Player Matchup

Danzaburou
Danzaburou
I Jinxxy I
Danzaburou
Level 22
God Stats
33W - 24L
1,596 SR
Queue Stats
105W - 100L
1,509 Elo+
Solo
Sobek
Sobek
LegoWarrior007
Sobek
Level 28
God Stats
3W - 8L
1,232 SR
Queue Stats
136W - 163L
1,296 Elo+
Solo
Fenrir
Fenrir
StepUpSlime
Fenrir
Level 26
God Stats
6W - 6L
1,313 SR
Queue Stats
247W - 257L
1,445 Elo+
Solo
Cerberus
Cerberus
Suhspektt
Cerberus
Level 27
God Stats
9W - 11L
1,282 SR
Queue Stats
196W - 203L
1,502 Elo+
Solo
Ra
Ra
XtremeV0ltage
Ra
Level 27
God Stats
1W - 1L
1,245 SR
Queue Stats
26W - 25L
1,132 Elo+
Solo
Team Averages
Level 26
1,333 SR
1,377 Elo+

VS

Team Averages
Level 22
1,512 SR
1,412 Elo+
Fenrir
Fenrir
DatDanoff
Fenrir
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 84L
1,469 Elo+
Solo
Chernobog
Chernobog
Extrastep
Chernobog
Level 24
God Stats
3W - 2L
1,717 SR
Queue Stats
74W - 69L
1,498 Elo+
Solo
Zeus
Zeus
Phelanator_73
Zeus
Level 27
God Stats
25W - 25L
1,428 SR
Queue Stats
153W - 138L
1,414 Elo+
Solo
Khepri
Khepri
VzmLK
Khepri
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,384 Elo+
Solo
Pele
Pele
YanaStones
Pele
Level 28
God Stats
4W - 5L
1,414 SR
Queue Stats
55W - 41L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
I Jinxxy I
Danzaburou
8
1 / 2 / 8
5,384
538
4,455
6,025
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
3 / 1 / 3
5,247
525
2,878
6,091
3,196
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
10
8 / 1 / 2
6,152
615
3,983
5,120
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Suhspektt
Cerberus
10
1 / 1 / 3
5,636
564
1,937
4,243
2,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

9
4 / 4 / 1
5,566
557
1,455
5,018
2,958
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DatDanoff
Fenrir
8
0 / 5 / 3
5,123
512
4,084
6,928
1,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chernobog
Extrastep
Chernobog
8
2 / 3 / 2
5,086
509
4,140
4,689
1,340
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
5 / 3 / 1
6,207
621
3,009
4,151
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Khepri
VzmLK
Khepri
6
1 / 4 / 3
4,768
477
1,533
4,314
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 4 / 1
4,845
485
1,369
6,562
1,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
17
Kills
9
9
Deaths
19
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DatDanoff
Fenrir
0
5
3
0.3
L
Chernobog
Extrastep
Chernobog
2
3
2
1
W
Danzaburou
I Jinxxy I
Danzaburou
1
2
8
2.5
W
3
1
3
4.5
L
5
3
1
1.83
W
Fenrir
8
1
2
9
W
Cerberus
Suhspektt
Cerberus
1
1
3
2.5
L
Khepri
VzmLK
Khepri
1
4
3
0.63
W
4
4
1
1.13
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,708
Damage
14,135
26,497
Taken
26,644
11,170
Mitigated
7,945
6,723
Healing
5,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DatDanoff
Fenrir
4,084
1,385
0
1,193
6,928
1,964
0
2,311
4,617
0
15,760
L
Chernobog
Extrastep
Chernobog
4,140
1,833
0
820
4,689
1,340
596
1,735
2,954
0
20,709
W
Danzaburou
I Jinxxy I
Danzaburou
4,455
2,375
0
1,424
6,025
1,406
569
600
5,425
0
18,823
W
2,878
280
0
1,541
6,091
3,196
294
288
5,803
9,713
0
L
3,009
231
0
953
4,151
928
191
314
3,837
27,070
0
W
Fenrir
3,983
851
0
1,925
5,120
1,451
0
464
4,656
0
20,005
W
Cerberus
Suhspektt
Cerberus
1,937
0
0
940
4,243
2,159
635
275
3,916
24,894
0
L
Khepri
VzmLK
Khepri
1,533
384
0
39
4,314
1,997
25
1,869
2,445
8,365
0
W
1,455
556
0
893
5,018
2,958
677
2,665
2,155
17,474
0
L
1,369
410
0
2,232
6,562
1,716
0
41
6,521
0
18,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,985
Gold Earned
26,029
174
Minions Killed
188
0
Camps Cleared
0
927,621
Distance Traveled
853,708
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,123
512
29
3
0
172,527
1
L
Chernobog
5,086
509
44
4
0
174,555
2
W
Danzaburou
5,384
538
31
3
0
181,083
3
W
Sobek
5,247
525
12
1
0
214,611
3
L
Zeus
6,207
621
59
6
0
166,000
1
W
Fenrir
6,152
615
30
3
0
201,610
0
W
Cerberus
5,636
564
70
7
0
172,162
0
L
Khepri
4,768
477
13
1
0
137,927
0
W
Ra
5,566
557
31
3
0
158,155
0
L
Pele
4,845
485
43
4
0
202,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role