Player Matchup

Fenrir
Fenrir
HxnchxGrxxve
Fenrir
Level 21
God Stats
4W - 6L
1,383 SR
Queue Stats
43W - 52L
1,378 Elo+
Solo
Ymir
Ymir
IMM_FrostyY
Ymir
Level 15
God Stats
0W - 2L
1,629 SR
Queue Stats
0W - 4L
1,082 Elo+
Solo
Amaterasu
Amaterasu
Namayochi
Amaterasu
Level 8
God Stats
0W - 4L
1,276 SR
Queue Stats
2W - 18L
1,071 Elo+
Party 2
Tiamat
Tiamat
Reece 034
Tiamat
Level 62
God Stats
4W - 8L
1,500 SR
Queue Stats
54W - 72L
1,301 Elo+
Party 2
Scylla
Scylla
hexbluebeam
Scylla
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 100L
1,500 Elo+
Solo
Team Averages
Level 24
1,458 SR
1,267 Elo+

VS

Team Averages
Level 32
1,455 SR
1,445 Elo+
Ares
Ares
D2eMoN_sLaYeR
Ares
Level 8
God Stats
2W - 4L
1,500 SR
Queue Stats
229W - 305L
1,341 Elo+
Party 1
Loki
Loki
Indominus_Caleb
Loki
Level 7
God Stats
1W - 1L
1,275 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Zeus
Zeus
LegendLike2Pac
Zeus
Level 76
God Stats
2W - 2L
1,500 SR
Queue Stats
173W - 207L
1,388 Elo+
Party 1
Hades
Hades
SluutsBeWeSh
Hades
Level 6
God Stats
13W - 12L
1,498 SR
Queue Stats
198W - 274L
1,494 Elo+
Party 1
Chaac
Chaac
zshsee
Chaac
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 2 / 0
7,204
480
3,998
11,695
4,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
3 / 7 / 2
6,356
424
4,684
12,740
4,481
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Namayochi
Amaterasu
11
5 / 6 / 3
7,051
470
4,162
10,599
4,905
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Reece 034
Tiamat
11
4 / 4 / 4
7,045
470
13,259
12,653
8,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

Scylla
10
0 / 9 / 2
6,214
414
4,341
10,268
3,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 3
6,924
462
5,363
12,021
7,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
1 / 2 / 1
7,412
494
4,296
5,647
1,721
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
6 / 1 / 7
10,012
667
11,636
10,542
4,238
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 5 / 4
8,085
539
6,875
12,453
5,770
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
zshsee
Chaac
15
12 / 0 / 3
9,547
636
12,053
10,781
10,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
14
Kills
27
28
Deaths
14
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
6
3
0.58
L
Fenrir
2
2
0
1
L
3
7
2
0.57
W
1
2
1
0.75
W
6
1
7
9.5
L
Amaterasu
Namayochi
Amaterasu
5
6
3
1.08
L
Tiamat
Reece 034
Tiamat
4
4
4
1.5
W
6
5
4
1.6
L
Scylla
0
9
2
0.11
W
Chaac
zshsee
Chaac
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,444
Damage
40,223
57,955
Taken
51,444
25,851
Mitigated
29,410
15,491
Healing
16,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,363
724
0
624
12,021
7,254
116
7,928
4,093
15,585
0
L
Fenrir
3,998
893
222
6,034
11,695
4,179
0
413
11,182
0
33,246
L
4,684
1,396
0
640
12,740
4,481
0
3,989
8,676
25,833
0
W
4,296
1,118
111
1,307
5,647
1,721
1,344
318
5,291
0
33,935
W
11,636
1,914
171
6,149
10,542
4,238
1,026
5,830
4,402
68,493
0
L
Amaterasu
Namayochi
Amaterasu
4,162
1,635
405
2,125
10,599
4,905
198
6,370
4,154
0
15,210
L
Tiamat
Reece 034
Tiamat
13,259
2,141
264
5,198
12,653
8,541
323
7,004
5,514
39,996
0
W
6,875
1,476
527
3,136
12,453
5,770
228
4,777
7,676
35,192
0
L
Scylla
4,341
1,084
0
603
10,268
3,745
0
6,098
4,120
21,728
0
W
Chaac
zshsee
Chaac
12,053
2,444
0
4,962
10,781
10,427
236
3,036
7,698
0
60,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,870
Gold Earned
41,980
223
Minions Killed
366
0
Camps Cleared
0
1,296,340
Distance Traveled
1,381,843
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,924
462
17
1
0
278,300
0
L
Fenrir
7,204
480
74
5
0
296,441
2
L
Ymir
6,356
424
31
2
0
253,676
6
W
Loki
7,412
494
64
4
0
253,596
4
W
Zeus
10,012
667
121
8
0
281,349
2
L
Amaterasu
7,051
470
28
2
0
255,740
0
L
Tiamat
7,045
470
50
3
0
261,860
1
W
Hades
8,085
539
67
4
0
234,472
0
L
Scylla
6,214
414
40
3
0
228,623
2
W
Chaac
9,547
636
97
6
0
334,126
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role