Player Matchup

Loki
Loki
GewoonKajMan
Loki
Level 17
God Stats
6W - 1L
1,500 SR
Queue Stats
45W - 47L
1,240 Elo+
Party 2
Medusa
Medusa
Jan_vBolderick
Medusa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 31L
1,307 Elo+
Party 2
Olorun
Olorun
dante59179
Olorun
Level 29
God Stats
71W - 67L
1,447 SR
Queue Stats
268W - 317L
1,371 Elo+
Solo
Artio
Artio
yBaksy
Artio
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 42L
1,351 Elo+
Solo
Rama
Rama
ztrfvbnmjuzttg
Rama
Level 6
God Stats
41W - 33L
1,848 SR
Queue Stats
69W - 57L
1,349 Elo+
Solo
Team Averages
Level 19
1,559 SR
1,324 Elo+

VS

Team Averages
Level 19
1,379 SR
1,251 Elo+
Jormungandr
Jormungandr
GSF_Waalabook666
Jormungandr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,198 Elo+
Party 1
Sun Wukong
Sun Wukong
GSF_Zambala90
Sun Wukong
Level 15
God Stats
1W - 7L
1,168 SR
Queue Stats
1W - 8L
1,140 Elo+
Party 1
Arachne
Arachne
Raia_Unida
Arachne
Level 23
God Stats
5W - 9L
1,376 SR
Queue Stats
22W - 46L
1,269 Elo+
Solo
Nu Wa
Nu Wa
iShAkAxX
Nu Wa
Level 17
God Stats
3W - 3L
1,710 SR
Queue Stats
69W - 62L
1,393 Elo+
Solo
Hel
Hel
koch-197
Hel
Level 17
God Stats
4W - 11L
1,140 SR
Queue Stats
6W - 13L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 4
11,613
528
9,360
16,270
6,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
6 / 6 / 7
10,706
487
9,989
14,035
4,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
dante59179
Olorun
20
5 / 1 / 3
12,776
581
13,765
8,123
3,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
yBaksy
Artio
15
0 / 3 / 3
9,945
452
3,260
16,165
14,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
10 / 0 / 2
13,658
621
20,192
16,283
6,881
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GSF_Waalabook666
Jormungandr
13
0 / 4 / 2
8,009
364
2,643
17,135
11,374
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
GSF_Zambala90
Sun Wukong
15
1 / 6 / 0
8,875
403
7,375
18,104
8,002
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
Raia_Unida
Arachne
17
6 / 6 / 2
10,727
488
16,520
19,634
7,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
iShAkAxX
Nu Wa
16
4 / 5 / 3
10,362
471
14,643
11,303
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 8 / 3
9,134
415
4,106
14,463
4,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
29
Kills
12
14
Deaths
29
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
GSF_Waalabook666
Jormungandr
0
4
2
0.25
L
Sun Wukong
GSF_Zambala90
Sun Wukong
1
6
0
0.17
W
8
4
4
2.5
W
6
6
7
1.58
L
Arachne
Raia_Unida
Arachne
6
6
2
1.17
W
Olorun
dante59179
Olorun
5
1
3
6.5
L
Nu Wa
iShAkAxX
Nu Wa
4
5
3
1.1
L
1
8
3
0.31
W
Artio
yBaksy
Artio
0
3
3
0.5
W
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,566
Damage
45,287
70,876
Taken
80,639
35,224
Mitigated
35,504
24,658
Healing
14,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
GSF_Waalabook666
Jormungandr
2,643
364
0
140
17,135
11,374
290
88
17,047
33,302
0
L
Sun Wukong
GSF_Zambala90
Sun Wukong
7,375
1,396
0
4,186
18,104
8,002
726
9,729
8,375
0
46,141
W
9,360
2,923
0
3,175
16,270
6,044
0
4,161
11,859
0
60,368
W
9,989
3,214
0
1,592
14,035
4,601
2,157
5,626
8,015
0
44,233
L
Arachne
Raia_Unida
Arachne
16,520
12,714
255
4,085
19,634
7,562
140
4,417
15,217
0
72,415
W
Olorun
dante59179
Olorun
13,765
4,607
112
5,459
8,123
3,106
2,662
1,986
6,037
91,903
0
L
Nu Wa
iShAkAxX
Nu Wa
14,643
5,840
0
0
11,303
3,574
956
2,585
8,718
54,469
0
L
4,106
160
1,179
4,238
14,463
4,992
1,081
206
14,257
51,503
0
W
Artio
yBaksy
Artio
3,260
363
968
3,573
16,165
14,592
894
3,595
12,384
34,668
0
W
20,192
14,738
0
9,779
16,283
6,881
2,423
5,056
11,189
0
123,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,698
Gold Earned
47,107
582
Minions Killed
439
0
Camps Cleared
0
2,001,584
Distance Traveled
1,895,190
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,009
364
47
2
0
345,033
0
L
Sun Wukong
8,875
403
71
3
0
404,988
1
W
Loki
11,613
528
100
5
0
446,408
0
W
Medusa
10,706
487
68
3
0
377,893
0
L
Arachne
10,727
488
129
6
0
423,927
0
W
Olorun
12,776
581
179
8
0
362,863
3
L
Nu Wa
10,362
471
96
4
0
349,431
0
L
Hel
9,134
415
96
4
0
371,811
0
W
Artio
9,945
452
56
3
0
421,652
0
W
Rama
13,658
621
179
8
0
392,768
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role