Player Matchup

Set
Set
ChocSwifter
Set
Level 26
God Stats
17W - 20L
1,419 SR
Queue Stats
197W - 252L
1,308 Elo+
Party 1
Khepri
Khepri
Me253hdi
Khepri
Level 83
God Stats
23W - 52L
1,461 SR
Queue Stats
48W - 79L
1,413 Elo+
Party 4
Scylla
Scylla
NejKr0
Scylla
Level 27
God Stats
35W - 40L
1,474 SR
Queue Stats
899W - 931L
1,430 Elo+
Solo
Hachiman
Hachiman
Willyboyp
Hachiman
Level 7
God Stats
1W - 1L
1,543 SR
Queue Stats
5W - 4L
1,627 Elo+
Party 4
Horus
Horus
gtproject93
Horus
Level 13
God Stats
2W - 3L
1,471 SR
Queue Stats
19W - 19L
1,455 Elo+
Party 1
Team Averages
Level 31
1,473 SR
1,447 Elo+

VS

Team Averages
Level 24
1,533 SR
1,469 Elo+
Merlin
Merlin
IJDLR
Merlin
Level 33
God Stats
13W - 16L
1,429 SR
Queue Stats
155W - 149L
1,549 Elo+
Party 3
Fenrir
Fenrir
SkitlesCFG
Fenrir
Level 28
God Stats
5W - 4L
1,469 SR
Queue Stats
104W - 118L
1,350 Elo+
Party 2
Tyr
Tyr
SteppedZeus377
Tyr
Level 28
God Stats
28W - 22L
1,605 SR
Queue Stats
93W - 91L
1,557 Elo+
Party 3
Chaac
Chaac
baduns1910
Chaac
Level 15
God Stats
5W - 5L
1,559 SR
Queue Stats
12W - 27L
1,313 Elo+
Party 2
Neith
Neith
jkr_shino
Neith
Level 14
God Stats
24W - 19L
1,605 SR
Queue Stats
97W - 91L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 4
8,690
457
10,241
16,754
6,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Me253hdi
Khepri
12
0 / 6 / 10
8,497
447
5,343
19,512
15,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
NejKr0
Scylla
15
1 / 2 / 1
8,670
456
6,751
10,076
3,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Willyboyp
Hachiman
14
8 / 5 / 2
9,484
499
10,694
10,813
5,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 1
7,041
371
2,677
12,418
9,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
IJDLR
Merlin
18
9 / 0 / 1
10,803
569
15,769
9,019
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
SkitlesCFG
Fenrir
15
3 / 2 / 4
9,338
491
3,945
13,424
5,106
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 5 / 7
9,405
495
8,620
12,022
6,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
14
1 / 2 / 0
8,765
461
8,609
12,166
10,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
jkr_shino
Neith
17
6 / 3 / 7
10,646
560
17,885
14,399
5,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
12
Kills
23
23
Deaths
12
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
Merlin
IJDLR
Merlin
9
0
1
9.5
L
Khepri
Me253hdi
Khepri
0
6
10
0.83
L
Scylla
NejKr0
Scylla
1
2
1
0.75
W
Fenrir
SkitlesCFG
Fenrir
3
2
4
2.5
W
4
5
7
1.5
L
Hachiman
Willyboyp
Hachiman
8
5
2
1.8
W
Chaac
1
2
0
0.5
L
0
4
1
0.13
W
Neith
jkr_shino
Neith
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,706
Damage
54,828
69,573
Taken
61,030
40,661
Mitigated
30,960
15,905
Healing
25,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,241
5,153
0
2,997
16,754
6,998
0
5,418
11,236
0
56,163
W
Merlin
IJDLR
Merlin
15,769
1,261
0
2,753
9,019
3,566
1,393
1,432
7,479
65,821
0
L
Khepri
Me253hdi
Khepri
5,343
924
0
5,217
19,512
15,415
128
0
19,462
27,587
0
L
Scylla
NejKr0
Scylla
6,751
730
0
2,204
10,076
3,459
694
2,518
7,183
43,160
0
W
Fenrir
SkitlesCFG
Fenrir
3,945
2,203
0
6,615
13,424
5,106
354
746
12,678
0
43,196
W
8,620
2,047
0
2,802
12,022
6,052
1,098
2,326
9,696
0
30,603
L
Hachiman
Willyboyp
Hachiman
10,694
5,179
0
1,918
10,813
5,463
986
0
10,813
0
50,432
W
Chaac
8,609
811
0
4,892
12,166
10,955
236
4,375
7,396
0
44,996
L
2,677
1,373
976
2,593
12,418
9,326
140
7,833
4,535
0
15,911
W
Neith
jkr_shino
Neith
17,885
7,175
0
7,964
14,399
5,281
2,549
2,712
11,687
0
83,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,382
Gold Earned
48,957
333
Minions Killed
422
0
Camps Cleared
0
1,713,086
Distance Traveled
1,760,948
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,690
457
86
5
0
373,755
0
W
Merlin
10,803
569
107
6
0
337,069
2
L
Khepri
8,497
447
30
2
0
319,301
2
L
Scylla
8,670
456
100
5
0
344,567
0
W
Fenrir
9,338
491
76
4
0
347,661
1
W
Tyr
9,405
495
49
3
0
368,441
1
L
Hachiman
9,484
499
97
5
0
329,396
2
W
Chaac
8,765
461
64
3
0
397,366
2
L
Horus
7,041
371
20
1
0
346,067
1
W
Neith
10,646
560
126
7
0
310,411
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role