Player Matchup

Bacchus
Bacchus
DN00b
Bacchus
Level 157
God Stats
9W - 8L
1,666 SR
Queue Stats
605W - 579L
1,584 Elo+
Party 1
Janus
Janus
InfiniteOutrage
Janus
Level 159
God Stats
45W - 23L
1,572 SR
Queue Stats
637W - 310L
1,635 Elo+
Party 1
Hachiman
Hachiman
SENSEI_ONIZUKA-
Hachiman
Level 11
God Stats
6W - 4L
1,576 SR
Queue Stats
16W - 27L
1,326 Elo+
Solo
Mulan
Mulan
Zyletron
Mulan
Level 158
God Stats
1W - 0L
1,720 SR
Queue Stats
307W - 225L
1,634 Elo+
Party 1
Bastet
Bastet
xXxYunoGasaixXx
Bastet
Level 105
God Stats
12W - 9L
1,635 SR
Queue Stats
181W - 159L
1,643 Elo+
Party 1
Team Averages
Level 118
1,634 SR
1,565 Elo+

VS

Team Averages
Level 89
1,427 SR
1,538 Elo+
Artemis
Artemis
Church
Artemis
Level 160
God Stats
1W - 1L
1,769 SR
Queue Stats
33W - 18L
1,618 Elo+
Solo
Athena
Athena
EarthOrpheus128
Athena
Level 87
God Stats
8W - 17L
1,501 SR
Queue Stats
182W - 266L
1,552 Elo+
Party 2
Ares
Ares
WiseFatKoala
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
jbetto
Hun Batz
Level 121
God Stats
1W - 3L
1,227 SR
Queue Stats
677W - 730L
1,514 Elo+
Party 2
Ra
Ra
yufgyugfy
Ra
Level 72
God Stats
1W - 10L
1,139 SR
Queue Stats
92W - 151L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DN00b
Bacchus
13
2 / 1 / 11
7,774
555
7,049
8,620
6,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
8 / 0 / 5
9,831
702
9,778
5,744
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
13
2 / 2 / 2
7,344
525
3,871
9,435
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Zyletron
Mulan
14
2 / 2 / 6
7,938
567
9,024
12,054
8,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
11 / 2 / 2
8,576
613
8,815
9,366
3,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Church
Artemis
11
2 / 4 / 1
6,629
474
7,834
10,152
3,114
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 6 / 1
6,967
498
6,266
13,119
7,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 4 / 1
5,586
399
3,485
9,000
5,342
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
jbetto
Hun Batz
10
1 / 6 / 2
6,349
454
5,231
10,471
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 6 / 1
6,550
468
2,606
7,731
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
25
Kills
7
7
Deaths
26
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
Church
Artemis
2
4
1
0.63
W
Bacchus
DN00b
Bacchus
2
1
11
7.5
L
2
6
1
0.42
W
8
0
5
10.5
W
Hachiman
2
2
2
1.5
L
1
4
1
0.38
W
Mulan
Zyletron
Mulan
2
2
6
2.5
L
Hun Batz
jbetto
Hun Batz
1
6
2
0.33
W
11
2
2
6
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,537
Damage
25,422
45,219
Taken
50,473
23,801
Mitigated
21,944
18,202
Healing
10,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Church
Artemis
7,834
3,713
0
3,358
10,152
3,114
0
1,982
8,158
0
34,565
W
Bacchus
DN00b
Bacchus
7,049
1,124
0
3,402
8,620
6,084
88
2,205
6,339
26,103
0
L
6,266
2,125
0
3,567
13,119
7,665
0
2,655
10,386
32,724
0
W
9,778
361
0
1,296
5,744
2,091
978
1,492
4,204
75,854
0
W
Hachiman
3,871
1,858
0
3,019
9,435
3,614
0
1,630
7,805
0
45,020
L
3,485
135
0
0
9,000
5,342
0
3,774
5,176
10,078
0
W
Mulan
Zyletron
Mulan
9,024
1,119
0
6,533
12,054
8,700
0
5,660
6,324
0
46,184
L
Hun Batz
jbetto
Hun Batz
5,231
1,671
0
2,031
10,471
3,293
0
3,139
7,208
0
33,361
W
8,815
2,397
0
3,952
9,366
3,312
69
1,170
8,190
0
46,933
L
2,606
0
370
897
7,731
2,530
0
4,837
2,718
38,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,463
Gold Earned
32,081
448
Minions Killed
310
0
Camps Cleared
0
1,421,452
Distance Traveled
1,303,962
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,629
474
74
5
0
226,115
5
W
Bacchus
7,774
555
48
3
0
305,713
6
L
Athena
6,967
498
75
5
0
251,250
2
W
Janus
9,831
702
162
12
0
294,899
4
W
Hachiman
7,344
525
73
5
0
238,182
0
L
Ares
5,586
399
11
1
0
276,459
1
W
Mulan
7,938
567
89
6
0
261,712
6
L
Hun Batz
6,349
454
62
4
0
278,162
2
W
Bastet
8,576
613
76
5
0
320,946
3
L
Ra
6,550
468
88
6
0
271,976
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role