Player Matchup

Chaac
Chaac
DevilSined
Chaac
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 27L
1,390 Elo+
Party 1
Fenrir
Fenrir
Liberica
Fenrir
Level 126
God Stats
13W - 18L
1,417 SR
Queue Stats
246W - 246L
1,460 Elo+
Party 1
Cerberus
Cerberus
OlyaYurivna
Cerberus
Level 17
God Stats
8W - 2L
1,500 SR
Queue Stats
24W - 18L
1,442 Elo+
Party 1
Apollo
Apollo
Raank96
Apollo
Level 16
God Stats
27W - 16L
1,532 SR
Queue Stats
383W - 374L
1,463 Elo+
Solo
Neith
Neith
sombra3000x
Neith
Level 27
God Stats
5W - 5L
1,522 SR
Queue Stats
65W - 71L
1,444 Elo+
Solo
Team Averages
Level 41
1,494 SR
1,440 Elo+

VS

Team Averages
Level 14
1,575 SR
1,402 Elo+
Sol
Sol
Ahman10
Sol
Level 5
God Stats
0W - 3L
1,774 SR
Queue Stats
1W - 4L
1,337 Elo+
Party 2
Skadi
Skadi
Pwnnerd
Skadi
Level 27
God Stats
6W - 4L
1,601 SR
Queue Stats
43W - 39L
1,453 Elo+
Solo
Fenrir
Fenrir
PyroPig
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
omid171
King Arthur
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,221 Elo+
Solo
Cupid
Cupid
thisisfun12
Cupid
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
4 / 0 / 2
6,409
641
5,763
5,262
3,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
Liberica
Fenrir
10
3 / 0 / 3
6,085
609
2,161
5,111
1,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
OlyaYurivna
Cerberus
8
0 / 1 / 4
5,280
528
1,597
5,531
2,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Raank96
Apollo
12
10 / 0 / 0
7,738
774
4,131
5,838
1,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
5 / 1 / 3
5,934
593
4,534
4,661
1,319
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
8
0 / 6 / 2
4,802
480
2,622
6,005
1,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
Pwnnerd
Skadi
7
0 / 5 / 2
4,217
422
2,660
6,015
1,359
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
PyroPig
Fenrir
7
1 / 3 / 0
4,696
470
2,810
6,303
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
omid171
King Arthur
7
0 / 4 / 0
4,025
403
1,357
6,681
3,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 4 / 1
4,484
448
2,300
4,576
1,212
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
22
Kills
2
2
Deaths
22
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
0
6
2
0.17
W
Chaac
4
0
2
5
W
Fenrir
Liberica
Fenrir
3
0
3
4.5
W
Cerberus
OlyaYurivna
Cerberus
0
1
4
2
L
Skadi
Pwnnerd
Skadi
0
5
2
0.2
L
Fenrir
PyroPig
Fenrir
1
3
0
0.33
W
Apollo
Raank96
Apollo
10
0
0
10
L
King Arthur
omid171
King Arthur
0
4
0
0
W
5
1
3
6.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,186
Damage
11,749
26,403
Taken
29,580
10,946
Mitigated
9,590
10,558
Healing
5,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
2,622
1,273
0
1,015
6,005
1,928
0
0
6,005
20,264
1,526
W
Chaac
5,763
704
0
1,987
5,262
3,591
214
647
4,390
0
30,770
W
Fenrir
Liberica
Fenrir
2,161
458
0
3,038
5,111
1,657
0
417
4,694
0
25,628
W
Cerberus
OlyaYurivna
Cerberus
1,597
168
0
1,344
5,531
2,501
63
163
5,343
12,037
0
L
Skadi
Pwnnerd
Skadi
2,660
1,361
0
1,207
6,015
1,359
0
1,147
4,868
0
14,945
L
Fenrir
PyroPig
Fenrir
2,810
1,128
0
2,152
6,303
2,027
0
0
6,253
0
20,090
W
Apollo
Raank96
Apollo
4,131
2,134
0
2,747
5,838
1,878
474
845
4,993
0
47,810
L
King Arthur
omid171
King Arthur
1,357
562
0
245
6,681
3,064
0
128
6,284
0
8,029
W
4,534
2,077
0
1,442
4,661
1,319
282
312
4,349
0
21,720
L
2,300
1,537
388
229
4,576
1,212
26
322
4,254
0
12,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,446
Gold Earned
22,224
274
Minions Killed
152
0
Camps Cleared
0
887,648
Distance Traveled
936,477
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,802
480
50
5
0
171,762
0
W
Chaac
6,409
641
67
7
0
174,502
0
W
Fenrir
6,085
609
58
6
0
197,534
0
W
Cerberus
5,280
528
23
2
0
187,257
0
L
Skadi
4,217
422
26
3
0
169,846
1
L
Fenrir
4,696
470
42
4
0
198,311
0
W
Apollo
7,738
774
85
9
0
186,539
2
L
King Arthur
4,025
403
18
2
0
214,098
0
W
Neith
5,934
593
41
4
0
141,816
0
L
Cupid
4,484
448
16
2
0
182,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role