Player Matchup

Jing Wei
Jing Wei
Azurelanz
Jing Wei
Level 26
God Stats
26W - 30L
1,428 SR
Queue Stats
121W - 128L
1,360 Elo+
Solo
King Arthur
King Arthur
Droidsluga
King Arthur
Level 12
God Stats
2W - 5L
1,500 SR
Queue Stats
39W - 29L
1,366 Elo+
Solo
Cabrakan
Cabrakan
FluffyKitten2600
Cabrakan
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 129L
1,357 Elo+
Solo
Sol
Sol
Honeyums
Sol
Level 29
God Stats
4W - 4L
1,247 SR
Queue Stats
32W - 38L
1,412 Elo+
Solo
Susano
Susano
Jackenji59454
Susano
Level 3
God Stats
2W - 5L
1,175 SR
Queue Stats
3W - 8L
1,023 Elo+
Solo
Team Averages
Level 18
1,370 SR
1,303 Elo+

VS

Team Averages
Level 10
1,477 SR
1,345 Elo+
Nemesis
Nemesis
ExpertSupport
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Neith
Neith
Isht4r
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,285 Elo+
Solo
King Arthur
King Arthur
MitsuHonda
King Arthur
Level 9
God Stats
0W - 8L
1,500 SR
Queue Stats
39W - 46L
1,470 Elo+
Solo
Ra
Ra
NinjaBTF1
Ra
Level 8
God Stats
1W - 4L
1,184 SR
Queue Stats
1W - 9L
1,112 Elo+
Solo
Ganesha
Ganesha
Thorkil33
Ganesha
Level 27
God Stats
4W - 1L
1,701 SR
Queue Stats
111W - 129L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Azurelanz
Jing Wei
13
11 / 2 / 1
8,187
585
9,205
10,194
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
Droidsluga
King Arthur
12
5 / 0 / 5
7,472
534
6,537
9,722
7,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
0 / 2 / 6
6,703
479
2,405
7,798
6,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
5 / 0 / 2
8,438
603
4,353
6,893
2,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
2 / 13 / 2
6,308
451
2,725
10,382
3,572
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
3 / 4 / 0
7,034
502
3,839
9,370
3,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Isht4r
Neith
10
5 / 6 / 0
7,011
501
6,998
7,397
1,700
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

King Arthur
MitsuHonda
King Arthur
11
1 / 3 / 1
6,431
459
2,651
10,355
5,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 9 / 0
5,892
421
4,756
7,519
1,992
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Thorkil33
Ganesha
10
0 / 3 / 8
6,236
445
5,959
7,683
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
23
Kills
10
17
Deaths
25
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Azurelanz
Jing Wei
11
2
1
5.75
W
King Arthur
Droidsluga
King Arthur
5
0
5
7.5
L
Nemesis
3
4
0
0.75
W
0
2
6
1.5
W
5
0
2
6
L
Neith
Isht4r
Neith
5
6
0
0.83
W
2
13
2
0.23
L
King Arthur
MitsuHonda
King Arthur
1
3
1
0.5
L
1
9
0
0.11
L
Ganesha
Thorkil33
Ganesha
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,225
Damage
24,203
44,989
Taken
42,324
24,200
Mitigated
16,441
10,004
Healing
3,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Azurelanz
Jing Wei
9,205
5,933
0
2,541
10,194
3,893
120
2,642
7,527
0
42,419
W
King Arthur
Droidsluga
King Arthur
6,537
817
633
2,853
9,722
7,689
284
1,223
8,424
0
30,016
L
Nemesis
3,839
2,148
0
1,130
9,370
3,674
737
22
9,117
0
32,282
W
2,405
330
0
1,277
7,798
6,319
0
2,438
5,316
21,119
0
W
4,353
1,418
0
2,700
6,893
2,727
2,151
2,907
3,763
44,917
2,454
L
Neith
Isht4r
Neith
6,998
3,782
0
236
7,397
1,700
257
985
6,412
0
26,945
W
2,725
843
0
0
10,382
3,572
352
1,330
9,004
0
14,815
L
King Arthur
MitsuHonda
King Arthur
2,651
242
0
400
10,355
5,197
35
1,838
8,492
188
36,765
L
4,756
952
0
893
7,519
1,992
0
2,731
4,738
21,124
0
L
Ganesha
Thorkil33
Ganesha
5,959
530
0
500
7,683
3,878
331
1,046
6,587
21,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,108
Gold Earned
32,604
285
Minions Killed
245
0
Camps Cleared
0
1,224,761
Distance Traveled
1,221,208
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,187
585
59
4
0
269,176
0
W
King Arthur
7,472
534
52
4
0
275,988
6
L
Nemesis
7,034
502
61
4
0
237,138
6
W
Cabrakan
6,703
479
32
2
0
224,141
3
W
Sol
8,438
603
114
8
0
212,869
1
L
Neith
7,011
501
57
4
0
259,449
1
W
Susano
6,308
451
28
2
0
242,587
0
L
King Arthur
6,431
459
79
6
0
255,403
0
L
Ra
5,892
421
43
3
0
233,137
1
L
Ganesha
6,236
445
5
0
0
236,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role