Player Matchup

Danzaburou
Danzaburou
HOSTILE_S47
Danzaburou
Level 23
God Stats
5W - 5L
1,458 SR
Queue Stats
96W - 108L
1,244 Elo+
Party 2
Achilles
Achilles
OAK52
Achilles
Level 26
God Stats
7W - 3L
1,612 SR
Queue Stats
202W - 217L
1,388 Elo+
Solo
Fenrir
Fenrir
angel_futsal612
Fenrir
Level 29
God Stats
71W - 69L
1,496 SR
Queue Stats
78W - 78L
1,399 Elo+
Solo
Pele
Pele
fcScHoKoOmiLK
Pele
Level 28
God Stats
7W - 8L
1,458 SR
Queue Stats
90W - 94L
1,452 Elo+
Solo
Kukulkan
Kukulkan
magicians_unite
Kukulkan
Level 19
God Stats
23W - 12L
1,409 SR
Queue Stats
57W - 71L
1,237 Elo+
Party 2
Team Averages
Level 25
1,486 SR
1,344 Elo+

VS

Team Averages
Level 18
1,439 SR
1,299 Elo+
Bakasura
Bakasura
ReD GoDzZiLa
Bakasura
Level 15
God Stats
20W - 15L
1,533 SR
Queue Stats
43W - 46L
1,339 Elo+
Party 1
Chaac
Chaac
ReD NePoLo
Chaac
Level 12
God Stats
0W - 3L
1,184 SR
Queue Stats
19W - 26L
1,287 Elo+
Party 1
Bellona
Bellona
basketnapper500
Bellona
Level 28
God Stats
13W - 10L
1,705 SR
Queue Stats
285W - 298L
1,399 Elo+
Solo
Hel
Hel
melckior14
Hel
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,267 Elo+
Solo
Neith
Neith
mjhoffer
Neith
Level 20
God Stats
14W - 16L
1,274 SR
Queue Stats
26W - 40L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HOSTILE_S47
Danzaburou
14
3 / 2 / 2
8,578
536
4,815
8,215
3,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
OAK52
Achilles
14
1 / 0 / 0
8,028
502
5,091
12,633
8,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 0 / 1
8,303
519
4,374
9,891
3,720
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
6 / 2 / 4
8,524
533
6,922
10,748
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kukulkan
14
6 / 3 / 2
9,220
576
5,776
9,009
3,386
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ReD GoDzZiLa
Bakasura
12
0 / 3 / 2
7,142
446
3,605
8,623
3,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
11
0 / 1 / 0
6,801
425
5,865
7,204
6,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 4 / 3
7,475
467
9,057
11,798
8,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
4 / 8 / 0
7,912
495
6,401
9,083
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
mjhoffer
Neith
9
1 / 3 / 0
6,077
380
2,644
4,724
1,459
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
19
Kills
7
7
Deaths
19
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
HOSTILE_S47
Danzaburou
3
2
2
2
W
Achilles
OAK52
Achilles
1
0
0
1
L
Bakasura
ReD GoDzZiLa
Bakasura
0
3
2
0.33
L
Chaac
0
1
0
0
W
3
0
1
3.5
L
2
4
3
0.88
W
6
2
4
4
W
Kukulkan
6
3
2
2.33
L
4
8
0
0.5
L
Neith
mjhoffer
Neith
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,978
Damage
27,572
50,496
Taken
41,432
21,631
Mitigated
24,089
20,230
Healing
5,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
HOSTILE_S47
Danzaburou
4,815
1,904
0
2,402
8,215
3,179
854
0
8,195
0
44,885
W
Achilles
OAK52
Achilles
5,091
554
0
5,623
12,633
8,053
0
834
11,799
0
36,907
L
Bakasura
ReD GoDzZiLa
Bakasura
3,605
2,527
0
1,277
8,623
3,732
544
1,010
7,613
0
34,825
L
Chaac
5,865
992
0
2,243
7,204
6,445
490
0
7,204
7,615
25,245
W
4,374
2,357
0
6,979
9,891
3,720
0
408
9,431
0
51,801
L
9,057
2,430
0
1,338
11,798
8,895
0
718
11,080
0
41,415
W
6,922
1,862
0
4,585
10,748
3,293
282
1,914
8,680
0
42,031
W
Kukulkan
5,776
789
0
641
9,009
3,386
676
4,341
4,300
50,005
0
L
6,401
1,505
29
616
9,083
3,558
1,177
4,048
5,035
41,481
0
L
Neith
mjhoffer
Neith
2,644
728
0
317
4,724
1,459
0
0
4,724
0
15,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,653
Gold Earned
35,407
431
Minions Killed
314
0
Camps Cleared
0
1,547,612
Distance Traveled
1,419,179
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,578
536
83
5
0
273,915
4
W
Achilles
8,028
502
88
6
0
279,966
0
L
Bakasura
7,142
446
73
5
0
354,862
2
L
Chaac
6,801
425
63
4
0
293,137
0
W
Fenrir
8,303
519
91
6
0
358,894
0
L
Bellona
7,475
467
74
5
0
319,130
1
W
Pele
8,524
533
65
4
0
353,931
1
W
Kukulkan
9,220
576
104
7
0
280,906
0
L
Hel
7,912
495
69
4
0
246,515
0
L
Neith
6,077
380
35
2
0
205,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role