Player Matchup

Ganesha
Ganesha
BlueNote7
Ganesha
Level 26
God Stats
9W - 2L
1,906 SR
Queue Stats
70W - 63L
1,550 Elo+
Party 2
Nu Wa
Nu Wa
DeaDPooLUmuT
Nu Wa
Level 24
God Stats
1W - 2L
1,255 SR
Queue Stats
41W - 38L
1,539 Elo+
Party 2
Thor
Thor
Onimalo
Thor
Level 49
God Stats
1W - 1L
1,288 SR
Queue Stats
77W - 78L
1,526 Elo+
Party 2
Chernobog
Chernobog
Xiduz
Chernobog
Level 27
God Stats
34W - 12L
1,673 SR
Queue Stats
469W - 442L
1,563 Elo+
Solo
Amaterasu
Amaterasu
urtayrah
Amaterasu
Level 17
God Stats
1W - 4L
1,088 SR
Queue Stats
23W - 20L
1,554 Elo+
Party 2
Team Averages
Level 29
1,442 SR
1,546 Elo+

VS

Team Averages
Level 26
1,594 SR
1,630 Elo+
King Arthur
King Arthur
HolaKRAKEN
King Arthur
Level 25
God Stats
0W - 2L
1,348 SR
Queue Stats
1W - 2L
1,561 Elo+
Solo
Yemoja
Yemoja
Kiki2559
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 58L
1,627 Elo+
Solo
Ao Kuang
Ao Kuang
N3xoArmy62
Ao Kuang
Level 87
God Stats
12W - 8L
1,756 SR
Queue Stats
713W - 638L
1,647 Elo+
Party 1
Danzaburou
Danzaburou
arougal
Danzaburou
Level 7
God Stats
6W - 4L
1,865 SR
Queue Stats
8W - 5L
1,685 Elo+
Party 1
Neith
Neith
iFapToKefla
Neith
Level 5
God Stats
4W - 3L
1,500 SR
Queue Stats
25W - 14L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BlueNote7
Ganesha
19
0 / 2 / 19
12,818
493
13,726
19,039
18,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
5 / 3 / 6
12,588
484
16,943
10,559
4,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
Onimalo
Thor
20
4 / 4 / 10
13,091
504
15,334
21,555
10,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
Xiduz
Chernobog
20
11 / 5 / 9
14,157
545
22,547
17,517
10,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
urtayrah
Amaterasu
19
7 / 2 / 4
12,707
489
10,677
16,305
13,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HolaKRAKEN
King Arthur
19
7 / 3 / 2
13,204
508
17,078
31,154
27,095
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
Kiki2559
Yemoja
14
0 / 9 / 2
9,712
374
2,568
19,126
15,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
N3xoArmy62
Ao Kuang
20
6 / 8 / 4
13,409
516
11,963
24,895
10,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
arougal
Danzaburou
19
2 / 5 / 4
12,714
489
10,360
15,936
5,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 2 / 3
11,211
431
16,831
15,725
5,437
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
31
27
Kills
16
16
Deaths
27
48
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BlueNote7
Ganesha
0
2
19
4.75
W
5
3
6
2.67
L
King Arthur
HolaKRAKEN
King Arthur
7
3
2
2.67
L
Yemoja
Kiki2559
Yemoja
0
9
2
0.11
L
Ao Kuang
N3xoArmy62
Ao Kuang
6
8
4
1
W
Thor
Onimalo
Thor
4
4
10
2.25
W
Chernobog
Xiduz
Chernobog
11
5
9
3.1
L
Danzaburou
arougal
Danzaburou
2
5
4
0.8
L
1
2
3
1.25
W
Amaterasu
urtayrah
Amaterasu
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,227
Damage
58,800
84,975
Taken
106,836
57,088
Mitigated
63,913
23,091
Healing
25,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BlueNote7
Ganesha
13,726
1,647
0
3,748
19,039
18,040
205
2,323
16,716
49,139
0
W
16,943
2,697
0
904
10,559
4,312
2,086
2,227
8,332
71,342
0
L
King Arthur
HolaKRAKEN
King Arthur
17,078
1,470
0
8,840
31,154
27,095
362
6,305
24,490
0
76,938
L
Yemoja
Kiki2559
Yemoja
2,568
1,389
1,134
848
19,126
15,124
0
5,679
13,281
15,154
0
L
Ao Kuang
N3xoArmy62
Ao Kuang
11,963
2,465
0
6,548
24,895
10,677
3,052
4,090
20,577
120,873
0
W
Thor
Onimalo
Thor
15,334
4,726
0
8,884
21,555
10,577
607
3,485
18,070
156
103,134
W
Chernobog
Xiduz
Chernobog
22,547
16,811
0
5,031
17,517
10,609
3,438
4,636
12,881
0
109,616
L
Danzaburou
arougal
Danzaburou
10,360
5,488
0
1,639
15,936
5,580
258
6,763
8,707
0
65,638
L
16,831
6,541
0
6,627
15,725
5,437
32
6,782
8,742
0
94,751
W
Amaterasu
urtayrah
Amaterasu
10,677
5,037
0
4,524
16,305
13,550
1,206
1,860
14,445
214
58,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,361
Gold Earned
60,250
586
Minions Killed
572
0
Camps Cleared
0
2,562,082
Distance Traveled
2,223,304
29
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
12,818
493
13
1
0
547,952
6
W
Nu Wa
12,588
484
126
5
0
482,358
3
L
King Arthur
13,204
508
122
5
0
471,923
10
L
Yemoja
9,712
374
26
1
0
397,351
1
L
Ao Kuang
13,409
516
175
7
0
478,602
4
W
Thor
13,091
504
155
6
0
469,963
8
W
Chernobog
14,157
545
190
7
0
517,087
7
L
Danzaburou
12,714
489
115
4
0
422,307
1
L
Neith
11,211
431
134
5
0
453,121
6
W
Amaterasu
12,707
489
102
4
0
544,722
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role