / 18
13,660
1,138
25,751
7,952
2,773
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
LMagnusP
Sun Wukong
18
3 / 2 / 13
11,717
976
9,058
13,763
12,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Tuberculoa
Bellona
16
2 / 6 / 10
10,831
903
7,560
13,922
8,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 1 / 7
11,788
982
7,312
3,196
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
91
10
Kills
33
33
Deaths
10
16
Assists
58
Player
Kills
Deaths
Assists
KDA
W
16
1
10
21
W
Danzaburou
Chowdab
Danzaburou
6
0
18
15
W
Sun Wukong
LMagnusP
Sun Wukong
3
2
13
4.75
L
Arachne
Lillolo1210
Arachne
0
8
1
0.06
L
4
13
2
0.38
L
0
2
4
1
W
Bellona
Tuberculoa
Bellona
2
6
10
1.17
L
Scylla
jascee
Scylla
2
3
5
1.5
L
King Arthur
skandsss
King Arthur
4
7
4
0.86
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,486
Damage
83,920
90,969
Taken
48,414
53,365
Mitigated
29,274
4,944
Healing
7,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,239
21,384
0
3,294
9,581
3,971
0
3,667
5,636
0
66,857
W
Danzaburou
Chowdab
Danzaburou
25,751
15,023
0
3,211
7,952
2,773
0
3,381
4,449
0
67,641
W
Sun Wukong
LMagnusP
Sun Wukong
9,058
2,433
0
829
13,763
12,779
0
6,345
7,248
0
22,210
L
Arachne
Lillolo1210
Arachne
1,195
670
0
862
12,900
5,523
0
1,327
11,483
0
9,112
L
10,581
3,396
0
193
22,250
11,001
0
1,345
20,845
0
17,109
L
2,635
398
0
0
5,709
2,068
0
343
5,362
0
7,479
W
Bellona
Tuberculoa
Bellona
7,560
2,274
0
279
13,922
8,805
0
2,785
11,097
0
8,459
L
Scylla
jascee
Scylla
18,223
1,273
0
0
15,493
6,654
0
0
15,493
53,786
0
L
King Arthur
skandsss
King Arthur
9,852
1,513
0
3,889
34,617
28,119
0
3,898
30,474
0
19,500
W
7,312
1,072
0
0
3,196
946
0
1,425
1,761
20,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,147
Gold Earned
62,926
154
Minions Killed
243
2
Camps Cleared
10
936,233
Distance Traveled
1,004,111
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,930
1,244
75
6
4
209,785
0
W
Danzaburou
13,660
1,138
99
8
2
217,573
0
W
Sun Wukong
11,717
976
27
2
0
219,763
0
L
Arachne
9,747
812
26
2
0
145,653
0
L
Da Ji
11,558
963
18
2
0
219,119
0
L
Loki
9,612
801
8
1
1
130,152
0
W
Bellona
10,831
903
4
0
1
167,589
0
L
Scylla
11,372
948
83
7
0
194,661
0
L
King Arthur
10,858
905
19
2
1
246,648
0
W
Scylla
11,788
982
38
3
3
189,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role