Player Matchup

Cthulhu
Cthulhu
CrookedStick
Cthulhu
Level 152
God Stats
13W - 7L
1,759 SR
Queue Stats
674W - 177L
1,867 Elo+
Party 1
Skadi
Skadi
PoppinAndBoppin
Skadi
Level 68
God Stats
25W - 4L
1,989 SR
Queue Stats
338W - 131L
1,756 Elo+
Party 1
Fenrir
Fenrir
SIickDaddy
Fenrir
Level 49
God Stats
10W - 4L
1,650 SR
Queue Stats
781W - 262L
1,800 Elo+
Party 1
Ymir
Ymir
YoungMunney7
Ymir
Level 128
God Stats
23W - 9L
1,776 SR
Queue Stats
425W - 191L
1,676 Elo+
Party 1
Merlin
Merlin
letsThrow
Merlin
Level 59
God Stats
15W - 13L
1,580 SR
Queue Stats
568W - 507L
1,646 Elo+
Party 1
Team Averages
Level 91
1,751 SR
1,749 Elo+

VS

Team Averages
Level 53
1,551 SR
1,553 Elo+
Persephone
Persephone
FoxSakes123
Persephone
Level 19
God Stats
8W - 4L
1,646 SR
Queue Stats
68W - 70L
1,533 Elo+
Party 2
Ymir
Ymir
LethalDosage10
Ymir
Level 39
God Stats
35W - 29L
1,611 SR
Queue Stats
96W - 96L
1,553 Elo+
Party 3
Chaac
Chaac
LunarParallax
Chaac
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 19L
1,623 Elo+
Solo
Osiris
Osiris
Sinder1989
Osiris
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
VanKaros
Apollo
Level 56
God Stats
4W - 5L
1,497 SR
Queue Stats
175W - 179L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrookedStick
Cthulhu
13
1 / 4 / 7
7,399
569
10,665
12,430
7,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 0 / 2
7,681
591
7,153
3,594
1,220
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
SIickDaddy
Fenrir
13
8 / 2 / 2
7,841
603
6,096
7,406
2,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 2 / 7
6,571
505
1,796
8,218
4,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
letsThrow
Merlin
14
6 / 0 / 5
8,497
654
7,253
4,855
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
FoxSakes123
Persephone
11
1 / 4 / 0
6,645
511
2,400
6,592
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 1
6,073
467
2,928
9,053
5,222
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 4 / 1
7,099
546
9,961
15,095
11,088
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
Sinder1989
Osiris
12
2 / 4 / 1
7,014
540
3,752
9,119
6,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
VanKaros
Apollo
11
1 / 2 / 1
6,203
477
2,799
7,902
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
18
Kills
8
8
Deaths
18
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CrookedStick
Cthulhu
1
4
7
1.13
L
Persephone
FoxSakes123
Persephone
1
4
0
0.25
L
1
4
1
0.38
L
3
4
1
0.88
W
3
0
2
4
W
Fenrir
SIickDaddy
Fenrir
8
2
2
4.5
L
Osiris
Sinder1989
Osiris
2
4
1
0.63
L
Apollo
VanKaros
Apollo
1
2
1
0.75
W
0
2
7
1.75
W
Merlin
letsThrow
Merlin
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,963
Damage
21,840
36,503
Taken
47,761
18,075
Mitigated
26,542
11,508
Healing
13,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CrookedStick
Cthulhu
10,665
1,734
188
3,799
12,430
7,947
0
3,791
8,639
41,609
0
L
Persephone
FoxSakes123
Persephone
2,400
142
0
1,683
6,592
1,987
0
3,567
2,679
37,206
0
L
2,928
272
0
2,306
9,053
5,222
0
2,974
5,977
21,819
0
L
9,961
1,274
0
4,452
15,095
11,088
0
8,277
6,216
11,514
29,036
W
7,153
4,959
0
1,352
3,594
1,220
798
771
2,823
0
57,618
W
Fenrir
SIickDaddy
Fenrir
6,096
1,780
0
2,923
7,406
2,695
0
1,023
6,317
0
35,609
L
Osiris
Sinder1989
Osiris
3,752
1,253
0
1,811
9,119
6,056
0
2,777
6,187
0
45,077
L
Apollo
VanKaros
Apollo
2,799
1,630
0
2,814
7,902
2,189
0
873
6,987
0
37,550
W
1,796
279
0
1,318
8,218
4,558
0
1,428
6,750
24,318
0
W
Merlin
letsThrow
Merlin
7,253
268
0
1,928
4,855
1,655
0
1,417
3,204
54,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,989
Gold Earned
33,034
435
Minions Killed
385
0
Camps Cleared
0
1,257,512
Distance Traveled
1,195,473
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,399
569
103
8
0
263,393
3
L
Persephone
6,645
511
87
7
0
241,080
3
L
Ymir
6,073
467
39
3
0
235,824
4
L
Chaac
7,099
546
79
6
0
239,949
1
W
Skadi
7,681
591
113
9
0
226,539
3
W
Fenrir
7,841
603
71
5
0
277,746
4
L
Osiris
7,014
540
92
7
0
266,210
3
L
Apollo
6,203
477
88
7
0
212,410
2
W
Ymir
6,571
505
31
2
0
235,813
6
W
Merlin
8,497
654
117
9
0
254,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role