Player Matchup

Tiamat
Tiamat
Gold V
Clashmas_Winter
Tiamat
Gold V
Level 42
God Stats
0W - 1L
1,765 SR
Queue Stats
9W - 6L
1,726 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
FettaNoize
Kuzenbo
Gold IV
Level 127
God Stats
1W - 3L
1,572 SR
Queue Stats
31W - 25L
1,627 MMR
Party 2
Sobek
Sobek
Platinum V
PoloRobes
Sobek
Platinum V
Level 127
God Stats
6W - 9L
1,498 SR
Queue Stats
371W - 359L
1,690 MMR
Solo
Neith
Neith
Gold I
Zizanie
Neith
Gold I
Level 157
God Stats
20W - 36L
1,501 SR
Queue Stats
183W - 181L
1,690 MMR
Solo
Mercury
Mercury
Platinum V
themexicant123
Mercury
Platinum V
Level 109
God Stats
13W - 13L
1,464 SR
Queue Stats
507W - 509L
1,698 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 112
1,560 SR
1,686 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,625 SR
1,686 MMR
Xing Tian
Xing Tian
Platinum IV
Delano_71
Xing Tian
Platinum IV
Level 128
God Stats
97W - 78L
1,637 SR
Queue Stats
211W - 212L
1,650 MMR
Party 3
Nemesis
Nemesis
Platinum V
Lechii-
Nemesis
Platinum V
Level 138
God Stats
35W - 13L
1,650 SR
Queue Stats
209W - 211L
1,696 MMR
Party 3
Nu Wa
Nu Wa
Platinum III
Tigrito_Snow
Nu Wa
Platinum III
Level 103
God Stats
55W - 22L
1,855 SR
Queue Stats
1,222W - 1,247L
1,644 MMR
Party 1
Izanami
Izanami
Gold II
richieOoff
Izanami
Gold II
Level 123
God Stats
3W - 1L
1,349 SR
Queue Stats
162W - 164L
1,679 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
strife_17
Cu Chulainn
Platinum III
Level 154
God Stats
51W - 44L
1,635 SR
Queue Stats
770W - 781L
1,761 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 5 / 3
10,742
467
11,653
20,914
16,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
FettaNoize
Kuzenbo
16
2 / 6 / 1
10,670
464
10,385
20,071
23,945
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
PoloRobes
Sobek
13
1 / 7 / 2
9,071
394
6,647
28,479
27,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Zizanie
Neith
18
1 / 2 / 1
10,704
465
14,943
12,251
4,483
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
1 / 4 / 0
10,916
475
6,319
21,740
9,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
DanzaburouJanusGuan YuSetKing Arthur

VS

Bans
AthenaApolloMerlinCupidScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Delano_71
Xing Tian
16
1 / 1 / 10
10,587
460
8,120
15,454
12,821
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Lechii-
Nemesis
20
10 / 1 / 7
13,773
599
17,958
19,699
12,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
5 / 2 / 12
13,301
578
29,035
12,022
5,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
richieOoff
Izanami
20
3 / 1 / 2
14,749
641
9,612
17,771
7,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
strife_17
Cu Chulainn
20
5 / 1 / 7
14,738
641
16,296
23,046
29,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
6
Kills
24
24
Deaths
6
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Xing Tian
Delano_71
Xing Tian
1
1
10
6
L
Kuzenbo
FettaNoize
Kuzenbo
2
6
1
0.42
W
Nemesis
Lechii-
Nemesis
10
1
7
13.5
L
Sobek
PoloRobes
Sobek
1
7
2
0.29
W
5
2
12
5.5
L
Neith
Zizanie
Neith
1
2
1
0.75
W
Izanami
richieOoff
Izanami
3
1
2
4
W
Cu Chulainn
strife_17
Cu Chulainn
5
1
7
8.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,947
Damage
81,021
103,455
Taken
87,992
81,806
Mitigated
67,837
24,110
Healing
27,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,653
1,374
0
6,641
20,914
16,478
391
10,723
9,630
95,828
0
W
Xing Tian
Delano_71
Xing Tian
8,120
677
997
2,680
15,454
12,821
522
6,588
8,691
33,636
0
L
Kuzenbo
FettaNoize
Kuzenbo
10,385
3,184
0
4,572
20,071
23,945
0
4,629
15,222
54,652
0
W
Nemesis
Lechii-
Nemesis
17,958
9,657
0
3,026
19,699
12,569
1,337
7,941
11,608
0
106,990
L
Sobek
PoloRobes
Sobek
6,647
514
0
5,451
28,479
27,618
0
11,258
16,517
34,093
0
W
29,035
4,878
326
2,888
12,022
5,121
1,689
5,714
6,058
103,188
0
L
Neith
Zizanie
Neith
14,943
4,502
0
5,240
12,251
4,483
1,000
3,572
8,419
0
84,622
W
Izanami
richieOoff
Izanami
9,612
6,641
0
10,028
17,771
7,790
4,568
3,004
14,742
0
149,451
W
Cu Chulainn
strife_17
Cu Chulainn
16,296
2,115
0
7,693
23,046
29,536
466
6,535
16,461
14,861
100,393
L
6,319
2,555
0
2,206
21,740
9,282
0
7,594
13,793
0
97,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,103
Gold Earned
67,148
616
Minions Killed
847
0
Camps Cleared
0
2,107,868
Distance Traveled
2,347,237
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,742
467
168
7
0
410,459
12
W
Xing Tian
10,587
460
30
1
0
515,669
10
L
Kuzenbo
10,670
464
96
4
0
381,654
0
W
Nemesis
13,773
599
149
6
0
548,186
2
L
Sobek
9,071
394
42
2
0
385,948
6
W
Nu Wa
13,301
578
186
8
0
442,483
2
L
Neith
10,704
465
156
7
0
418,286
4
W
Izanami
14,749
641
264
11
0
374,286
3
W
Cu Chulainn
14,738
641
218
9
0
466,613
5
L
Mercury
10,916
475
154
7
0
511,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role