Player Matchup

Achilles
Achilles
AverageGamer69
Achilles
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Doodlestroddle
Ymir
Level 61
God Stats
18W - 3L
1,919 SR
Queue Stats
131W - 116L
1,502 Elo+
Party 1
Merlin
Merlin
SupremePrimarch
Merlin
Level 62
God Stats
13W - 10L
1,768 SR
Queue Stats
207W - 209L
1,481 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jehad1
Tsukuyomi
Level 101
God Stats
10W - 3L
1,938 SR
Queue Stats
526W - 535L
1,479 Elo+
Solo
Medusa
Medusa
noobmaster21
Medusa
Level 61
God Stats
10W - 13L
1,347 SR
Queue Stats
146W - 145L
1,498 Elo+
Party 1
Team Averages
Level 79
1,695 SR
1,492 Elo+

VS

Team Averages
Level 88
1,486 SR
1,487 Elo+
Rama
Rama
Fenrir99jra
Rama
Level 107
God Stats
3W - 5L
1,270 SR
Queue Stats
178W - 177L
1,497 Elo+
Solo
Anubis
Anubis
Fofesna-alQueso
Anubis
Level 92
God Stats
9W - 11L
1,729 SR
Queue Stats
273W - 283L
1,495 Elo+
Party 2
Loki
Loki
Genovesee
Loki
Level 61
God Stats
4W - 4L
1,410 SR
Queue Stats
95W - 133L
1,456 Elo+
Solo
Bacchus
Bacchus
OfTheUchiha
Bacchus
Level 112
God Stats
2W - 4L
1,518 SR
Queue Stats
482W - 488L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
WaRRoK92
Sun Wukong
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
5 / 1 / 0
8,969
528
8,058
12,196
12,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
5 / 1 / 4
8,855
521
6,303
8,082
6,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
0 / 2 / 5
9,352
550
6,563
7,530
2,175
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
jehad1
Tsukuyomi
14
2 / 4 / 3
8,492
500
8,144
12,689
4,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
14
4 / 2 / 2
8,372
492
9,323
9,869
3,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
9,063
533
5,115
10,792
3,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 4 / 1
8,603
506
5,217
12,572
5,622
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Loki
14
3 / 4 / 2
8,426
496
8,030
12,753
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
OfTheUchiha
Bacchus
12
1 / 3 / 3
7,769
457
5,961
11,731
6,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
WaRRoK92
Sun Wukong
15
2 / 1 / 0
9,038
532
6,440
9,241
5,649
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
16
Kills
10
10
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
5
1
0
5
W
5
1
4
7
L
3
4
0
0.75
L
1
4
1
0.38
L
Loki
3
4
2
1
L
Bacchus
OfTheUchiha
Bacchus
1
3
3
0.83
W
0
2
5
1.25
L
Sun Wukong
WaRRoK92
Sun Wukong
2
1
0
2
W
Tsukuyomi
jehad1
Tsukuyomi
2
4
3
0.88
W
Medusa
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,391
Damage
30,763
50,366
Taken
57,089
29,381
Mitigated
25,636
15,170
Healing
17,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
8,058
1,302
0
5,206
12,196
12,956
0
837
11,359
0
49,221
W
6,303
1,842
0
1,839
8,082
6,225
180
2,363
5,719
21,205
0
L
5,115
4,496
0
2,131
10,792
3,321
0
3,272
7,495
0
48,655
L
5,217
47
0
6,171
12,572
5,622
67
5,596
6,976
66,911
0
L
Loki
8,030
2,646
0
4,805
12,753
4,120
0
1,581
11,079
0
52,874
L
Bacchus
OfTheUchiha
Bacchus
5,961
902
0
1,918
11,731
6,924
0
2,417
9,267
18,254
0
W
6,563
496
0
1,448
7,530
2,175
296
4,174
3,356
65,363
0
L
Sun Wukong
WaRRoK92
Sun Wukong
6,440
1,331
0
2,828
9,241
5,649
500
0
8,766
0
54,119
W
Tsukuyomi
jehad1
Tsukuyomi
8,144
2,538
0
3,970
12,689
4,653
0
1,324
11,365
0
58,027
W
Medusa
9,323
3,858
0
2,707
9,869
3,372
1,164
2,480
7,389
0
60,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,040
Gold Earned
42,899
474
Minions Killed
443
0
Camps Cleared
0
1,557,588
Distance Traveled
1,497,573
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,969
528
104
6
0
329,007
7
W
Ymir
8,855
521
35
2
0
280,136
3
L
Rama
9,063
533
91
5
0
287,494
1
L
Anubis
8,603
506
122
7
0
272,150
5
L
Loki
8,426
496
95
6
0
342,586
2
L
Bacchus
7,769
457
17
1
0
314,935
5
W
Merlin
9,352
550
152
9
0
299,275
2
L
Sun Wukong
9,038
532
118
7
0
280,408
4
W
Tsukuyomi
8,492
500
101
6
0
328,569
1
W
Medusa
8,372
492
82
5
0
320,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role