Player Matchup

Chronos
Chronos
Platinum I
BeMorePacific
Chronos
Platinum I
Level 148
God Stats
1W - 1L
1,939 SR
Queue Stats
16W - 24L
2,258 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,939 SR
2,258 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,713 SR
2,154 MMR
Bakasura
Bakasura
Diamond III
Clever Calff
Bakasura
Diamond III
Level 146
God Stats
8W - 1L
1,713 SR
Queue Stats
117W - 86L
2,154 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
17
6 / 0 / 0
9,877
988
9,767
11,453
5,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
SkadiIzanamiPoseidonDanzaburouBellona

VS

Bans
KaliOsirisErlang ShenHe BoUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Clever Calff
Bakasura
14
0 / 6 / 0
8,236
824
7,722
13,787
6,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chronos
6
0
0
6
L
Bakasura
Clever Calff
Bakasura
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,767
Damage
7,722
11,453
Taken
13,787
5,882
Mitigated
6,650
4,851
Healing
3,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
9,767
3,661
0
4,851
11,453
5,882
242
32
9,585
73,749
0
L
Bakasura
Clever Calff
Bakasura
7,722
4,587
0
3,374
13,787
6,650
0
9,887
3,900
0
55,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,877
Gold Earned
8,236
136
Minions Killed
118
0
Camps Cleared
0
198,176
Distance Traveled
206,092
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,877
988
136
14
0
198,176
1
L
Bakasura
8,236
824
118
12
0
206,092
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role