Player Matchup

Merlin
Merlin
Amakame
Merlin
Level 67
God Stats
76W - 101L
1,332 SR
Queue Stats
233W - 240L
1,417 Elo+
Solo
Tiamat
Tiamat
PanzerWookie
Tiamat
Level 109
God Stats
24W - 34L
1,436 SR
Queue Stats
148W - 144L
1,439 Elo+
Solo
King Arthur
King Arthur
SlinkyTimmay
King Arthur
Level 109
God Stats
2W - 7L
1,500 SR
Queue Stats
962W - 958L
1,513 Elo+
Solo
Jormungandr
Jormungandr
kingtechy
Jormungandr
Level 90
God Stats
310W - 313L
1,511 SR
Queue Stats
359W - 373L
1,495 Elo+
Solo
Medusa
Medusa
ΩY0uΩ
Medusa
Level 68
God Stats
22W - 17L
1,582 SR
Queue Stats
59W - 49L
1,539 Elo+
Solo
Team Averages
Level 89
1,472 SR
1,481 Elo+

VS

Team Averages
Level 82
1,481 SR
1,523 Elo+
Sobek
Sobek
ICARUS303
Sobek
Level 61
God Stats
2W - 2L
1,319 SR
Queue Stats
102W - 92L
1,507 Elo+
Party 1
Hades
Hades
Nagirozai
Hades
Level 65
God Stats
16W - 15L
1,583 SR
Queue Stats
563W - 562L
1,505 Elo+
Solo
Hun Batz
Hun Batz
RodRoseSSR
Hun Batz
Level 53
God Stats
14W - 18L
1,340 SR
Queue Stats
69W - 75L
1,464 Elo+
Solo
Scylla
Scylla
dej10051
Scylla
Level 124
God Stats
5W - 2L
1,601 SR
Queue Stats
22W - 10L
1,638 Elo+
Party 1
Tiamat
Tiamat
nonomnismoria1
Tiamat
Level 109
God Stats
49W - 34L
1,562 SR
Queue Stats
232W - 231L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Amakame
Merlin
16
0 / 4 / 3
9,452
859
8,257
8,144
2,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
16
2 / 5 / 2
9,863
897
13,622
11,754
8,050
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
SlinkyTimmay
King Arthur
14
0 / 10 / 2
8,748
795
6,841
19,500
21,079
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
kingtechy
Jormungandr
15
2 / 6 / 2
9,752
887
8,443
14,417
12,175
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
ΩY0uΩ
Medusa
16
1 / 6 / 3
9,857
896
11,734
11,797
4,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

134

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ICARUS303
Sobek
17
2 / 2 / 16
10,639
967
8,665
16,263
10,003
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hades
Nagirozai
Hades
17
2 / 0 / 18
10,424
948
9,278
8,922
4,330
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
RodRoseSSR
Hun Batz
17
11 / 2 / 9
11,512
1,047
13,850
10,534
4,433
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
dej10051
Scylla
19
10 / 0 / 16
13,214
1,201
12,398
8,205
2,976
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
6 / 1 / 18
11,180
1,016
16,779
10,253
10,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
108
5
Kills
31
31
Deaths
5
12
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Merlin
Amakame
Merlin
0
4
3
0.38
W
Sobek
ICARUS303
Sobek
2
2
16
5
W
Hades
Nagirozai
Hades
2
0
18
11
L
Tiamat
2
5
2
0.6
W
Hun Batz
RodRoseSSR
Hun Batz
11
2
9
7.75
L
King Arthur
SlinkyTimmay
King Arthur
0
10
2
0.1
W
Scylla
dej10051
Scylla
10
0
16
18
L
Jormungandr
kingtechy
Jormungandr
2
6
2
0.5
W
6
1
18
15
L
Medusa
ΩY0uΩ
Medusa
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,897
Damage
60,970
65,612
Taken
54,177
48,452
Mitigated
31,883
3,378
Healing
8,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Amakame
Merlin
8,257
686
0
0
8,144
2,721
0
5,733
2,411
43,130
0
W
Sobek
ICARUS303
Sobek
8,665
261
0
1,613
16,263
10,003
0
9,671
6,592
21,308
0
W
Hades
Nagirozai
Hades
9,278
688
582
1,490
8,922
4,330
0
5,403
3,519
21,512
0
L
Tiamat
13,622
441
0
971
11,754
8,050
0
8,502
3,252
25,879
0
W
Hun Batz
RodRoseSSR
Hun Batz
13,850
3,865
0
0
10,534
4,433
0
5,492
5,042
0
21,684
L
King Arthur
SlinkyTimmay
King Arthur
6,841
485
207
512
19,500
21,079
0
14,917
4,583
0
12,691
W
Scylla
dej10051
Scylla
12,398
1,835
0
1,205
8,205
2,976
0
4,692
3,513
45,203
0
L
Jormungandr
kingtechy
Jormungandr
8,443
1,274
0
465
14,417
12,175
0
9,701
4,716
24,060
0
W
16,779
1,594
338
3,261
10,253
10,141
0
5,064
5,189
30,929
0
L
Medusa
ΩY0uΩ
Medusa
11,734
4,353
0
1,223
11,797
4,427
0
8,267
3,530
0
29,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,672
Gold Earned
56,969
179
Minions Killed
189
3
Camps Cleared
14
974,130
Distance Traveled
1,085,669
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,452
859
73
7
0
160,101
1
W
Sobek
10,639
967
17
2
0
199,767
0
W
Hades
10,424
948
38
3
0
222,000
1
L
Tiamat
9,863
897
29
3
3
210,583
0
W
Hun Batz
11,512
1,047
18
2
1
223,438
0
L
King Arthur
8,748
795
11
1
0
193,881
1
W
Scylla
13,214
1,201
74
7
9
221,423
1
L
Jormungandr
9,752
887
30
3
0
196,209
0
W
Tiamat
11,180
1,016
42
4
4
219,041
2
L
Medusa
9,857
896
36
3
0
213,356
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role