Player Matchup

Discordia
Discordia
Gold III
Blixky tyb
Discordia
Gold III
Level 112
God Stats
6W - 3L
2,030 SR
Queue Stats
155W - 157L
1,577 MMR
Solo
Terra
Terra
Gold I
Ging3rOnFire
Terra
Gold I
Level 128
God Stats
1W - 1L
1,542 SR
Queue Stats
52W - 50L
1,646 MMR
Party 1
Anhur
Anhur
Gold III
OpTiC JuMpMaNn
Anhur
Gold III
Level 122
God Stats
11W - 9L
1,585 SR
Queue Stats
61W - 63L
1,469 MMR
Party 1
Chaac
Chaac
Gold III
UsernameDotCom
Chaac
Gold III
Level 106
God Stats
2W - 1L
1,466 SR
Queue Stats
44W - 37L
1,577 MMR
Solo
Arachne
Arachne
Gold III
wiltidscroll98
Arachne
Gold III
Level 151
God Stats
11W - 5L
1,855 SR
Queue Stats
339W - 313L
1,585 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,696 SR
1,571 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 95
1,515 SR
1,571 MMR
Apollo
Apollo
Platinum V
FadedCade
Apollo
Platinum V
Level 123
God Stats
9W - 16L
1,676 SR
Queue Stats
178W - 185L
1,576 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
NoMNoMNoMBabies
Sun Wukong
Gold II
Level 137
God Stats
2W - 6L
1,507 SR
Queue Stats
99W - 104L
1,584 MMR
Solo
Ymir
Ymir
Silver I
PabloGSC
Ymir
Silver I
Level 34
God Stats
5W - 2L
1,250 SR
Queue Stats
100W - 94L
1,586 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
alexrock6
Ratatoskr
Gold III
Level 91
God Stats
59W - 44L
1,643 SR
Queue Stats
271W - 270L
1,553 MMR
Solo
Ra
Ra
Gold IV
zCrislyBlac
Ra
Gold IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Blixky tyb
Discordia
10
1 / 4 / 0
5,976
543
1,790
6,109
1,828
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 2
5,915
538
1,438
6,469
3,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 1 / 0
5,705
519
1,698
5,655
1,609
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 1
6,909
628
2,379
5,080
4,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 0 / 0
6,379
580
2,180
7,139
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
SetTsukuyomiTiamatDanzaburouScylla

VS

Bans
AthenaJanusNu WaMerlinChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
FadedCade
Apollo
10
1 / 0 / 1
5,754
523
3,886
4,480
1,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
NoMNoMNoMBabies
Sun Wukong
5
0 / 1 / 0
4,062
369
130
862
262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
9
0 / 0 / 0
5,447
495
746
3,288
1,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ratatoskr
alexrock6
Ratatoskr
9
3 / 4 / 2
5,896
536
4,014
6,863
2,003
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
2 / 1 / 3
6,288
572
4,676
4,826
1,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
6
Kills
6
6
Deaths
6
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Discordia
Blixky tyb
Discordia
1
4
0
0.25
L
Apollo
FadedCade
Apollo
1
0
1
1.5
W
0
0
2
1
L
Sun Wukong
NoMNoMNoMBabies
Sun Wukong
0
1
0
0
W
0
1
0
0
L
Ymir
0
0
0
0
W
2
1
1
2.5
L
Ratatoskr
alexrock6
Ratatoskr
3
4
2
1
W
3
0
0
3
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,485
Damage
13,452
30,452
Taken
20,319
14,233
Mitigated
6,113
15,213
Healing
6,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Blixky tyb
Discordia
1,790
93
0
1,744
6,109
1,828
0
1,638
4,378
35,670
0
L
Apollo
FadedCade
Apollo
3,886
1,810
0
2,286
4,480
1,127
532
157
4,323
0
35,043
W
1,438
165
625
4,157
6,469
3,703
0
1,289
5,113
18,378
0
L
Sun Wukong
NoMNoMNoMBabies
Sun Wukong
130
65
0
0
862
262
0
0
812
0
4,917
W
1,698
602
0
2,333
5,655
1,609
0
810
4,831
0
35,144
L
Ymir
746
0
263
1,225
3,288
1,205
0
138
3,150
16,393
0
W
2,379
481
0
1,814
5,080
4,330
1,133
220
4,817
0
40,441
L
Ratatoskr
alexrock6
Ratatoskr
4,014
955
0
1,621
6,863
2,003
209
1,176
5,612
0
20,393
W
2,180
1,184
0
4,540
7,139
2,763
0
1,186
5,891
0
35,632
L
4,676
764
302
1,016
4,826
1,516
287
1,757
3,044
32,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,884
Gold Earned
27,447
340
Minions Killed
237
0
Camps Cleared
0
1,025,442
Distance Traveled
950,281
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,976
543
72
7
0
198,838
3
L
Apollo
5,754
523
81
7
0
211,710
2
W
Terra
5,915
538
32
3
0
220,341
3
L
Sun Wukong
4,062
369
10
1
0
101,169
0
W
Anhur
5,705
519
71
6
0
190,144
3
L
Ymir
5,447
495
28
3
0
228,752
2
W
Chaac
6,909
628
103
9
0
197,564
2
L
Ratatoskr
5,896
536
44
4
0
184,156
1
W
Arachne
6,379
580
62
6
0
218,555
2
L
Ra
6,288
572
74
7
0
224,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role