Player Matchup

Cthulhu
Cthulhu
ChadDingus
Cthulhu
Level 7
God Stats
9W - 9L
1,608 SR
Queue Stats
18W - 22L
1,547 Elo+
Solo
Tsukuyomi
Tsukuyomi
Godlyfather
Tsukuyomi
Level 17
God Stats
22W - 13L
1,554 SR
Queue Stats
95W - 122L
1,463 Elo+
Solo
Zhong Kui
Zhong Kui
Orenjinir
Zhong Kui
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,259 Elo+
Solo
Skadi
Skadi
StepOnMePlz
Skadi
Level 10
God Stats
10W - 12L
1,581 SR
Queue Stats
370W - 402L
1,308 Elo+
Solo
Odin
Odin
阿睿sama
Odin
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 8
1,549 SR
1,415 Elo+

VS

Team Averages
Level 12
1,499 SR
1,490 Elo+
Bellona
Bellona
Ayayaki
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
FatsamuraiB
Ra
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Khepri
Khepri
MasterOkru2468
Khepri
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
226W - 243L
1,335 Elo+
Solo
Anubis
Anubis
OnlyDemiGod
Anubis
Level 18
God Stats
7W - 12L
1,493 SR
Queue Stats
29W - 43L
1,454 Elo+
Solo
Cupid
Cupid
astril2005
Cupid
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChadDingus
Cthulhu
14
2 / 4 / 6
8,956
498
5,999
9,611
6,998
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Godlyfather
Tsukuyomi
18
5 / 2 / 2
11,093
616
7,651
12,590
4,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
Orenjinir
Zhong Kui
14
6 / 7 / 5
9,773
543
5,563
11,526
7,317
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
6 / 8 / 4
9,776
543
11,688
10,348
3,531
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 8 / 7
8,216
456
4,814
11,410
5,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ayayaki
Bellona
13
3 / 7 / 7
8,565
476
3,634
11,877
8,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 5 / 6
10,320
573
13,115
12,853
5,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 6
7,598
422
1,351
5,491
3,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
15
9 / 5 / 1
9,691
538
10,462
14,035
7,242
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cupid
15
8 / 3 / 2
10,102
561
7,253
12,521
4,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
50
20
Kills
28
29
Deaths
22
24
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bellona
Ayayaki
Bellona
3
7
7
0.93
W
Cthulhu
ChadDingus
Cthulhu
2
4
6
1.25
L
7
5
6
2
W
Tsukuyomi
Godlyfather
Tsukuyomi
5
2
2
3
L
1
2
6
2
L
Anubis
9
5
1
1.9
W
Zhong Kui
Orenjinir
Zhong Kui
6
7
5
1.21
W
6
8
4
1
L
Cupid
8
3
2
3
W
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,715
Damage
35,815
55,485
Taken
56,777
27,973
Mitigated
28,695
4,495
Healing
18,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Ayayaki
Bellona
3,634
570
0
227
11,877
8,469
208
4,476
7,326
0
20,389
W
Cthulhu
ChadDingus
Cthulhu
5,999
405
0
0
9,611
6,998
710
4,864
4,631
29,764
0
L
13,115
594
0
3,202
12,853
5,231
0
2,233
10,520
71,075
0
W
Tsukuyomi
Godlyfather
Tsukuyomi
7,651
1,740
243
1,032
12,590
4,140
1,248
5,645
6,798
0
70,829
L
1,351
190
0
938
5,491
3,399
32
1,160
4,231
8,913
0
L
Anubis
10,462
726
243
7,233
14,035
7,242
902
2,314
11,671
52,535
0
W
Zhong Kui
Orenjinir
Zhong Kui
5,563
1,754
243
1,863
11,526
7,317
2,209
4,890
6,502
32,833
0
W
11,688
7,637
0
827
10,348
3,531
2,347
4,239
5,941
0
41,293
L
Cupid
7,253
4,690
173
6,591
12,521
4,354
1,654
1,379
11,067
0
61,038
W
4,814
1,188
0
287
11,410
5,987
2,579
4,593
6,685
0
24,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,814
Gold Earned
46,276
339
Minions Killed
381
0
Camps Cleared
0
1,584,220
Distance Traveled
1,363,928
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,565
476
40
2
0
311,796
2
W
Cthulhu
8,956
498
48
3
0
297,580
0
L
Ra
10,320
573
122
7
0
338,623
1
W
Tsukuyomi
11,093
616
140
8
0
341,772
1
L
Khepri
7,598
422
9
1
0
208,595
2
L
Anubis
9,691
538
88
5
0
250,666
0
W
Zhong Kui
9,773
543
59
3
0
299,995
4
W
Skadi
9,776
543
43
2
0
322,749
0
L
Cupid
10,102
561
122
7
0
254,248
0
W
Odin
8,216
456
49
3
0
322,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role