Player Matchup

Ymir
Ymir
Gold IV
ApolloNano98
Ymir
Gold IV
Level 61
God Stats
47W - 44L
1,640 SR
Queue Stats
391W - 394L
1,509 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
Baki_Vinlen
Sun Wukong
Bronze III
Level 30
God Stats
0W - 1L
1,615 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Izanami
Izanami
Gold III
FEB_War_BR45
Izanami
Gold III
Level 89
God Stats
12W - 15L
1,562 SR
Queue Stats
319W - 307L
1,519 MMR
Solo
Fenrir
Fenrir
Gold V
KingSturg
Fenrir
Gold V
Level 128
God Stats
4W - 3L
1,730 SR
Queue Stats
47W - 53L
1,470 MMR
Party 2
Discordia
Discordia
Gold IV
NASH3Y
Discordia
Gold IV
Level 136
God Stats
3W - 3L
1,760 SR
Queue Stats
41W - 43L
1,607 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 89
1,662 SR
1,521 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 100
1,498 SR
1,522 MMR
Cupid
Cupid
Gold I
KrakenKnuckles
Cupid
Gold I
Level 88
God Stats
16W - 18L
1,600 SR
Queue Stats
85W - 78L
1,666 MMR
Party 1
Janus
Janus
Gold I
NICK-FlL-A
Janus
Gold I
Level 91
God Stats
43W - 39L
1,610 SR
Queue Stats
126W - 111L
1,555 MMR
Party 1
Set
Set
Gold IV
Remorseful Acts
Set
Gold IV
Level 105
God Stats
6W - 4L
1,321 SR
Queue Stats
474W - 490L
1,437 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
Segismundo51
Ao Kuang
Gold IV
Level 86
God Stats
16W - 11L
1,196 SR
Queue Stats
564W - 568L
1,434 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
mabsteryall
Baron Samedi
Gold III
Level 128
God Stats
32W - 26L
1,762 SR
Queue Stats
170W - 169L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 8
10,308
430
9,364
19,500
19,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Baki_Vinlen
Sun Wukong
18
3 / 4 / 2
10,918
455
11,688
20,484
17,356
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
FEB_War_BR45
Izanami
18
2 / 7 / 1
11,550
481
10,401
23,859
9,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
KingSturg
Fenrir
16
6 / 8 / 7
10,806
450
13,755
20,667
10,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
NASH3Y
Discordia
16
7 / 8 / 4
11,340
473
12,782
16,021
6,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
ScyllaDanzaburouCu ChulainnNemesisCthulhu

VS

Bans
Guan YuTsukuyomiAthenaSobekAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 11
15,134
631
21,652
17,721
7,214
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
20
8 / 4 / 14
15,001
625
22,324
13,308
5,684
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
4 / 5 / 6
14,050
585
11,282
22,606
20,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
Segismundo51
Ao Kuang
19
8 / 3 / 11
13,519
563
11,689
21,072
8,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
mabsteryall
Baron Samedi
18
4 / 4 / 16
13,418
559
12,740
18,843
18,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
93
19
Kills
35
35
Deaths
19
22
Assists
58
Player
Kills
Deaths
Assists
KDA
L
1
8
8
0.63
L
Sun Wukong
Baki_Vinlen
Sun Wukong
3
4
2
1
L
Izanami
FEB_War_BR45
Izanami
2
7
1
0.36
L
Fenrir
KingSturg
Fenrir
6
8
7
1.19
W
11
3
11
5.5
L
Discordia
NASH3Y
Discordia
7
8
4
1.13
W
Janus
8
4
14
3.75
W
4
5
6
1.4
W
Ao Kuang
Segismundo51
Ao Kuang
8
3
11
4.5
W
Baron Samedi
mabsteryall
Baron Samedi
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,990
Damage
79,687
100,531
Taken
93,550
62,439
Mitigated
60,323
16,348
Healing
43,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,364
1,367
0
1,982
19,500
19,114
0
10,003
9,275
37,021
0
L
Sun Wukong
Baki_Vinlen
Sun Wukong
11,688
2,454
279
1,181
20,484
17,356
148
6,263
13,749
4,501
65,323
L
Izanami
FEB_War_BR45
Izanami
10,401
6,404
0
6,146
23,859
9,380
825
8,658
14,966
0
98,900
L
Fenrir
KingSturg
Fenrir
13,755
3,074
0
4,440
20,667
10,150
0
11,170
9,193
0
60,983
W
21,652
15,841
1,204
9,266
17,721
7,214
5,276
3,853
13,724
0
121,590
L
Discordia
NASH3Y
Discordia
12,782
627
0
2,320
16,021
6,439
0
9,684
6,003
59,618
0
W
Janus
22,324
1,654
0
4,329
13,308
5,684
896
4,702
8,246
113,503
0
W
11,282
5,519
0
9,485
22,606
20,738
2,100
2,953
19,633
0
100,604
W
Ao Kuang
Segismundo51
Ao Kuang
11,689
3,344
0
9,641
21,072
8,468
1,887
4,958
16,024
72,267
0
W
Baron Samedi
mabsteryall
Baron Samedi
12,740
952
1,951
7,492
18,843
18,219
1,297
7,207
11,373
49,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,922
Gold Earned
71,122
552
Minions Killed
656
0
Camps Cleared
0
1,991,931
Distance Traveled
2,205,904
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,308
430
50
2
0
393,828
3
L
Sun Wukong
10,918
455
129
5
0
402,112
5
L
Izanami
11,550
481
167
7
0
354,587
10
L
Fenrir
10,806
450
90
4
0
442,413
3
W
Cupid
15,134
631
171
7
0
424,482
9
L
Discordia
11,340
473
116
5
0
398,991
4
W
Janus
15,001
625
187
8
0
513,157
7
W
Set
14,050
585
166
7
0
371,874
1
W
Ao Kuang
13,519
563
78
3
0
496,666
0
W
Baron Samedi
13,418
559
54
2
0
399,725
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role