Player Matchup

Cthulhu
Cthulhu
Platinum IV
EvenWilder
Cthulhu
Platinum IV
Level 115
God Stats
11W - 15L
1,485 SR
Queue Stats
656W - 660L
1,663 MMR
Solo
Nemesis
Nemesis
Silver I
FernandoRDG
Nemesis
Silver I
Level 117
God Stats
0W - 2L
1,486 SR
Queue Stats
8W - 7L
1,716 MMR
Solo
Danzaburou
Danzaburou
Gold II
NERUJUDGE
Danzaburou
Gold II
Level 109
God Stats
3W - 2L
1,887 SR
Queue Stats
239W - 232L
1,656 MMR
Solo
Sobek
Sobek
Gold I
RiskToWin
Sobek
Gold I
Level 158
God Stats
5W - 7L
1,557 SR
Queue Stats
298W - 288L
1,665 MMR
Solo
Tiamat
Tiamat
Platinum III
ShockOz
Tiamat
Platinum III
Level 160
God Stats
2W - 1L
1,730 SR
Queue Stats
13W - 11L
1,849 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,629 SR
1,710 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,565 SR
1,674 MMR
Xbalanque
Xbalanque
Gold I
CoCoBlaster87
Xbalanque
Gold I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
CristoferCB14
Fenrir
Gold II
Level 149
God Stats
1W - 0L
1,586 SR
Queue Stats
57W - 53L
1,632 MMR
Solo
Khepri
Khepri
Platinum III
Garde007
Khepri
Platinum III
Level 84
God Stats
82W - 70L
1,661 SR
Queue Stats
463W - 458L
1,704 MMR
Solo
Guan Yu
Guan Yu
Gold III
IILobsterKingII
Guan Yu
Gold III
Level 62
God Stats
11W - 12L
1,483 SR
Queue Stats
348W - 324L
1,565 MMR
Solo
Merlin
Merlin
Diamond V
Orchidia
Merlin
Diamond V
Level 141
God Stats
36W - 28L
1,595 SR
Queue Stats
591W - 611L
1,968 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EvenWilder
Cthulhu
18
0 / 3 / 3
11,218
510
17,728
24,071
22,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
FernandoRDG
Nemesis
12
1 / 1 / 1
8,486
386
3,518
7,725
2,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
NERUJUDGE
Danzaburou
17
2 / 5 / 5
10,803
491
8,927
16,327
6,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
RiskToWin
Sobek
13
2 / 9 / 3
8,719
396
10,147
25,667
23,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tiamat
ShockOz
Tiamat
20
5 / 5 / 1
12,692
577
14,964
16,308
13,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TsukuyomiAthenaApolloSetScylla

VS

Bans
JanusGaneshaRavanaYmirHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CoCoBlaster87
Xbalanque
18
5 / 6 / 9
12,208
555
20,964
14,782
5,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
12 / 2 / 4
13,213
601
17,888
19,524
15,421
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Khepri
Garde007
Khepri
16
1 / 1 / 18
11,005
500
4,831
15,050
17,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
2 / 0 / 5
12,476
567
9,643
17,494
17,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
Orchidia
Merlin
20
3 / 1 / 6
12,502
568
15,973
10,761
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
65
10
Kills
23
23
Deaths
10
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
CoCoBlaster87
Xbalanque
5
6
9
1.58
W
12
2
4
7
L
Cthulhu
EvenWilder
Cthulhu
0
3
3
0.5
L
Nemesis
FernandoRDG
Nemesis
1
1
1
1.5
W
Khepri
Garde007
Khepri
1
1
18
10
W
2
0
5
4.5
L
Danzaburou
NERUJUDGE
Danzaburou
2
5
5
0.9
W
Merlin
Orchidia
Merlin
3
1
6
6
L
Sobek
RiskToWin
Sobek
2
9
3
0.39
L
Tiamat
ShockOz
Tiamat
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,284
Damage
69,299
90,098
Taken
77,611
68,474
Mitigated
60,375
25,012
Healing
25,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
CoCoBlaster87
Xbalanque
20,964
13,911
0
3,862
14,782
5,975
2,293
5,868
8,780
0
99,891
W
17,888
5,238
0
4,794
19,524
15,421
0
10,628
8,538
0
109,084
L
Cthulhu
EvenWilder
Cthulhu
17,728
2,467
328
8,674
24,071
22,375
0
5,377
18,016
92,667
0
L
Nemesis
FernandoRDG
Nemesis
3,518
1,322
0
934
7,725
2,973
0
1,804
5,871
0
45,394
W
Khepri
Garde007
Khepri
4,831
357
0
2,190
15,050
17,173
455
8,077
6,771
22,571
0
W
9,643
1,353
1,239
10,741
17,494
17,106
355
9,046
7,548
0
80,472
L
Danzaburou
NERUJUDGE
Danzaburou
8,927
5,021
0
5,491
16,327
6,230
65
1,616
14,661
0
71,486
W
Merlin
Orchidia
Merlin
15,973
736
199
2,626
10,761
4,700
110
7,226
3,135
133,014
0
L
Sobek
RiskToWin
Sobek
10,147
729
0
5,555
25,667
23,293
0
7,139
18,480
36,065
0
L
Tiamat
ShockOz
Tiamat
14,964
1,852
0
4,030
16,308
13,603
346
4,868
11,440
90,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,918
Gold Earned
61,404
591
Minions Killed
696
0
Camps Cleared
0
1,959,742
Distance Traveled
2,305,153
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
12,208
555
136
6
0
400,183
3
W
Fenrir
13,213
601
144
7
0
497,734
3
L
Cthulhu
11,218
510
137
6
0
419,386
3
L
Nemesis
8,486
386
94
4
0
277,804
3
W
Khepri
11,005
500
30
1
0
465,464
8
W
Guan Yu
12,476
567
182
8
0
501,582
2
L
Danzaburou
10,803
491
131
6
0
403,166
1
W
Merlin
12,502
568
204
9
0
440,190
1
L
Sobek
8,719
396
51
2
0
430,518
2
L
Tiamat
12,692
577
178
8
0
428,868
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role