Player Matchup

Mulan
Mulan
Cascanteak7
Mulan
Level 14
God Stats
3W - 4L
1,860 SR
Queue Stats
26W - 32L
1,474 Elo+
Solo
Merlin
Merlin
GuitarSlash21
Merlin
Level 15
God Stats
1W - 2L
1,344 SR
Queue Stats
16W - 24L
1,330 Elo+
Solo
Janus
Janus
ryrythejedi69
Janus
Level 16
God Stats
45W - 33L
1,455 SR
Queue Stats
125W - 75L
1,515 Elo+
Solo
Team Averages
Level 15
1,553 SR
1,439 Elo+

VS

Team Averages
Level 26
1,793 SR
1,598 Elo+
Neith
Neith
Niiitrogen
Neith
Level 8
God Stats
3W - 2L
1,684 SR
Queue Stats
223W - 99L
1,696 Elo+
Party 1
Ares
Ares
egg_fu_yun66
Ares
Level 13
God Stats
38W - 27L
1,800 SR
Queue Stats
73W - 75L
1,491 Elo+
Solo
Fenrir
Fenrir
öxÿgën
Fenrir
Level 57
God Stats
26W - 14L
1,895 SR
Queue Stats
341W - 181L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 4
7,565
757
4,428
9,181
4,803
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 6 / 5
7,928
793
6,093
7,847
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 6 / 4
8,680
868
5,995
6,867
1,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
12 / 4 / 2
9,858
986
12,229
10,748
4,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 2 / 6
7,509
751
1,922
8,299
5,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
öxÿgën
Fenrir
10
3 / 3 / 10
7,807
781
5,803
8,581
5,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
9
Kills
17
17
Deaths
9
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
L
3
6
5
0.92
W
Neith
12
4
2
3.25
W
2
2
6
2.5
L
4
6
4
1
W
Fenrir
öxÿgën
Fenrir
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,516
Damage
19,954
23,895
Taken
27,628
9,373
Mitigated
15,210
1,679
Healing
5,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,428
886
0
761
9,181
4,803
34
856
8,250
0
17,459
L
6,093
524
0
769
7,847
2,580
0
859
6,863
19,891
0
W
Neith
12,229
7,812
0
3,694
10,748
4,479
1,350
4,640
6,108
0
43,210
W
1,922
151
0
836
8,299
5,543
69
4,524
3,775
10,474
0
L
5,995
590
0
149
6,867
1,990
0
231
6,536
28,557
0
W
Fenrir
öxÿgën
Fenrir
5,803
1,374
0
560
8,581
5,188
199
3,578
5,003
0
23,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,173
Gold Earned
25,174
102
Minions Killed
100
0
Camps Cleared
0
486,637
Distance Traveled
521,631
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,565
757
24
2
0
180,474
1
L
Merlin
7,928
793
29
3
0
146,265
0
W
Neith
9,858
986
66
7
0
162,608
0
W
Ares
7,509
751
16
2
0
177,057
0
L
Janus
8,680
868
49
5
0
159,898
1
W
Fenrir
7,807
781
18
2
0
181,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role