Player Matchup

Yemoja
Yemoja
D6A90N
Yemoja
Level 13
God Stats
0W - 3L
1,155 SR
Queue Stats
24W - 23L
1,234 Elo+
Solo
Nemesis
Nemesis
Dylan0oo
Nemesis
Level 8
God Stats
4W - 6L
1,213 SR
Queue Stats
22W - 28L
1,121 Elo+
Party 1
Mulan
Mulan
Skalar420
Mulan
Level 13
God Stats
15W - 9L
1,569 SR
Queue Stats
51W - 59L
1,259 Elo+
Solo
Danzaburou
Danzaburou
Stewie2qq
Danzaburou
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 78L
1,500 Elo+
Solo
Vulcan
Vulcan
wrustorm
Vulcan
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 38L
1,180 Elo+
Party 1
Team Averages
Level 9
1,387 SR
1,259 Elo+

VS

Team Averages
Level 16
1,419 SR
1,295 Elo+
King Arthur
King Arthur
Arietis4
King Arthur
Level 51
God Stats
13W - 12L
1,500 SR
Queue Stats
294W - 316L
1,301 Elo+
Party 2
Ra
Ra
Baclofen3
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 3
Ares
Ares
Lechat29
Ares
Level 5
God Stats
8W - 17L
1,097 SR
Queue Stats
38W - 52L
984 Elo+
Party 2
Thor
Thor
ReadyToDie1994
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
ВоЛоСаТыЧ
Kukulkan
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
D6A90N
Yemoja
9
2 / 2 / 2
8,239
343
2,571
5,274
2,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Dylan0oo
Nemesis
15
5 / 8 / 2
9,965
415
5,910
18,945
8,816
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
Skalar420
Mulan
19
2 / 4 / 4
11,814
492
8,251
16,929
13,406
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Stewie2qq
Danzaburou
20
12 / 2 / 5
13,169
549
25,190
21,125
9,194
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
wrustorm
Vulcan
16
2 / 7 / 5
10,761
448
16,558
14,656
5,592
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arietis4
King Arthur
19
3 / 2 / 9
11,957
498
10,005
24,523
22,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
13 / 3 / 5
13,544
564
22,257
19,825
9,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
17
0 / 6 / 7
10,694
446
4,746
15,415
12,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 6 / 6
10,215
426
7,954
17,375
6,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 7 / 4
10,167
424
6,642
10,982
4,163
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
53
23
Kills
22
23
Deaths
24
18
Assists
31
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Arietis4
King Arthur
3
2
9
3.75
W
13
3
5
5.17
L
Yemoja
D6A90N
Yemoja
2
2
2
1.5
L
Nemesis
Dylan0oo
Nemesis
5
8
2
0.75
W
Ares
0
6
7
0.58
W
3
6
6
1
L
Mulan
Skalar420
Mulan
2
4
4
1
L
Danzaburou
Stewie2qq
Danzaburou
12
2
5
7.25
L
Vulcan
wrustorm
Vulcan
2
7
5
0.64
W
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,480
Damage
51,604
76,929
Taken
88,120
39,870
Mitigated
55,519
24,878
Healing
27,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Arietis4
King Arthur
10,005
1,373
0
10,881
24,523
22,381
358
5,236
19,161
0
74,853
W
22,257
1,964
3,471
8,254
19,825
9,624
86
6,036
13,601
99,971
0
L
Yemoja
D6A90N
Yemoja
2,571
444
971
636
5,274
2,862
625
3,223
1,738
16,567
0
L
Nemesis
Dylan0oo
Nemesis
5,910
2,515
0
3,923
18,945
8,816
0
5,477
13,151
0
48,276
W
Ares
4,746
920
0
524
15,415
12,753
73
2,847
12,478
43,026
0
W
7,954
2,534
0
4,523
17,375
6,598
0
2,969
14,312
0
61,052
L
Mulan
Skalar420
Mulan
8,251
1,937
0
5,992
16,929
13,406
645
5,243
11,108
1,195
81,422
L
Danzaburou
Stewie2qq
Danzaburou
25,190
13,901
0
10,422
21,125
9,194
1,223
9,654
10,929
0
115,241
L
Vulcan
wrustorm
Vulcan
16,558
7,747
0
2,934
14,656
5,592
579
8,462
5,769
53,783
0
W
6,642
486
0
0
10,982
4,163
0
1,862
9,052
29,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,948
Gold Earned
56,577
507
Minions Killed
476
0
Camps Cleared
0
1,935,487
Distance Traveled
2,227,743
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,957
498
131
5
0
493,440
0
W
Ra
13,544
564
162
7
0
481,840
3
L
Yemoja
8,239
343
23
1
0
265,214
5
L
Nemesis
9,965
415
74
3
0
414,839
1
W
Ares
10,694
446
55
2
0
434,213
0
W
Thor
10,215
426
76
3
0
396,587
0
L
Mulan
11,814
492
157
7
0
424,455
4
L
Danzaburou
13,169
549
148
6
0
435,739
1
L
Vulcan
10,761
448
105
4
0
395,240
4
W
Kukulkan
10,167
424
52
2
0
421,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role