Player Matchup

Hachiman
Hachiman
Dioonesh
Hachiman
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Eae Mist
Ymir
Level 89
God Stats
20W - 14L
1,498 SR
Queue Stats
234W - 221L
1,575 Elo+
Party 1
King Arthur
King Arthur
L0B1SM4N
King Arthur
Level 147
God Stats
7W - 5L
1,617 SR
Queue Stats
306W - 300L
1,536 Elo+
Solo
Loki
Loki
TheGood005
Loki
Level 106
God Stats
2W - 1L
1,533 SR
Queue Stats
102W - 97L
1,526 Elo+
Solo
Janus
Janus
zocolebeBR
Janus
Level 97
God Stats
23W - 16L
1,808 SR
Queue Stats
635W - 577L
1,493 Elo+
Party 1
Team Averages
Level 110
1,591 SR
1,526 Elo+

VS

Team Averages
Level 94
1,523 SR
1,456 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
CaioAatrox
Tyr
Level 124
God Stats
18W - 14L
1,652 SR
Queue Stats
406W - 431L
1,518 Elo+
Party 2
Geb
Geb
HazENbERgH
Geb
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
338W - 344L
1,473 Elo+
Solo
Tsukuyomi
Tsukuyomi
TømaRitaTømaPica
Tsukuyomi
Level 85
God Stats
5W - 2L
1,469 SR
Queue Stats
31W - 18L
1,518 Elo+
Solo
Scylla
Scylla
charak1ller4473
Scylla
Level 67
God Stats
0W - 2L
1,493 SR
Queue Stats
7W - 10L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dioonesh
Hachiman
13
1 / 1 / 2
7,811
601
3,169
6,941
2,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
11
4 / 0 / 5
6,937
534
4,093
5,986
3,066
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
L0B1SM4N
King Arthur
14
5 / 3 / 2
8,398
646
8,266
11,414
6,275
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 8
7,018
540
3,846
6,083
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
13
6 / 0 / 3
7,684
591
5,213
4,748
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 4 / 0
6,164
474
3,536
7,789
2,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 5 / 0
7,051
542
7,221
11,505
6,704
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 2 / 0
5,632
433
2,563
6,999
3,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 3 / 0
6,021
463
3,395
9,987
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 3 / 1
5,970
459
965
4,138
764
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
17
Kills
4
4
Deaths
17
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
4
0
0
L
3
5
0
0.6
W
Hachiman
Dioonesh
Hachiman
1
1
2
2
W
Ymir
4
0
5
6.5
L
1
2
0
0.5
W
King Arthur
L0B1SM4N
King Arthur
5
3
2
2
W
1
0
8
5
L
0
3
0
0
L
0
3
1
0.17
W
Janus
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,587
Damage
17,680
35,172
Taken
40,418
14,696
Mitigated
16,296
15,203
Healing
12,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,536
766
0
1,736
7,789
2,349
845
4,185
3,368
0
35,558
L
7,221
1,595
0
2,855
11,505
6,704
0
26
11,479
0
33,490
W
Hachiman
Dioonesh
Hachiman
3,169
1,774
0
4,053
6,941
2,269
868
1,355
5,586
0
54,751
W
Ymir
4,093
858
466
2,012
5,986
3,066
414
1,121
4,865
16,520
0
L
2,563
671
516
3,682
6,999
3,525
0
1,534
5,431
15,328
0
W
King Arthur
L0B1SM4N
King Arthur
8,266
949
0
3,397
11,414
6,275
86
255
11,159
0
45,452
W
3,846
1,077
0
3,199
6,083
1,813
0
334
5,749
0
31,388
L
3,395
531
0
3,068
9,987
2,954
0
2,438
7,401
0
35,405
L
965
275
0
588
4,138
764
0
705
3,433
26,553
0
W
Janus
5,213
533
0
2,076
4,748
1,273
550
463
4,285
43,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,848
Gold Earned
30,838
377
Minions Killed
299
0
Camps Cleared
0
1,285,225
Distance Traveled
1,158,027
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,164
474
69
5
0
196,227
3
L
Tyr
7,051
542
66
5
0
197,880
4
W
Hachiman
7,811
601
96
7
0
235,514
4
W
Ymir
6,937
534
22
2
0
253,585
5
L
Geb
5,632
433
20
2
0
255,115
3
W
King Arthur
8,398
646
99
8
0
234,599
2
W
Loki
7,018
540
70
5
0
280,766
1
L
Tsukuyomi
6,021
463
74
6
0
273,668
1
L
Scylla
5,970
459
70
5
0
235,137
3
W
Janus
7,684
591
90
7
0
280,761
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role