Player Matchup

Fenrir
Fenrir
DYNASTIE1980
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ToxicGoofy
Rama
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
broodjekaas
Merlin
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,516 Elo+
Solo
Ymir
Ymir
dVrr
Ymir
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
s3xualhealing
Odin
Level 107
God Stats
14W - 12L
1,453 SR
Queue Stats
126W - 128L
1,461 Elo+
Solo
Team Averages
Level 83
1,491 SR
1,495 Elo+

VS

Team Averages
Level 92
1,622 SR
1,456 Elo+
Apollo
Apollo
DailyDoobie
Apollo
Level 109
God Stats
7W - 13L
1,465 SR
Queue Stats
140W - 119L
1,472 Elo+
Solo
Poseidon
Poseidon
Diamond_Luis16
Poseidon
Level 136
God Stats
1W - 3L
1,737 SR
Queue Stats
148W - 149L
1,442 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Nappa121
Kumbhakarna
Level 66
God Stats
3W - 5L
1,745 SR
Queue Stats
259W - 262L
1,449 Elo+
Solo
Susano
Susano
Niboru
Susano
Level 87
God Stats
7W - 10L
1,662 SR
Queue Stats
134W - 144L
1,475 Elo+
Party 1
Freya
Freya
Sevenx69
Freya
Level 63
God Stats
3W - 7L
1,500 SR
Queue Stats
389W - 395L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 1 / 0
6,045
550
3,160
8,048
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 1
5,531
503
4,352
4,518
1,186
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
9
0 / 4 / 1
5,233
476
2,690
5,898
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
dVrr
Ymir
9
0 / 1 / 1
4,849
441
1,357
3,195
1,120
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 1 / 1
6,165
560
4,936
5,842
2,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 1 / 1
5,383
489
2,768
3,907
1,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
11
4 / 0 / 0
6,294
572
3,501
4,546
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Kumbhakarna
Nappa121
Kumbhakarna
8
1 / 1 / 1
5,317
483
2,710
8,064
3,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
Niboru
Susano
9
1 / 0 / 2
5,718
520
4,041
5,717
1,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Freya
Sevenx69
Freya
8
1 / 3 / 0
4,984
453
1,210
7,392
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
5
Kills
7
7
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
0
3
L
Apollo
0
1
1
0.5
L
Poseidon
4
0
0
4
L
Kumbhakarna
Nappa121
Kumbhakarna
1
1
1
1.5
L
Susano
Niboru
Susano
1
0
2
2
L
Freya
Sevenx69
Freya
1
3
0
0.33
W
0
0
1
0.5
W
Merlin
0
4
1
0.13
W
Ymir
dVrr
Ymir
0
1
1
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,495
Damage
14,230
27,501
Taken
29,626
9,441
Mitigated
9,243
9,516
Healing
7,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,160
849
0
4,261
8,048
2,588
0
1,757
6,163
0
30,632
L
Apollo
2,768
1,509
0
2,003
3,907
1,175
0
529
3,370
0
35,158
L
Poseidon
3,501
356
0
746
4,546
1,209
160
1,822
2,524
29,918
0
L
Kumbhakarna
Nappa121
Kumbhakarna
2,710
262
0
2,366
8,064
3,083
0
1,269
6,713
11,732
0
L
Susano
Niboru
Susano
4,041
1,205
0
420
5,717
1,568
236
95
5,580
0
31,716
L
Freya
Sevenx69
Freya
1,210
502
0
2,451
7,392
2,208
0
264
7,128
11,395
0
W
4,352
3,559
0
2,720
4,518
1,186
0
951
3,567
0
38,944
W
Merlin
2,690
114
0
1,260
5,898
1,617
0
2,210
3,392
21,161
0
W
Ymir
dVrr
Ymir
1,357
0
263
438
3,195
1,120
0
845
2,350
15,034
0
W
4,936
1,310
0
574
5,842
2,930
164
1,206
4,608
1,821
27,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,823
Gold Earned
27,696
286
Minions Killed
231
0
Camps Cleared
0
1,006,979
Distance Traveled
1,007,799
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,045
550
69
6
0
228,319
2
L
Apollo
5,383
489
75
7
0
187,049
1
L
Poseidon
6,294
572
60
5
0
223,950
3
L
Kumbhakarna
5,317
483
23
2
0
221,575
4
L
Susano
5,718
520
52
5
0
228,682
2
L
Freya
4,984
453
21
2
0
146,543
1
W
Rama
5,531
503
70
6
0
175,629
2
W
Merlin
5,233
476
49
4
0
185,502
3
W
Ymir
4,849
441
32
3
0
216,336
2
W
Odin
6,165
560
66
6
0
201,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role