Player Matchup

Scylla
Scylla
Gold IV
BBTeeYi
Scylla
Gold IV
Level 123
God Stats
12W - 14L
1,484 SR
Queue Stats
297W - 316L
1,391 MMR
Solo
Tyr
Tyr
Gold V
FOBSTER506
Tyr
Gold V
Level 84
God Stats
9W - 7L
1,669 SR
Queue Stats
139W - 146L
1,393 MMR
Solo
Sylvanus
Sylvanus
Silver II
WalrusCheeks
Sylvanus
Silver II
Level 108
God Stats
8W - 6L
1,902 SR
Queue Stats
86W - 87L
1,429 MMR
Party 1
Skadi
Skadi
Silver III
izJuiceBoxix
Skadi
Silver III
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,435 MMR
Party 1
Awilix
Awilix
Gold II
xx K1ng Ace xx
Awilix
Gold II
Level 147
God Stats
1W - 4L
1,117 SR
Queue Stats
100W - 111L
1,403 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,534 SR
1,410 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,512 SR
1,436 MMR
Athena
Athena
Gold V
 
Athena
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver III
NonDrop38928310
Merlin
Silver III
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,447 MMR
Party 2
Cerberus
Cerberus
Bronze IV
OT ogre
Cerberus
Bronze IV
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,370 MMR
Solo
Fenrir
Fenrir
Silver I
TDz Myth
Fenrir
Silver I
Level 102
God Stats
3W - 8L
1,443 SR
Queue Stats
78W - 70L
1,448 MMR
Solo
Chiron
Chiron
Gold V
fajita wizards
Chiron
Gold V
Level 57
God Stats
7W - 10L
1,615 SR
Queue Stats
38W - 43L
1,414 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BBTeeYi
Scylla
19
5 / 1 / 2
12,702
669
8,318
8,600
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 5 / 2
11,489
605
6,998
13,235
7,314
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
WalrusCheeks
Sylvanus
16
4 / 1 / 5
10,193
536
7,629
15,104
16,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
4 / 2 / 3
10,624
559
6,695
10,303
3,861
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 2 / 4
11,932
628
7,727
13,110
5,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
ChaacTiamatCthulhuCu ChulainnCupid

VS

Bans
DanzaburouTsukuyomiSetHun BatzIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
2 / 3 / 2
7,693
405
7,063
12,588
6,168
15
2 / 2 / 1
9,554
503
8,742
9,075
3,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
OT ogre
Cerberus
12
0 / 4 / 3
7,863
414
2,812
13,559
7,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
TDz Myth
Fenrir
18
7 / 4 / 2
10,726
565
9,611
12,791
5,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 3 / 3
7,833
412
6,803
8,616
2,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
16
Kills
11
11
Deaths
16
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
3
2
1
W
Scylla
BBTeeYi
Scylla
5
1
2
6
W
1
5
2
0.4
L
2
2
1
1.25
L
Cerberus
OT ogre
Cerberus
0
4
3
0.38
L
Fenrir
TDz Myth
Fenrir
7
4
2
2
W
Sylvanus
WalrusCheeks
Sylvanus
4
1
5
6.5
L
0
3
3
0.5
W
4
2
3
2.75
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,367
Damage
35,031
60,352
Taken
56,629
35,932
Mitigated
25,857
20,792
Healing
15,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
7,063
1,959
0
3,727
12,588
6,168
0
1,319
11,233
31,336
1,873
W
Scylla
BBTeeYi
Scylla
8,318
1,137
148
2,235
8,600
2,871
2,141
4,621
3,561
71,498
0
W
6,998
1,254
0
2,661
13,235
7,314
1,112
5,445
7,770
0
62,633
L
8,742
0
0
1,777
9,075
3,515
0
3,193
5,596
68,690
0
L
Cerberus
OT ogre
Cerberus
2,812
110
0
2,597
13,559
7,905
0
3,060
10,499
31,541
0
L
Fenrir
TDz Myth
Fenrir
9,611
2,355
0
4,308
12,791
5,403
0
3,952
8,699
0
65,419
W
Sylvanus
WalrusCheeks
Sylvanus
7,629
2,340
1,545
5,541
15,104
16,784
2,200
2,604
12,444
30,124
7,642
L
6,803
3,013
527
2,513
8,616
2,866
144
3,407
5,150
0
44,863
W
6,695
3,007
0
2,672
10,303
3,861
4,083
1,505
8,738
0
86,585
W
7,727
3,591
0
5,990
13,110
5,102
803
3,520
9,424
0
99,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,940
Gold Earned
43,669
601
Minions Killed
480
0
Camps Cleared
0
1,808,017
Distance Traveled
1,649,096
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,693
405
56
3
0
292,738
4
W
Scylla
12,702
669
158
8
0
381,086
11
W
Tyr
11,489
605
127
7
0
340,239
5
L
Merlin
9,554
503
142
7
0
344,114
6
L
Cerberus
7,863
414
73
4
0
331,816
1
L
Fenrir
10,726
565
112
6
0
390,653
4
W
Sylvanus
10,193
536
51
3
0
316,084
1
L
Chiron
7,833
412
97
5
0
289,775
3
W
Skadi
10,624
559
114
6
0
356,596
2
W
Awilix
11,932
628
151
8
0
414,012
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role