Player Matchup

Ares
Ares
PitoGoloso
Ares
Level 7
God Stats
3W - 2L
1,472 SR
Queue Stats
4W - 9L
1,081 Elo+
Party 3
Ra
Ra
SniperExpertv
Ra
Level 5
God Stats
2W - 2L
1,285 SR
Queue Stats
28W - 15L
1,097 Elo+
Party 1
Thanatos
Thanatos
francodert
Thanatos
Level 13
God Stats
11W - 12L
1,252 SR
Queue Stats
39W - 41L
1,265 Elo+
Party 3
Ravana
Ravana
reetztah
Ravana
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,097 Elo+
Party 1
Raijin
Raijin
turealpollo
Raijin
Level 25
God Stats
2W - 3L
1,162 SR
Queue Stats
31W - 37L
1,218 Elo+
Party 3
Team Averages
Level 11
1,334 SR
1,152 Elo+

VS

Team Averages
Level 11
1,390 SR
1,249 Elo+
Thor
Thor
Daaros
Thor
Level 15
God Stats
5W - 12L
1,234 SR
Queue Stats
31W - 35L
1,268 Elo+
Solo
Danzaburou
Danzaburou
VizgigShape
Danzaburou
Level 2
God Stats
6W - 2L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Solo
Yemoja
Yemoja
farkaspeeter
Yemoja
Level 29
God Stats
1W - 4L
1,215 SR
Queue Stats
127W - 142L
1,339 Elo+
Solo
Mercury
Mercury
glatzallol
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 18L
1,069 Elo+
Party 2
Pele
Pele
kathirosa
Pele
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 15L
1,069 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 17
12,070
483
3,434
9,218
8,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
14 / 0 / 10
14,277
571
24,427
16,621
8,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
francodert
Thanatos
20
16 / 3 / 8
13,827
553
19,448
25,183
11,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
reetztah
Ravana
20
5 / 4 / 6
13,223
529
9,993
14,229
6,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Raijin
18
13 / 2 / 18
13,436
537
21,006
12,191
5,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Daaros
Thor
17
3 / 11 / 2
10,541
422
12,264
25,675
14,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
VizgigShape
Danzaburou
14
1 / 11 / 1
9,307
372
7,262
20,486
6,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
17
2 / 4 / 3
11,070
443
11,118
16,892
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
glatzallol
Mercury
12
0 / 12 / 1
7,638
306
3,811
16,595
5,350
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pele
12
0 / 12 / 0
7,355
294
4,372
17,072
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
13
50
Kills
6
9
Deaths
50
59
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
Daaros
Thor
3
11
2
0.36
W
2
0
17
10.5
W
14
0
10
19
L
Danzaburou
VizgigShape
Danzaburou
1
11
1
0.14
L
Yemoja
2
4
3
0.88
W
Thanatos
francodert
Thanatos
16
3
8
6.67
L
Mercury
glatzallol
Mercury
0
12
1
0.04
L
Pele
0
12
0
0
W
Ravana
reetztah
Ravana
5
4
6
2
W
Raijin
13
2
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,308
Damage
38,827
77,442
Taken
96,720
42,145
Mitigated
40,749
45,463
Healing
13,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Daaros
Thor
12,264
1,935
0
3,113
25,675
14,416
0
13,391
11,406
0
53,565
W
3,434
0
0
1,558
9,218
8,768
1,751
2,050
7,118
33,583
0
W
24,427
2,843
2,445
10,202
16,621
8,894
4,773
2,952
13,544
109,788
0
L
Danzaburou
VizgigShape
Danzaburou
7,262
1,610
0
3,401
20,486
6,245
873
6,788
13,372
0
65,525
L
Yemoja
11,118
1,092
3,377
2,553
16,892
10,729
0
8,336
8,246
34,912
0
W
Thanatos
francodert
Thanatos
19,448
7,156
0
23,537
25,183
11,759
1,694
2,795
22,263
0
84,863
L
Mercury
glatzallol
Mercury
3,811
579
0
198
16,595
5,350
396
8,908
7,029
0
25,126
L
Pele
4,372
1,477
0
625
17,072
4,009
245
8,739
7,800
0
22,452
W
Ravana
reetztah
Ravana
9,993
2,938
0
4,442
14,229
6,988
2,277
3,235
10,844
0
111,655
W
Raijin
21,006
1,741
276
3,003
12,191
5,736
1,300
996
11,020
76,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,833
Gold Earned
45,911
611
Minions Killed
292
0
Camps Cleared
0
2,404,653
Distance Traveled
1,966,426
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,541
422
78
3
0
406,347
0
W
Ares
12,070
483
44
2
0
514,867
3
W
Ra
14,277
571
180
7
0
463,396
2
L
Danzaburou
9,307
372
104
4
0
332,193
6
L
Yemoja
11,070
443
40
2
0
439,161
5
W
Thanatos
13,827
553
123
5
0
469,469
5
L
Mercury
7,638
306
42
2
0
393,376
0
L
Pele
7,355
294
28
1
0
395,349
0
W
Ravana
13,223
529
153
6
0
481,858
2
W
Raijin
13,436
537
111
4
0
475,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role