Player Matchup

Anhur
Anhur
Diamond III
Azyrian
Anhur
Diamond III
Level 157
God Stats
12W - 13L
1,605 SR
Queue Stats
556W - 542L
2,374 MMR
Solo
Sobek
Sobek
Masters
DrOctagönapus
Sobek
Masters
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 50L
2,312 MMR
Solo
Loki
Loki
Diamond II
Eatzz
Loki
Diamond II
Level 147
God Stats
14W - 17L
1,406 SR
Queue Stats
835W - 804L
2,378 MMR
Party 2
Janus
Janus
Diamond I
SSnowblind
Janus
Diamond I
Level 65
God Stats
3W - 3L
1,302 SR
Queue Stats
141W - 103L
2,439 MMR
Party 2
Serqet
Serqet
Masters
ScottyBuzz
Serqet
Masters
Level 160
God Stats
0W - 1L
1,792 SR
Queue Stats
207W - 168L
2,607 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,521 SR
2,422 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,627 SR
2,185 MMR
Jing Wei
Jing Wei
Diamond IV
MishaeI
Jing Wei
Diamond IV
Level 125
God Stats
10W - 12L
1,444 SR
Queue Stats
188W - 164L
2,277 MMR
Party 3
Tyr
Tyr
Masters
MySweetPatato
Tyr
Masters
Level 152
God Stats
28W - 24L
1,653 SR
Queue Stats
322W - 256L
2,574 MMR
Party 1
Yemoja
Yemoja
Diamond III
Soul
Yemoja
Diamond III
Level 160
God Stats
32W - 31L
1,640 SR
Queue Stats
301W - 287L
2,156 MMR
Party 3
The Morrigan
The Morrigan
Diamond V
ThisTimeline
The Morrigan
Diamond V
Level 36
God Stats
14W - 5L
1,896 SR
Queue Stats
255W - 148L
2,420 MMR
Solo
Mercury
Mercury
Masters
xjor
Mercury
Masters
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Azyrian
Anhur
18
2 / 7 / 5
11,647
529
11,511
18,805
7,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
0 / 2 / 7
11,117
505
14,018
21,406
24,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
Eatzz
Loki
18
4 / 10 / 5
11,372
517
11,517
20,176
8,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
18
7 / 6 / 2
11,991
545
10,668
17,159
6,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
ScottyBuzz
Serqet
12
1 / 8 / 4
9,157
416
7,589
16,474
13,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
ScyllaTiamatApolloSet

VS

Bans
Guan YuAthenaHeimdallrDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
MishaeI
Jing Wei
19
3 / 3 / 9
12,750
580
12,900
20,517
9,137
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
8 / 3 / 6
12,917
587
15,946
26,829
23,642
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yemoja
Soul
Yemoja
16
4 / 3 / 12
11,467
521
7,383
16,683
20,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
ThisTimeline
The Morrigan
20
11 / 2 / 9
14,262
648
19,236
13,164
7,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mercury
xjor
Mercury
20
7 / 3 / 11
13,626
619
16,447
20,439
10,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
80
14
Kills
33
33
Deaths
14
23
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Anhur
Azyrian
Anhur
2
7
5
0.64
L
0
2
7
1.75
L
Loki
Eatzz
Loki
4
10
5
0.65
W
Jing Wei
MishaeI
Jing Wei
3
3
9
2.5
W
8
3
6
3.67
L
Janus
7
6
2
1.33
L
Serqet
ScottyBuzz
Serqet
1
8
4
0.38
W
Yemoja
Soul
Yemoja
4
3
12
3.33
W
The Morrigan
ThisTimeline
The Morrigan
11
2
9
7.75
W
Mercury
xjor
Mercury
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,303
Damage
71,912
94,020
Taken
97,632
60,782
Mitigated
70,459
20,734
Healing
47,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Azyrian
Anhur
11,511
6,391
0
5,111
18,805
7,533
2,378
2,163
16,612
0
93,096
L
14,018
713
0
8,036
21,406
24,976
0
5,532
15,754
68,929
0
L
Loki
Eatzz
Loki
11,517
2,780
0
3,804
20,176
8,423
0
3,071
16,978
0
83,191
W
Jing Wei
MishaeI
Jing Wei
12,900
7,788
0
9,839
20,517
9,137
9,536
4,045
16,290
0
107,327
W
15,946
2,220
0
10,806
26,829
23,642
610
8,256
16,799
0
85,587
L
Janus
10,668
791
164
2,373
17,159
6,649
0
5,058
11,909
74,194
0
L
Serqet
ScottyBuzz
Serqet
7,589
729
0
1,246
16,474
13,201
0
5,227
11,079
0
22,800
W
Yemoja
Soul
Yemoja
7,383
1,758
8,642
7,199
16,683
20,316
1,672
5,617
10,672
26,833
0
W
The Morrigan
ThisTimeline
The Morrigan
19,236
4,263
0
4,436
13,164
7,148
3,010
2,854
9,985
102,190
5,731
W
Mercury
xjor
Mercury
16,447
9,606
0
6,896
20,439
10,216
476
4,496
15,572
0
98,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,284
Gold Earned
65,022
550
Minions Killed
703
0
Camps Cleared
0
2,077,412
Distance Traveled
2,262,185
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
11,647
529
134
6
0
334,829
5
L
Sobek
11,117
505
150
7
0
453,244
2
L
Loki
11,372
517
96
4
0
417,646
1
W
Jing Wei
12,750
580
164
7
0
390,372
3
W
Tyr
12,917
587
157
7
0
487,397
2
L
Janus
11,991
545
143
7
0
416,911
1
L
Serqet
9,157
416
27
1
0
454,782
10
W
Yemoja
11,467
521
31
1
0
397,218
7
W
The Morrigan
14,262
648
212
10
0
424,914
3
W
Mercury
13,626
619
139
6
0
562,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role