Player Matchup

Kali
Kali
Arlong
Kali
Level 29
God Stats
0W - 3L
1,207 SR
Queue Stats
453W - 448L
1,465 Elo+
Solo
Ares
Ares
LordSucha
Ares
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,673 Elo+
Party 2
Danzaburou
Danzaburou
THERENOTTHERE
Danzaburou
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,673 Elo+
Party 2
Izanami
Izanami
Wikibox
Izanami
Level 15
God Stats
5W - 4L
1,919 SR
Queue Stats
32W - 30L
1,375 Elo+
Solo
Tiamat
Tiamat
АРКАНА123
Tiamat
Level 28
God Stats
8W - 6L
2,001 SR
Queue Stats
262W - 291L
1,496 Elo+
Solo
Team Averages
Level 19
1,625 SR
1,537 Elo+

VS

Team Averages
Level 16
1,494 SR
1,414 Elo+
Bacchus
Bacchus
Fitzban
Bacchus
Level 11
God Stats
5W - 5L
1,428 SR
Queue Stats
103W - 95L
1,272 Elo+
Party 3
Ares
Ares
HattoriHanyoooo
Ares
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,467 Elo+
Party 1
Hercules
Hercules
ItsHRQ
Hercules
Level 7
God Stats
5W - 4L
1,428 SR
Queue Stats
124W - 122L
1,351 Elo+
Party 3
Danzaburou
Danzaburou
Spury
Danzaburou
Level 27
God Stats
9W - 8L
1,490 SR
Queue Stats
121W - 98L
1,475 Elo+
Party 1
Merlin
Merlin
TheM1K3
Merlin
Level 26
God Stats
10W - 8L
1,627 SR
Queue Stats
109W - 88L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Arlong
Kali
8
1 / 3 / 2
5,054
505
1,871
7,284
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ares
3
1 / 1 / 1
4,061
406
658
1,806
638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Danzaburou
THERENOTTHERE
Danzaburou
3
0 / 1 / 2
3,884
388
1,364
1,045
186
Boots

Boots

+6%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Wikibox
Izanami
9
0 / 2 / 0
5,239
524
3,523
6,160
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 1 / 0
6,320
632
5,425
5,640
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fitzban
Bacchus
7
0 / 2 / 2
4,661
466
1,482
5,758
2,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 1 / 1
5,086
509
627
5,368
2,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
ItsHRQ
Hercules
11
5 / 0 / 0
6,392
639
4,204
5,727
4,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Spury
Danzaburou
9
2 / 1 / 1
5,503
550
3,073
4,674
1,410
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
TheM1K3
Merlin
10
1 / 1 / 0
5,285
529
3,201
4,048
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
5
Kills
8
8
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kali
Arlong
Kali
1
3
2
0.67
W
Bacchus
Fitzban
Bacchus
0
2
2
0.5
W
0
1
1
0.5
W
Hercules
ItsHRQ
Hercules
5
0
0
5
L
Ares
1
1
1
1.5
W
Danzaburou
Spury
Danzaburou
2
1
1
2.5
L
Danzaburou
THERENOTTHERE
Danzaburou
0
1
2
1
W
Merlin
TheM1K3
Merlin
1
1
0
1
L
Izanami
Wikibox
Izanami
0
2
0
0
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,841
Damage
12,587
21,935
Taken
25,575
7,937
Mitigated
12,798
5,918
Healing
6,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
Arlong
Kali
1,871
1,072
0
1,676
7,284
2,457
396
397
6,862
0
21,091
W
Bacchus
Fitzban
Bacchus
1,482
521
0
2,263
5,758
2,834
0
818
4,833
14,420
0
W
627
17
0
888
5,368
2,972
393
1,195
4,019
8,735
0
W
Hercules
ItsHRQ
Hercules
4,204
1,541
0
1,187
5,727
4,373
982
191
5,536
0
21,757
L
Ares
658
220
0
353
1,806
638
247
252
1,518
1,446
0
W
Danzaburou
Spury
Danzaburou
3,073
1,081
0
1,682
4,674
1,410
1,299
1,008
3,616
0
25,702
L
Danzaburou
THERENOTTHERE
Danzaburou
1,364
621
0
243
1,045
186
352
33
987
0
6,880
W
Merlin
TheM1K3
Merlin
3,201
23
0
568
4,048
1,209
231
2,384
1,380
23,415
0
L
Izanami
Wikibox
Izanami
3,523
2,628
0
1,810
6,160
1,480
177
682
5,278
0
25,877
L
5,425
174
0
1,836
5,640
3,176
92
3,566
1,744
29,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,558
Gold Earned
26,927
180
Minions Killed
224
0
Camps Cleared
0
733,744
Distance Traveled
932,117
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,054
505
40
4
0
200,557
1
W
Bacchus
4,661
466
44
4
0
184,323
0
W
Ares
5,086
509
11
1
0
197,795
0
W
Hercules
6,392
639
64
6
0
194,355
0
L
Ares
4,061
406
2
0
0
80,291
0
W
Danzaburou
5,503
550
62
6
0
188,188
3
L
Danzaburou
3,884
388
11
1
0
81,368
0
W
Merlin
5,285
529
43
4
0
167,456
0
L
Izanami
5,239
524
61
6
0
182,417
1
L
Tiamat
6,320
632
66
7
0
189,111
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role